Adds a UserView that contains a MainSplit with an empty div
and a RightPanel, preset to the given member.
UserView fetches the profile and creates a fake member, which
it passed on to the RightPanel.
this doesn't use the view_user action on purpose, to avoid any
interference of the UserView when trying to view a room member.
This takes out the old user and room settings, replacing the paths with the new dialog editions. The labs setting has been removed in order to support this change.
In addition to removing the old components outright, some older components which were only used by the settings pages have been removed. The exception is the ColorSettings component as it has a high chance of sticking around in the future.
Styles that were shared by the settings components have been broken out to dedicated sections, making it easier to remove the old styles entirely.
Some stability testing of the app has been performed to ensure the app still works, however given the scope of this change there is a possibility of some broken functionality.
by updating prop through the dispatcher instead of
having it's own state that is OR'ed in.
before the state couldn't override the prop and you couldn't
expand the left panel anymore when MatrixChat
decided your viewport was too narrow
this breaks user view for now but this is not available
through any UI as it is, and we don't know yet what this will
look like in the new design, even if it will be a feature at all.
This ends up being translated to ?server_name= in the matrix-js-sdk, although that has a bug at the time of writing. It converts `server_name: ['a', 'b']` to `?server_name=a,b` instead of `?server_name=a&server_name=b`
For reference: the `viaServers` option is routed through the 'join_room' action to RoomViewStore#_joinRoom which is passed directly to the js-sdk http-api#joinRoom function.
Next steps:
* Fix the js-sdk parsing
* Make the SDK generate matrix.to links with ?via=
Fixes https://github.com/vector-im/riot-web/issues/7158
Because the onClick was on a fullpage div, the browser was firing it regardless of how far the mouse moved. The onClick event itself doesn't give us any sort of travel distance, or a start point we can use to determine if they clicked a scrollbar or something. This means we have to rely on good ol' fashioned mouse down and up events to see if the user moved their mouse during their click.
If the user's click starts in a valid container, we record the coordinates. This is so we can easily identify when the user clicks inside something like the settings container itself. When the user releases their mouse, we determine how far they moved their mouse - if the distance is within some threshold (~5 pixels in this case) then we can count it as a click. Because we've already filtered on the component they started their click in, we can safely rely on the presence of coordinates as a flag that they are in the right container, combined with the fact that they can't stray too far before their click not counting anyways.