2021-05-12 21:11:17 +00:00
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import { v4 as uuid } from "uuid"
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import * as vec from "utils/vec"
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import { BaseLibShape, RectangleShape, ShapeType } from "types"
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import { boundsCache } from "./index"
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2021-05-12 21:11:17 +00:00
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const Rectangle: BaseLibShape<ShapeType.Rectangle> = {
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create(props): RectangleShape {
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return {
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id: uuid(),
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type: ShapeType.Rectangle,
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name: "Rectangle",
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parentId: "page0",
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childIndex: 0,
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point: [0, 0],
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size: [1, 1],
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rotation: 0,
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style: {},
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...props,
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}
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},
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render({ id, size }) {
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return <rect id={id} width={size[0]} height={size[1]} />
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},
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getBounds(shape) {
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if (boundsCache.has(shape)) {
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return boundsCache.get(shape)
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}
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2021-05-12 21:11:17 +00:00
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const {
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point: [x, y],
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size: [width, height],
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} = shape
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const bounds = {
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minX: x,
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maxX: x + width,
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minY: y,
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maxY: y + height,
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width,
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height,
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}
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2021-05-12 22:08:53 +00:00
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boundsCache.set(shape, bounds)
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return bounds
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},
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hitTest(shape) {
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return true
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},
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rotate(shape) {
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return shape
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},
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translate(shape) {
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return shape
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},
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scale(shape, scale: number) {
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return shape
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},
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stretch(shape, scaleX: number, scaleY: number) {
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return shape
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},
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}
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export default Rectangle
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