2021-05-28 20:30:27 +00:00
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import { v4 as uuid } from 'uuid'
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import * as vec from 'utils/vec'
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import { RayShape, ShapeType } from 'types'
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import { registerShapeUtils } from './index'
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import { boundsContained } from 'utils/bounds'
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import { intersectCircleBounds } from 'utils/intersections'
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import { DotCircle } from 'components/canvas/misc'
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import { translateBounds } from 'utils/utils'
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2021-05-14 12:44:23 +00:00
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2021-05-20 09:49:40 +00:00
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const ray = registerShapeUtils<RayShape>({
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2021-05-14 12:44:23 +00:00
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boundsCache: new WeakMap([]),
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create(props) {
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return {
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id: uuid(),
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type: ShapeType.Ray,
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2021-05-15 13:02:13 +00:00
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isGenerated: false,
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2021-05-28 20:30:27 +00:00
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name: 'Ray',
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parentId: 'page0',
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2021-05-14 12:44:23 +00:00
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childIndex: 0,
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point: [0, 0],
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2021-05-15 15:20:21 +00:00
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direction: [0, 1],
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2021-05-14 12:44:23 +00:00
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rotation: 0,
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2021-05-29 10:12:28 +00:00
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isAspectRatioLocked: false,
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isLocked: false,
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isHidden: false,
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style: {
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2021-05-28 20:30:27 +00:00
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fill: '#c6cacb',
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stroke: '#000',
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2021-05-15 15:20:21 +00:00
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strokeWidth: 1,
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},
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2021-05-14 12:44:23 +00:00
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...props,
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}
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},
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2021-05-15 13:54:27 +00:00
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render({ id, direction }) {
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const [x2, y2] = vec.add([0, 0], vec.mul(direction, 100000))
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return (
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<g id={id}>
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<line x1={0} y1={0} x2={x2} y2={y2} />
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2021-05-24 17:01:27 +00:00
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<DotCircle cx={0} cy={0} r={3} />
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</g>
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)
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2021-05-14 12:44:23 +00:00
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},
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2021-05-26 10:34:10 +00:00
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applyStyles(shape, style) {
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Object.assign(shape.style, style)
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return this
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},
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2021-05-18 08:32:20 +00:00
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getRotatedBounds(shape) {
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return this.getBounds(shape)
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},
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2021-05-14 12:44:23 +00:00
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2021-05-18 08:32:20 +00:00
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getBounds(shape) {
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if (!this.boundsCache.has(shape)) {
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const bounds = {
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minX: 0,
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maxX: 1,
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minY: 0,
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maxY: 1,
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width: 1,
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height: 1,
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}
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this.boundsCache.set(shape, bounds)
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}
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2021-05-18 08:32:20 +00:00
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return translateBounds(this.boundsCache.get(shape), shape.point)
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},
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2021-05-17 21:27:18 +00:00
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getCenter(shape) {
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return shape.point
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},
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hitTest(shape, test) {
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return true
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},
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hitTestBounds(this, shape, brushBounds) {
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const shapeBounds = this.getBounds(shape)
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return (
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boundsContained(shapeBounds, brushBounds) ||
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intersectCircleBounds(shape.point, 4, brushBounds).length > 0
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)
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},
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2021-05-25 11:38:21 +00:00
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rotateTo(shape) {
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return this
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},
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2021-05-25 11:38:21 +00:00
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translateTo(shape, point) {
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2021-05-28 20:30:27 +00:00
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shape.point = vec.toPrecision(point)
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return this
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},
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transform(shape, bounds) {
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shape.point = [bounds.minX, bounds.minY]
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2021-05-25 09:00:59 +00:00
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return this
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},
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2021-05-15 13:02:13 +00:00
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2021-05-23 13:46:04 +00:00
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transformSingle(shape, bounds, info) {
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return this.transform(shape, bounds, info)
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},
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2021-05-29 10:12:28 +00:00
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setProperty(shape, prop, value) {
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shape[prop] = value
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2021-05-25 09:00:59 +00:00
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return this
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},
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2021-05-15 13:02:13 +00:00
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canTransform: false,
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2021-05-23 13:46:04 +00:00
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canChangeAspectRatio: false,
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2021-05-14 12:44:23 +00:00
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})
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export default ray
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