tldraw/state/code/ray.ts

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import CodeShape from './index'
import { uniqueId } from 'utils/utils'
import { RayShape, ShapeType } from 'types'
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import { defaultStyle } from 'state/shape-styles'
import Utils from './utils'
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export default class Ray extends CodeShape<RayShape> {
constructor(props = {} as Partial<RayShape>) {
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props.point = Utils.vectorToPoint(props.point)
props.direction = Utils.vectorToPoint(props.direction)
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super({
id: uniqueId(),
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seed: Math.random(),
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type: ShapeType.Ray,
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isGenerated: true,
name: 'Ray',
parentId: 'page1',
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childIndex: 0,
point: [0, 0],
direction: [0, 1],
rotation: 0,
isAspectRatioLocked: false,
isLocked: false,
isHidden: false,
...props,
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style: {
...defaultStyle,
...props.style,
isFilled: false,
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},
})
}
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export(): RayShape {
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const shape = { ...this.shape }
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shape.point = Utils.vectorToPoint(shape.point)
shape.direction = Utils.vectorToPoint(shape.direction)
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return shape
}
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get direction(): number[] {
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return this.shape.direction
}
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}