element-web/docs/ciderEditor.md
2019-08-02 12:19:46 +02:00

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The CIDER (Contenteditable-Input-Diff-Error-Reconcile) editor

The CIDER editor is a custom editor written for Riot. Most of the code can be found in the /editor/ directory of the matrix-react-sdk project. It is used to power the composer to edit messages, and will soon be used as the main composer to send messages as well.

High-level overview.

The editor is backed by a model that contains parts. A part has some text and a type (plain text, pill, ...). When typing in the editor, the model validates the input and updates the parts. The parts are then reconciled with the DOM.

Inner workings

When typing in the contenteditable element, the input event fires and the DOM of the editor is turned into a string. The way this is done has some logic to it to deal with adding newlines for block elements, ... so doesn't use innerText, textContent or anything similar. The model addresses any content in the editor within as an offset within this string. The caret position is thus also converted from a position in the DOM tree to an offset in the content string. This happens in getCaretOffsetAndText in dom.js.

Once the content string and caret offset is calculated, it is passed to the update() method of the model. The model first calculates the same content string its current parts, basically just concatenating their text. It then looks for differences between the current and the new content string. The diffing algorithm is very basic, and assumes there is only one change around the caret offset, so this should be very inexpensive. See diff.js for details.

The result of the diffing is the strings that was added and/or removed from the current content. These differences are then applied to the parts, where parts can apply validation logic to these changes.

For example, if you type an @ in some plain text, the plain text part rejects that character, and this character is then presented to the part creator, which will turn it into a pill candidate part. Pill candidate parts are what opens the auto completion, and upon picking a completion, replace themselves with an actual pill which can't be edited anymore.

The diffing is needed to preserve state in the parts apart from their text (which is the only thing the model receives from the DOM), e.g. to build the model incrementally. Any text that didn't change is assumed to leave the parts it intersects alone.

The benefit of this is that we can use the input event, which is broadly supported, to find changes in the editor. We don't have to rely on keyboard events, which relate poorly to text input or changes.

Once the parts of the model are updated, the DOM of the editor is then reconciled with the new model state, see renderModel in render.js for this. If the model didn't reject the input and didn't make any additional changes, this won't make any changes to the DOM at all, and should thus be fairly efficient.

As part of the reconciliation, the caret position is also adjusted to any changes the model made to the input. The caret is passed around in two formats. The model receives the caret offset within the content string (which includes an atNodeEnd flag to make it unambiguous if it is at a part and or the next part start). The model converts this to a caret position internally, which has a partIndex and an offset within the part text, which is more natural to work with. From there on, the caret position is used, also during reconciliation.