tldraw/lib/shapes/ray.tsx

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import { v4 as uuid } from "uuid"
import * as vec from "utils/vec"
import { RayShape, ShapeType } from "types"
import { createShape } from "./index"
import { boundsContained } from "utils/bounds"
import { intersectCircleBounds } from "utils/intersections"
const ray = createShape<RayShape>({
boundsCache: new WeakMap([]),
create(props) {
return {
id: uuid(),
type: ShapeType.Ray,
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isGenerated: false,
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name: "Ray",
parentId: "page0",
childIndex: 0,
point: [0, 0],
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direction: [0, 0],
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rotation: 0,
style: {},
...props,
}
},
render({ id, direction }) {
const [x2, y2] = vec.add([0, 0], vec.mul(direction, 100000))
return (
<g id={id}>
<line x1={0} y1={0} x2={x2} y2={y2} />
<circle cx={0} cy={0} r={4} />
</g>
)
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},
getBounds(shape) {
if (this.boundsCache.has(shape)) {
return this.boundsCache.get(shape)
}
const {
point: [x, y],
} = shape
const bounds = {
minX: x,
maxX: x + 8,
minY: y,
maxY: y + 8,
width: 8,
height: 8,
}
this.boundsCache.set(shape, bounds)
return bounds
},
hitTest(shape, test) {
return true
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},
hitTestBounds(this, shape, brushBounds) {
const shapeBounds = this.getBounds(shape)
return (
boundsContained(shapeBounds, brushBounds) ||
intersectCircleBounds(shape.point, 4, brushBounds).length > 0
)
},
rotate(shape) {
return shape
},
translate(shape, delta) {
shape.point = vec.add(shape.point, delta)
return shape
},
scale(shape, scale: number) {
return shape
},
stretch(shape, scaleX: number, scaleY: number) {
return shape
},
transform(shape, bounds) {
return shape
},
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canTransform: false,
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})
export default ray