tldraw/state/shape-utils/draw.tsx

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import { getFromCache, uniqueId } from 'utils/utils'
import vec from 'utils/vec'
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import { DashStyle, DrawShape, ShapeType } from 'types'
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import { intersectPolylineBounds } from 'utils/intersections'
import getStroke, { getStrokePoints } from 'perfect-freehand'
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import {
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getBoundsCenter,
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getBoundsFromPoints,
getSvgPathFromStroke,
translateBounds,
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boundsContain,
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} from 'utils'
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import { defaultStyle, getShapeStyle } from 'state/shape-styles'
import { registerShapeUtils } from './register'
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const rotatedCache = new WeakMap<DrawShape, number[][]>([])
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const drawPathCache = new WeakMap<DrawShape['points'], string>([])
const simplePathCache = new WeakMap<DrawShape['points'], string>([])
const polygonCache = new WeakMap<DrawShape['points'], string>([])
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const draw = registerShapeUtils<DrawShape>({
boundsCache: new WeakMap([]),
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canStyleFill: true,
defaultProps: {
id: uniqueId(),
type: ShapeType.Draw,
name: 'Draw',
parentId: 'page1',
childIndex: 0,
point: [0, 0],
points: [],
rotation: 0,
style: defaultStyle,
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},
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shouldRender(shape, prev) {
return shape.points !== prev.points || shape.style !== prev.style
},
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render(shape, { isHovered, isDarkMode }) {
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const { points, style } = shape
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const styles = getShapeStyle(style, isDarkMode)
const strokeWidth = +styles.strokeWidth
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const shouldFill =
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style.isFilled &&
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points.length > 3 &&
vec.dist(points[0], points[points.length - 1]) < +styles.strokeWidth * 2
// For very short lines, draw a point instead of a line
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if (points.length > 0 && points.length < 3) {
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const sw = strokeWidth * 0.618
return (
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<circle
r={strokeWidth * 0.618}
fill={styles.stroke}
stroke={styles.stroke}
strokeWidth={sw}
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pointerEvents="all"
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filter={isHovered ? 'url(#expand)' : 'none'}
/>
)
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}
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// For drawn lines, draw a line from the path cache
if (shape.style.dash === DashStyle.Draw) {
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const polygonPathData = getFromCache(polygonCache, points, (cache) => {
cache.set(shape.points, getFillPath(shape))
})
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const drawPathData = getFromCache(drawPathCache, points, (cache) => {
cache.set(shape.points, getDrawStrokePath(shape))
})
return (
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<>
{shouldFill && (
<path
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d={polygonPathData}
stroke="none"
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fill={styles.fill}
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strokeLinejoin="round"
strokeLinecap="round"
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pointerEvents="fill"
/>
)}
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<path
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d={drawPathData}
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fill={styles.stroke}
stroke={styles.stroke}
strokeWidth={strokeWidth}
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strokeLinejoin="round"
strokeLinecap="round"
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pointerEvents="all"
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filter={isHovered ? 'url(#expand)' : 'none'}
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/>
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</>
)
}
// For solid, dash and dotted lines, draw a regular stroke path
const strokeDasharray = {
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[DashStyle.Draw]: 'none',
[DashStyle.Solid]: `none`,
[DashStyle.Dotted]: `${strokeWidth / 10} ${strokeWidth * 3}`,
[DashStyle.Dashed]: `${strokeWidth * 3} ${strokeWidth * 3}`,
}[style.dash]
const strokeDashoffset = {
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[DashStyle.Draw]: 'none',
[DashStyle.Solid]: `none`,
[DashStyle.Dotted]: `-${strokeWidth / 20}`,
[DashStyle.Dashed]: `-${strokeWidth}`,
}[style.dash]
if (!simplePathCache.has(points)) {
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simplePathCache.set(points, getSolidStrokePath(shape))
}
const path = simplePathCache.get(points)
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const sw = strokeWidth * 1.618
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return (
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<>
<path
d={path}
fill={shouldFill ? styles.fill : 'none'}
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stroke="transparent"
strokeWidth={Math.min(4, strokeWidth * 2)}
strokeLinejoin="round"
strokeLinecap="round"
pointerEvents={shouldFill ? 'all' : 'stroke'}
/>
<path
d={path}
fill="transparent"
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stroke={styles.stroke}
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strokeWidth={sw}
strokeDasharray={strokeDasharray}
strokeDashoffset={strokeDashoffset}
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strokeLinejoin="round"
strokeLinecap="round"
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pointerEvents="stroke"
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filter={isHovered ? 'url(#expand)' : 'none'}
/>
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</>
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)
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},
getBounds(shape) {
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const bounds = getFromCache(this.boundsCache, shape, (cache) => {
cache.set(shape, getBoundsFromPoints(shape.points))
})
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return translateBounds(bounds, shape.point)
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},
getRotatedBounds(shape) {
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return translateBounds(
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getBoundsFromPoints(shape.points, shape.rotation),
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shape.point
)
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},
getCenter(shape) {
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return getBoundsCenter(this.getBounds(shape))
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},
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hitTest() {
return true
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},
hitTestBounds(this, shape, brushBounds) {
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// Test axis-aligned shape
if (shape.rotation === 0) {
return (
boundsContain(brushBounds, this.getBounds(shape)) ||
intersectPolylineBounds(
shape.points,
translateBounds(brushBounds, vec.neg(shape.point))
).length > 0
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)
}
// Test rotated shape
const rBounds = this.getRotatedBounds(shape)
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const rotatedBounds = getFromCache(rotatedCache, shape, (cache) => {
const c = getBoundsCenter(getBoundsFromPoints(shape.points))
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cache.set(
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shape,
shape.points.map((pt) => vec.rotWith(pt, c, shape.rotation))
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)
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})
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return (
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boundsContain(brushBounds, rBounds) ||
intersectPolylineBounds(
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rotatedBounds,
translateBounds(brushBounds, vec.neg(shape.point))
).length > 0
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)
},
transform(shape, bounds, { initialShape, scaleX, scaleY }) {
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const initialShapeBounds = getFromCache(
this.boundsCache,
initialShape,
(cache) => {
cache.set(shape, getBoundsFromPoints(initialShape.points))
}
)
shape.points = initialShape.points.map(([x, y, r]) => {
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return [
bounds.width *
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(scaleX < 0 // * sin?
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? 1 - x / initialShapeBounds.width
: x / initialShapeBounds.width),
bounds.height *
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(scaleY < 0 // * cos?
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? 1 - y / initialShapeBounds.height
: y / initialShapeBounds.height),
r,
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]
})
const newBounds = getBoundsFromPoints(shape.points)
shape.point = vec.sub(
[bounds.minX, bounds.minY],
[newBounds.minX, newBounds.minY]
)
return this
},
// applyStyles(shape, style) {
// const styles = { ...shape.style, ...style }
// styles.dash = DashStyle.Solid
// shape.style = styles
// return this
// },
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onSessionComplete(shape) {
const bounds = this.getBounds(shape)
const [x1, y1] = vec.sub([bounds.minX, bounds.minY], shape.point)
shape.points = shape.points.map(([x0, y0, p]) => [x0 - x1, y0 - y1, p])
this.translateTo(shape, vec.add(shape.point, [x1, y1]))
return this
},
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})
export default draw
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const simulatePressureSettings = {
simulatePressure: true,
}
const realPressureSettings = {
easing: (t: number) => t * t,
simulatePressure: false,
start: { taper: 1 },
end: { taper: 1 },
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}
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/**
* Get the fill path for a closed draw shape.
*
* ### Example
*
*```ts
* someCache.set(getFillPath(shape))
*```
*/
function getFillPath(shape: DrawShape) {
const styles = getShapeStyle(shape.style)
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if (shape.points.length < 2) {
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return ''
}
return getSvgPathFromStroke(
getStrokePoints(shape.points, {
size: 1 + +styles.strokeWidth * 2,
thinning: 0.85,
end: { taper: +styles.strokeWidth * 20 },
start: { taper: +styles.strokeWidth * 20 },
}).map((pt) => pt.point)
)
}
/**
* Get the path data for a draw stroke.
*
* ### Example
*
*```ts
* someCache.set(getDrawStrokePath(shape))
*```
*/
function getDrawStrokePath(shape: DrawShape) {
const styles = getShapeStyle(shape.style)
if (shape.points.length < 2) {
return ''
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}
const options =
shape.points[1][2] === 0.5 ? simulatePressureSettings : realPressureSettings
const stroke = getStroke(shape.points, {
size: 1 + +styles.strokeWidth * 2,
thinning: 0.85,
end: { taper: +styles.strokeWidth * 10 },
start: { taper: +styles.strokeWidth * 10 },
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...options,
})
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return getSvgPathFromStroke(stroke)
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}
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function getSolidStrokePath(shape: DrawShape) {
let { points } = shape
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let len = points.length
if (len === 0) return 'M 0 0 L 0 0'
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if (len < 3) return `M ${points[0][0]} ${points[0][1]}`
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points = getStrokePoints(points).map((pt) => pt.point)
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len = points.length
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const d = points.reduce(
(acc, [x0, y0], i, arr) => {
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if (i === len - 1) {
acc.push('L', x0, y0)
return acc
}
const [x1, y1] = arr[i + 1]
acc.push(
x0.toFixed(2),
y0.toFixed(2),
((x0 + x1) / 2).toFixed(2),
((y0 + y1) / 2).toFixed(2)
)
return acc
},
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['M', points[0][0], points[0][1], 'Q']
)
const path = d.join(' ').replaceAll(/(\s[0-9]*\.[0-9]{2})([0-9]*)\b/g, '$1')
return path
}
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// /**
// * Get the path data for a solid draw stroke.
// *
// * ### Example
// *
// *```ts
// * getSolidStrokePath(shape)
// *```
// */
// function getSolidDrawStrokePath(shape: DrawShape) {
// const styles = getShapeStyle(shape.style)
// if (shape.points.length < 2) {
// return ''
// }
// const options =
// shape.points[1][2] === 0.5 ? simulatePressureSettings : realPressureSettings
// const stroke = getStroke(shape.points, {
// size: 1 + +styles.strokeWidth * 2,
// thinning: 0,
// end: { taper: +styles.strokeWidth * 10 },
// start: { taper: +styles.strokeWidth * 10 },
// ...options,
// })
// return getSvgPathFromStroke(stroke)
// }