Adds support for solid / dotted / dashed draw lines
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5 changed files with 127 additions and 38 deletions
File diff suppressed because one or more lines are too long
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@ -182,7 +182,7 @@ class Inputs {
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return (
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Date.now() - this.pointerUpTime < DOUBLE_CLICK_DURATION &&
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vec.dist(origin, point) < 8
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vec.dist(origin, point) < 4
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)
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}
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@ -15,6 +15,7 @@ import { registerShapeUtils } from './register'
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const rotatedCache = new WeakMap<DrawShape, number[][]>([])
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const pathCache = new WeakMap<DrawShape['points'], string>([])
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const simplePathCache = new WeakMap<DrawShape['points'], string>([])
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const polygonCache = new WeakMap<DrawShape['points'], string>([])
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const draw = registerShapeUtils<DrawShape>({
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@ -47,6 +48,8 @@ const draw = registerShapeUtils<DrawShape>({
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const styles = getShapeStyle(style)
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const strokeWidth = +styles.strokeWidth
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if (!pathCache.has(points)) {
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renderPath(shape, style)
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}
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@ -54,7 +57,7 @@ const draw = registerShapeUtils<DrawShape>({
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if (points.length > 0 && points.length < 3) {
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return (
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<g id={id}>
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<circle r={+styles.strokeWidth * 0.618} fill={styles.stroke} />
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<circle r={strokeWidth * 0.618} fill={styles.stroke} />
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</g>
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)
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}
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@ -63,21 +66,63 @@ const draw = registerShapeUtils<DrawShape>({
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points.length > 3 &&
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vec.dist(points[0], points[points.length - 1]) < +styles.strokeWidth * 2
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if (shouldFill && !polygonCache.has(points)) {
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renderFill(shape, style)
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if (shape.style.dash === DashStyle.Draw) {
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if (shouldFill && !polygonCache.has(points)) {
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renderFill(shape, style)
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}
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return (
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<g id={id}>
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{shouldFill && (
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<path
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d={polygonCache.get(points)}
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fill={styles.fill}
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strokeWidth="0"
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stroke="none"
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/>
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)}
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<path d={pathCache.get(points)} fill={styles.stroke} />
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</g>
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)
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}
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// For solid, dash and dotted lines, draw a regular stroke path
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const strokeDasharray = {
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[DashStyle.Dotted]: `${strokeWidth / 10} ${strokeWidth * 3}`,
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[DashStyle.Dashed]: `${strokeWidth * 3} ${strokeWidth * 3}`,
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[DashStyle.Solid]: `none`,
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}[style.dash]
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const strokeDashoffset = {
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[DashStyle.Dotted]: `-${strokeWidth / 20}`,
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[DashStyle.Dashed]: `-${strokeWidth}`,
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[DashStyle.Solid]: `none`,
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}[style.dash]
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if (!simplePathCache.has(points)) {
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simplePathCache.set(points, getSolidStrokePath(points))
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}
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const path = simplePathCache.get(points)
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return (
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<g id={id}>
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{shouldFill && (
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{style.dash !== DashStyle.Solid && (
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<path
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d={polygonCache.get(points)}
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fill={styles.fill}
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strokeWidth="0"
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stroke="none"
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d={path}
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strokeWidth={strokeWidth * 2}
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fill="transparent"
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stroke="transparent"
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/>
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)}
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<path d={pathCache.get(points)} fill={styles.stroke} />
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<path
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d={path}
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strokeWidth={strokeWidth * 1.618}
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fill={shouldFill ? styles.fill : 'none'}
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strokeDasharray={strokeDasharray}
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strokeDashoffset={strokeDashoffset}
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/>
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</g>
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)
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},
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@ -168,12 +213,12 @@ const draw = registerShapeUtils<DrawShape>({
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return this
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},
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applyStyles(shape, style) {
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const styles = { ...shape.style, ...style }
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styles.dash = DashStyle.Solid
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shape.style = styles
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return this
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},
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// applyStyles(shape, style) {
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// const styles = { ...shape.style, ...style }
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// styles.dash = DashStyle.Solid
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// shape.style = styles
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// return this
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// },
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onSessionComplete(shape) {
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const bounds = this.getBounds(shape)
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@ -243,3 +288,43 @@ function renderFill(shape: DrawShape, style: ShapeStyles) {
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)
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)
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}
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function getSolidStrokePath(stroke: number[][]) {
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let len = stroke.length
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if (len === 0) return 'M 0 0 L 0 0'
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if (len < 3) return `M ${stroke[0][0]} ${stroke[0][1]}`
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// Remove duplicates from points
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stroke = stroke.reduce<number[][]>((acc, pt, i) => {
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if (i === 0 || !vec.isEqual(pt, acc[i - 1])) {
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acc.push(pt)
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}
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return acc
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}, [])
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len = stroke.length
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const d = stroke.reduce(
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(acc, [x0, y0], i, arr) => {
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if (i === stroke.length - 1) {
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acc.push('L', x0, y0)
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return acc
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}
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const [x1, y1] = arr[i + 1]
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acc.push(
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x0.toFixed(2),
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y0.toFixed(2),
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((x0 + x1) / 2).toFixed(2),
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((y0 + y1) / 2).toFixed(2)
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)
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return acc
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},
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['M', stroke[0][0], stroke[0][1], 'Q']
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)
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const path = d.join(' ').replaceAll(/(\s[0-9]*\.[0-9]{2})([0-9]*)\b/g, '$1')
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return path
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}
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@ -53,7 +53,7 @@ const initialData: Data = {
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currentStyle: {
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size: SizeStyle.Medium,
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color: ColorStyle.Black,
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dash: DashStyle.Solid,
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dash: DashStyle.Draw,
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isFilled: false,
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},
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activeTool: 'select',
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@ -351,7 +351,7 @@ export default class Vec {
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}
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static round = (a: number[], d = 5): number[] => {
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return a.map((v) => Number(v.toPrecision(d)))
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return a.map((v) => +v.toPrecision(d))
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}
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/**
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