tldraw/lib/code/ray.ts

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import CodeShape from './index'
import { v4 as uuid } from 'uuid'
import { RayShape, ShapeType } from 'types'
import { vectorToPoint } from 'utils/utils'
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export default class Ray extends CodeShape<RayShape> {
constructor(props = {} as Partial<RayShape>) {
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props.point = vectorToPoint(props.point)
props.direction = vectorToPoint(props.direction)
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super({
id: uuid(),
type: ShapeType.Ray,
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isGenerated: true,
name: 'Ray',
parentId: 'page0',
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childIndex: 0,
point: [0, 0],
direction: [0, 1],
rotation: 0,
isAspectRatioLocked: false,
isLocked: false,
isHidden: false,
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style: {
fill: '#c6cacb',
stroke: '#000',
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strokeWidth: 1,
},
...props,
})
}
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export() {
const shape = { ...this.shape }
shape.point = vectorToPoint(shape.point)
shape.direction = vectorToPoint(shape.direction)
return shape
}
get direction() {
return this.shape.direction
}
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}