feat: add dynamic navbar to scenes
Introduced a new CSS file for styling a fixed navbar in scenes, enhancing user navigation within the virtual environment. Modified scene.js to include fetching categories and generating a navbar with scene options dynamically based on the category of the current scene. This allows users to switch scenes more intuitively. The `nonavbar` attribute was added for scenes where the navbar should be omitted, providing flexibility in scene presentation. Additionally, streamlined CSS and SCSS imports across JS files for consistency and removed an unnecessary SCSS import from editor.js, optimizing load times and project structure. This update significantly improves user experience by facilitating easier navigation and scene exploration within the application.
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4 changed files with 77 additions and 2 deletions
5
assets/css/scene.css
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5
assets/css/scene.css
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@ -0,0 +1,5 @@
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#sceneNavbar {
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z-index: 99999;
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position: fixed;
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width: 100%;
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}
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@ -1,7 +1,6 @@
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import { getScene, getSceneElement, getCategory } from "./api";
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import { populateDestinationDropdown } from "./editor/teleport";
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import "../scss/frontend.scss";
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import "../css/editor.css";
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let clickTimestamp = 0;
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@ -1,4 +1,8 @@
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import { getScene } from "./api";
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import { getScene, getCategory } from "./api";
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import { Dropdown } from "bootstrap";
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import "../scss/frontend.scss";
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import "../css/scene.css";
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require("aframe");
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@ -16,8 +20,13 @@ class QuackscapeScene extends HTMLElement {
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this.x = this.getAttribute("x") | 0;
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this.y = this.getAttribute("y") | 0;
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this.z = this.getAttribute("z") | 0;
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this.navbar = this.getAttribute("nonavbar") == undefined;
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loadScene(this.scene, this.x, this.y, this.z, this, this.embedded);
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if (this.navbar) {
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loadNavbar(this.scene, this);
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}
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}
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}
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@ -27,6 +36,67 @@ document.addEventListener("contextmenu", function (event) {
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customElements.define("quackscape-scene", QuackscapeScene);
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// Function to add a navbar to the destination object
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async function loadNavbar(scene_id, destination) {
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getScene(scene_id).then((scene) => {
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getCategory(scene.obj.category).then((category) => {
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var nav = document.createElement("nav");
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nav.setAttribute("class", "navbar navbar-expand-lg navbar-dark bg-dark");
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nav.setAttribute("id", "sceneNavbar");
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var container = document.createElement("div");
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container.setAttribute("class", "container-fluid");
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var dropdown = document.createElement("div");
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dropdown.setAttribute("class", "dropdown");
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var sceneSelector = document.createElement("button");
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sceneSelector.setAttribute("class", "btn btn-secondary dropdown-toggle");
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sceneSelector.setAttribute("type", "button");
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sceneSelector.setAttribute("id", "sceneSelector");
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sceneSelector.setAttribute("data-bs-toggle", "dropdown");
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sceneSelector.setAttribute("aria-expanded", "true");
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sceneSelector.textContent = "Select Scene";
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var dropdownMenu = document.createElement("ul");
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dropdownMenu.setAttribute("class", "dropdown-menu show");
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dropdownMenu.setAttribute("aria-labelledby", "sceneSelector");
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console.log(dropdownMenu);
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category.obj.scenes.forEach((scene) => {
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console.log(scene);
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var sceneLink = document.createElement("a");
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sceneLink.setAttribute("class", "dropdown-item");
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sceneLink.setAttribute("href", "#");
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sceneLink.textContent = scene.title;
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sceneLink.addEventListener("click", function () {
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loadScene(scene.id, -1, -1, -1, destination);
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});
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dropdownMenu.appendChild(sceneLink);
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});
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var sceneTitle = document.createElement("a");
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sceneTitle.setAttribute("class", "navbar-brand");
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sceneTitle.setAttribute("href", "#");
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sceneTitle.setAttribute("id", "sceneTitle");
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sceneTitle.textContent = scene.obj.title;
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dropdown.appendChild(sceneSelector);
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dropdown.appendChild(dropdownMenu);
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console.log(dropdownMenu);
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container.appendChild(dropdown);
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container.appendChild(sceneTitle);
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nav.appendChild(container);
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destination.prepend(nav);
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});
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});
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}
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// Function to load a scene into a destination object
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// x and y signify the initial looking direction, -1 for the scene's default
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@ -30,6 +30,7 @@
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y="{{ scene.default_y }}"
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z="{{ scene.default_z }}"
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embedded
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nonavbar
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></quackscape-scene>
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</div>
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