element-web/code_style.md
David Baker aae59b93e6
Re-write the rule about casting to be clearer ()
This is the proposal from the comments on https://github.com/vector-im/element-web/pull/26220
(so effectively an alternative to that PR, if you like).
2023-10-09 14:34:36 +01:00

17 KiB

Element Web/Desktop code style guide

This code style applies to projects which the element-web team directly maintains or is reasonably adjacent to. As of writing, these are:

  • element-desktop
  • element-web
  • matrix-react-sdk
  • matrix-js-sdk

Other projects might extend this code style for increased strictness. For example, matrix-events-sdk has stricter code organization to reduce the maintenance burden. These projects will declare their code style within their own repos.

Note that some requirements will be layer-specific. Where the requirements don't make sense for the project, they are used to the best of their ability, used in spirit, or ignored if not applicable, in that order.

Guiding principles

  1. We want the lint rules to feel natural for most team members. No one should have to think too much about the linter.
  2. We want to stay relatively close to industry standards to make onboarding easier.
  3. We describe what good code looks like rather than point out bad examples. We do this to avoid excessively punishing people for writing code which fails the linter.
  4. When something isn't covered by the style guide, we come up with a reasonable rule rather than claim that it "passes the linter". We update the style guide and linter accordingly.
  5. While we aim to improve readability, understanding, and other aspects of the code, we deliberately do not let solely our personal preferences drive decisions.
  6. We aim to have an understandable guide.

Coding practices

  1. Lint rules enforce decisions made by this guide. The lint rules and this guide are kept in perfect sync.
  2. Commit messages are descriptive for the changes. When the project supports squash merging, only the squashed commit needs to have a descriptive message.
  3. When there is disagreement with a code style approved by the linter, a PR is opened against the lint rules rather than making exceptions on the responsible code PR.
  4. Rules which are intentionally broken (via eslint-ignore, @ts-ignore, etc) have a comment included in the immediate vicinity for why. Determination of whether this is valid applies at code review time.
  5. When editing a file, nearby code is updated to meet the modern standards. "Nearby" is subjective, but should be whatever is reasonable at review time. Such an example might be to update the class's code style, but not the file's.
    1. These changes should be minor enough to include in the same commit without affecting a code reviewer's job.

All code

Unless otherwise specified, the following applies to all code:

  1. Files must be formatted with Prettier.
  2. 120 character limit per line. Match existing code in the file if it is using a lower guide.
  3. A tab/indentation is 4 spaces.
  4. Newlines are Unix.
  5. A file has a single empty line at the end.
  6. Lines are trimmed of all excess whitespace, including blank lines.
  7. Long lines are broken up for readability.

TypeScript / JavaScript

  1. Write TypeScript. Turn JavaScript into TypeScript when working in the area.

  2. Use TSDoc to document your code. See Comments below.

  3. Use named exports.

  4. Use semicolons for block/line termination.

    1. Except when defining interfaces, classes, and non-arrow functions specifically.
  5. When a statement's body is a single line, it must be written without curly braces, so long as the body is placed on the same line as the statement.

    if (x) doThing();
    
  6. Blocks for if, for, switch and so on must have a space surrounding the condition, but not within the condition.

    if (x) {
        doThing();
    }
    
  7. lowerCamelCase is used for function and variable naming.

  8. UpperCamelCase is used for general naming.

  9. Interface names should not be marked with an uppercase I.

  10. One variable declaration per line.

  11. If a variable is not receiving a value on declaration, its type must be defined.

    let errorMessage: Optional<string>;
    
  12. Objects can use shorthand declarations, including mixing of types.

    {
        room,
        prop: this.prop,
    }
    // ... or ...
    { room, prop: this.prop }
    
  13. Object keys should always be non-strings when possible.

    {
        property: "value",
        "m.unavoidable": true,
        [EventType.RoomMessage]: true,
    }
    
  14. If a variable's type should be boolean, make sure it really is one.

    const isRealUser = !!userId && ...; // good
    const isRealUser = Boolean(userId) && Boolean(userName); // also good
    const isRealUser = Boolean(userId) && isReal; // also good (where isReal is another boolean variable)
    const isRealUser = Boolean(userId && userName); // also fine
    const isRealUser = Boolean(userId || userName); // good: same as &&
    const isRealUser = userId && ...;   // bad: isRealUser is userId's type, not a boolean
    
    if (userId) // fine: userId is evaluated for truthiness, not stored as a boolean
    
  15. Use switch statements when checking against more than a few enum-like values.

  16. Use const for constants, let for mutability.

  17. Describe types exhaustively (ensure noImplictAny would pass).

    1. Notable exceptions are arrow functions used as parameters, when a void return type is obvious, and when declaring and assigning a variable in the same line.
  18. Declare member visibility (public/private/protected).

  19. Private members are private and not prefixed unless required for naming conflicts.

    1. Convention is to use an underscore or the word "internal" to denote conflicted member names.
    2. "Conflicted" typically refers to a getter which wants the same name as the underlying variable.
  20. Prefer readonly members over getters backed by a variable, unless an internal setter is required.

  21. Prefer Interfaces for object definitions, and types for parameter-value-only declarations.

    1. Note that an explicit type is optional if not expected to be used outside of the function call, unlike in this example:

      interface MyObject {
          hasString: boolean;
      }
      
      type Options = MyObject | string;
      
      function doThing(arg: Options) {
          // ...
      }
      
  22. Variables/properties which are public static should also be readonly when possible.

  23. Interface and type properties are terminated with semicolons, not commas.

  24. Prefer arrow formatting when declaring functions for interfaces/types:

    interface Test {
        myCallback: (arg: string) => Promise<void>;
    }
    
  25. Prefer a type definition over an inline type. For example, define an interface.

  26. Always prefer to add types or declare a type over the use of any. Prefer inferred types when they are not any.

    1. When using any, a comment explaining why must be present.
  27. import should be used instead of require, as require does not have types.

  28. Export only what can be reused.

  29. Prefer a type like Optional<X> (type Optional<T> = T | null | undefined) instead of truly optional parameters.

    1. A notable exception is when the likelihood of a bug is minimal, such as when a function takes an argument that is more often not required than required. An example where the ? operator is inappropriate is when taking a room ID: typically the caller should supply the room ID if it knows it, otherwise deliberately acknowledge that it doesn't have one with null.

      function doThingWithRoom(
          thing: string,
          room: Optional<string>, // require the caller to specify
      ) {
          // ...
      }
      
  30. There should be approximately one interface, class, or enum per file unless the file is named "types.ts", "global.d.ts", or ends with "-types.ts".

    1. The file name should match the interface, class, or enum name.
  31. Bulk functions can be declared in a single file, though named as "foo-utils.ts" or "utils/foo.ts".

  32. Imports are grouped by external module imports first, then by internal imports.

  33. File ordering is not strict, but should generally follow this sequence:

    1. Licence header
    2. Imports
    3. Constants
    4. Enums
    5. Interfaces
    6. Functions
    7. Classes
      1. Public/protected/private static properties
      2. Public/protected/private properties
      3. Constructors
      4. Public/protected/private getters & setters
      5. Protected and abstract functions
      6. Public/private functions
      7. Public/protected/private static functions
  34. Variable names should be noticeably unique from their types. For example, "str: string" instead of "string: string".

  35. Use double quotes to enclose strings. You may use single quotes if the string contains double quotes.

    const example1 = "simple string";
    const example2 = 'string containing "double quotes"';
    
  36. Prefer async-await to promise-chaining

    async function () {
        const result = await anotherAsyncFunction();
        // ...
    }
    

React

Inheriting all the rules of TypeScript, the following additionally apply:

  1. Types for lifecycle functions are not required (render, componentDidMount, and so on).

  2. Class components must always have a Props interface declared immediately above them. It can be empty if the component accepts no props.

  3. Class components should have an State interface declared immediately above them, but after Props.

  4. Props and State should not be exported. Use React.ComponentProps<typeof ComponentNameHere> instead.

  5. One component per file, except when a component is a utility component specifically for the "primary" component. The utility component should not be exported.

  6. Exported constants, enums, interfaces, functions, etc must be separate from files containing components or stores.

  7. Stores should use a singleton pattern with a static instance property:

    class FooStore {
        public static readonly instance = new FooStore();
    
        // or if the instance can't be created eagerly:
        private static _instance: FooStore;
        public static get instance(): FooStore {
            if (!FooStore._instance) {
                FooStore._instance = new FooStore();
            }
            return FooStore._instance;
        }
    }
    
  8. Stores must support using an alternative MatrixClient and dispatcher instance.

  9. Utilities which require JSX must be split out from utilities which do not. This is to prevent import cycles during runtime where components accidentally include more of the app than they intended.

  10. Interdependence between stores should be kept to a minimum. Break functions and constants out to utilities if at all possible.

  11. A component should only use CSS class names in line with the component name.

    1. When knowingly using a class name from another component, document it with a comment.
  12. Curly braces within JSX should be padded with a space, however properties on those components should not. See above code example.

  13. Functions used as properties should either be defined on the class or stored in a variable. They should not be inline unless mocking/short-circuiting the value.

  14. Prefer hooks (functional components) over class components. Be consistent with the existing area if unsure which should be used.

    1. Unless the component is considered a "structure", in which case use classes.
  15. Write more views than structures. Structures are chunks of functionality like MatrixChat while views are isolated components.

  16. Components should serve a single, or near-single, purpose.

  17. Prefer to derive information from component properties rather than establish state.

  18. Do not use React.Component::forceUpdate.

Stylesheets (*.pcss = PostCSS + Plugins)

Note: We use PostCSS + some plugins to process our styles. It looks like SCSS, but actually it is not.

  1. Class names must be prefixed with "mx_".

  2. Class names must denote the component which defines them, followed by any context. The context is not further specified here in terms of meaning or syntax. Use whatever is appropriate for your implementation use case. Some examples:

    1. mx_MyFoo
    2. mx_MyFoo_avatar
    3. mx_MyFoo_avatarUser
    4. mx_MyFoo_avatar--user
  3. Use the $font variables instead of manual values.

  4. Keep indentation/nesting to a minimum. Maximum suggested nesting is 5 layers.

  5. Use the whole class name instead of shortcuts:

    .mx_MyFoo {
        & .mx_MyFoo_avatar {
            // instead of &_avatar
            // ...
        }
    }
    
  6. Break multiple selectors over multiple lines this way:

    .mx_MyFoo,
    .mx_MyBar,
    .mx_MyFooBar {
        // ...
    }
    
  7. Non-shared variables should use $lowerCamelCase. Shared variables use $dashed-naming.

  8. Overrides to Z indexes, adjustments of dimensions/padding with pixels, and so on should all be documented for what the values mean:

    .mx_MyFoo {
        width: calc(100% - 12px); // 12px for read receipts
        top: -2px; // visually centred vertically
        z-index: 10; // above user avatar, but below dialogs
    }
    
  9. Avoid the use of !important. If !important is necessary, add a comment explaining why.

Tests

  1. Tests must be written in TypeScript.

  2. Jest mocks are declared below imports, but above everything else.

  3. Use the following convention template:

    // Describe the class, component, or file name.
    describe("FooComponent", () => {
        // all test inspecific variables go here
    
        beforeEach(() => {
            // exclude if not used.
        });
    
        afterEach(() => {
            // exclude if not used.
        });
    
        // Use "it should..." terminology
        it("should call the correct API", async () => {
            // test-specific variables go here
            // function calls/state changes go here
            // expectations go here
        });
    });
    
    // If the file being tested is a utility class:
    describe("foo-utils", () => {
        describe("firstUtilFunction", () => {
            it("should...", async () => {
                // ...
            });
        });
    
        describe("secondUtilFunction", () => {
            it("should...", async () => {
                // ...
            });
        });
    });
    

Comments

  1. As a general principle: be liberal with comments. This applies to all files: stylesheets as well as JavaScript/TypeScript.

    Good comments not only help future readers understand and maintain the code; they can also encourage good design by clearly setting out how different parts of the codebase interact where that would otherwise be implicit and subject to interpretation.

  2. Aim to document all types, methods, class properties, functions, etc, with TSDoc doc comments. This is especially important for public interfaces in matrix-js-sdk, but is good practice in general.

    Even very simple interfaces can often benefit from a doc-comment, both as a matter of consistency, and because simple interfaces have a habit of becoming more complex over time.

  3. React components should be documented in the same way as other classes or functions. The documentation should give a brief description of how the component should be used, and, especially for more complex components, each of its properties should be clearly documented.

  4. Inside a function, there is no need to comment every line, but consider:

    • before a particular multiline section of code within the function, give an overview of what it does, to make it easier for a reader to follow the flow through the function as a whole.
    • if it is anything less than obvious, explain why we are doing a particular operation, with particular emphasis on how this function interacts with other parts of the codebase.
  5. When making changes to existing code, authors are expected to read existing comments and make any necessary changes to ensure they remain accurate.

  6. Reviewers are encouraged to consider whether more comments would be useful, and to ask the author to add them.

    It is natural for an author to feel that the code they have just written is "obvious" and that comments would be redundant, whereas in reality it would take some time for reader unfamiliar with the code to understand it. A reviewer is well-placed to make a more objective judgement.