skybox handling
Introduced the @kumitterer/aframe-click-drag-component for enhanced
interaction within the VR editor, enabling objects to be click-draggable
except for the skybox element. This selective application of click-drag
functionality enriches user experience by preserving the intended static
background. Additionally, refactored the A-Frame dependency management,
ensuring a coherent and up-to-date project structure.
- Upgraded and consolidated A-Frame imports across JavaScript files for
consistency.
- Excluded the "A-SKY" element from click-drag attributes to avoid
unintended interactions with the scene background.
- Added deep-equal package for enhanced object comparison
functionalities.
This update aims to streamline user interactions within 3D scenes,
offering more intuitive and immersive navigation capabilities.
Removed unused "getCategory" import from the "scene.js" file to clean up
the code and improve maintainability. This change simplifies the
codebase by eliminating unnecessary imports, thus enhancing readability
and potentially reducing the bundle size slightly, assuming there are no
other references to "getCategory" that would keep it in the final
bundle. This adjustment forms part of an ongoing effort to optimize and
streamline the codebase.
Refactored the scene script to extract the logic for loading sidebars
and navbars into separate, modular files. This change enhances code
maintainability and readability by compartmentalizing responsibilities
and clarifying function boundaries. Now, `navbar.js` and `sidebar.js`
handle the UI component rendering, allowing for easier updates and
potential reuse. Adjusted conditional rendering logic to ensure
exclusive navbar or sidebar presence, aligning UI behavior with design
expectations.
This commit signifies a step towards modular architecture in the
frontend codebase, facilitating future expansion and modification.
Introduced new styles for the sidebar's open and close buttons to
enhance visibility and user interaction. Updated the sidebar logic in
the JavaScript to include a toggle functionality, allowing users to
easily open and close the sidebar. This improves the user experience by
making navigation more intuitive and the UI cleaner. The 'Close Sidebar'
button now directly closes the sidebar, and a new 'Open Sidebar' button
appears when the sidebar is closed, providing a clear action cue to the
users.
Introduce a new sidebar in the UI for enhanced navigation through
scenes. This feature includes CSS modifications for styling, updates in
JavaScript to dynamically load sidebar content based on scene
categories, and template adjustments to include the sidebar option. By
leveraging the Collapse component from Bootstrap alongside existing
infrastructure, this addition enriches user interaction by providing a
convenient and visually appealing method to explore different scenes
within the application. The sidebar's design and functionality are
thoughtfully integrated to ensure a cohesive and user-friendly
experience.
The decision to implement a sidebar stemmed from the need to improve
navigational efficiency and user engagement with the content. This
change is part of a broader effort to enhance the UI/UX of the
application, aiming to make the exploration of scenes more intuitive and
accessible.
Introduced a new CSS file for styling a fixed navbar in scenes,
enhancing user navigation within the virtual environment. Modified
scene.js to include fetching categories and generating a navbar with
scene options dynamically based on the category of the current scene.
This allows users to switch scenes more intuitively. The `nonavbar`
attribute was added for scenes where the navbar should be omitted,
providing flexibility in scene presentation. Additionally, streamlined
CSS and SCSS imports across JS files for consistency and removed an
unnecessary SCSS import from editor.js, optimizing load times and
project structure.
This update significantly improves user experience by facilitating
easier navigation and scene exploration within the application.
Introduced significant updates to the user interface for editing VR
scenes, adding new CSS styles for a coherent and modern look.
Implemented data tables for robust content management in the user area,
now users can easily navigate through scenes and media with DataTables
integration. Expanded the API with category retrieval capabilities,
enabling dynamic content categorization.
The editor now seamlessly integrates into the UI with a sidebar for
properties editing, improving usability. The teleportation element
creation and modification logic has been significantly refined,
including a search-enabled dropdown for destination selection, making it
more user-friendly. Added thumbnail display for scenes and media in the
user area, enhancing content overview.
This update also introduced user area templates and routes, providing a
foundational structure for user content management functionality,
including categories and individual category views.
Refactored JavaScript imports to align with the new editor CSS and
adjusted scene loading to support embedded scenes, improving the
flexibility and usability of scene components.
Removed console.log statements for x, y, and z coordinates in the
QuackscapeScene class. This cleanup reduces clutter in the console
during scene initialization, leading to a cleaner and more professional
debug output. No functional impact on scene loading.
Added a workaround to limit texture size on iOS devices to prevent
issues with rendering performance. This change introduces a detection
mechanism for iOS and caps the maximum texture size to 8192 when an iOS
device is identified.
This update introduces support for a third dimension (Z-axis) in scene
positioning and orientation, enhancing 3D scene rendering capabilities.
Changes include parsing the Z-coordinate attribute in scene elements,
updating the `loadScene` function to accommodate the new axis, and
extending the models to store this additional data. This pivotal
enhancement allows a more refined and immersive user experience by
enabling depth control in scene navigation and interactivity. The
modification paves the way for future developments in 3D scene
manipulation and interaction within the application.