Merge pull request #2507 from matrix-org/bwindels/roomlistjslayout
Redesign: new layout algorithm for room sublists.
This commit is contained in:
commit
55e0838c82
7 changed files with 379 additions and 73 deletions
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@ -32,34 +32,13 @@ limitations under the License.
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*/
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.mx_RoomSubList {
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min-height: 31px;
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flex: 0 10000 auto;
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display: flex;
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flex-direction: column;
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}
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.mx_RoomSubList.resized-sized {
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/*
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flex-basis to 0 so sublists
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are not shrinking/growing relative
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to their content (as would be the case with auto),
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as this intervenes with sizing an item exactly
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when not available space is available
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in the flex container
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*/
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flex: 1 1 0;
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}
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.mx_RoomSubList_nonEmpty {
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min-height: 74px;
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.mx_AutoHideScrollbar_offset {
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padding-bottom: 4px;
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}
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}
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.mx_RoomSubList_hidden {
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flex: none !important;
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.mx_RoomSubList_nonEmpty .mx_AutoHideScrollbar_offset {
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padding-bottom: 4px;
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}
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.mx_RoomSubList_labelContainer {
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@ -17,13 +17,14 @@ limitations under the License.
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.mx_RoomList {
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/* take up remaining space below TopLeftMenu */
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flex: 1 1 auto;
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/* use flexbox to layout sublists */
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display: flex;
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flex-direction: column;
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flex: 1;
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min-height: 0;
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}
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.mx_RoomList .mx_ResizeHandle {
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position: relative;
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}
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.mx_SearchBox {
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flex: none;
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}
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@ -212,6 +212,7 @@ const LeftPanel = React.createClass({
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<CallPreview ConferenceHandler={VectorConferenceHandler} />
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<RoomList
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ref={this.collectRoomList}
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toolbarShown={this.props.toolbarShown}
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collapsed={this.props.collapsed}
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searchFilter={this.state.searchFilter}
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ConferenceHandler={VectorConferenceHandler} />
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@ -545,6 +545,7 @@ const LoggedInView = React.createClass({
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<DragDropContext onDragEnd={this._onDragEnd}>
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<div ref={this._setResizeContainerRef} className={bodyClasses}>
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<LeftPanel
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toolbarShown={!!topBar}
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collapsed={this.props.collapseLhs || this.state.collapseLhs || false}
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disabled={this.props.leftDisabled}
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/>
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@ -313,6 +313,12 @@ const RoomSubList = React.createClass({
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}
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},
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setHeight: function(height) {
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if (this.refs.subList) {
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this.refs.subList.style.height = `${height}px`;
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}
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},
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render: function() {
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const len = this.props.list.length + this.props.extraTiles.length;
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if (len) {
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@ -322,13 +328,13 @@ const RoomSubList = React.createClass({
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"mx_RoomSubList_nonEmpty": len && !this.state.hidden,
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});
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if (this.state.hidden) {
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return <div className={subListClasses}>
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return <div ref="subList" className={subListClasses}>
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{this._getHeaderJsx()}
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</div>;
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} else {
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const tiles = this.makeRoomTiles();
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tiles.push(...this.props.extraTiles);
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return <div className={subListClasses}>
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return <div ref="subList" className={subListClasses}>
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{this._getHeaderJsx()}
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<IndicatorScrollbar ref="scroller" className="mx_RoomSubList_scroll">
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{ tiles }
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@ -343,7 +349,7 @@ const RoomSubList = React.createClass({
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}
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return (
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<div className="mx_RoomSubList">
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<div ref="subList" className="mx_RoomSubList">
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{ this._getHeaderJsx() }
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{ content }
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</div>
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@ -36,7 +36,8 @@ import GroupStore from '../../../stores/GroupStore';
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import RoomSubList from '../../structures/RoomSubList';
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import ResizeHandle from '../elements/ResizeHandle';
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import {Resizer, RoomSubListDistributor} from '../../../resizer'
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import {Resizer} from '../../../resizer'
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import {Layout, Distributor} from '../../../resizer/distributors/roomsublist2';
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const HIDE_CONFERENCE_CHANS = true;
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const STANDARD_TAGS_REGEX = /^(m\.(favourite|lowpriority|server_notice)|im\.vector\.fake\.(invite|recent|direct|archived))$/;
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@ -79,6 +80,23 @@ module.exports = React.createClass({
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const collapsedJson = window.localStorage.getItem("mx_roomlist_collapsed");
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this.subListSizes = sizesJson ? JSON.parse(sizesJson) : {};
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this.collapsedState = collapsedJson ? JSON.parse(collapsedJson) : {};
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this._layoutSections = [];
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this._layout = new Layout((key, size) => {
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const subList = this._subListRefs[key];
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if (subList) {
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subList.setHeight(size);
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}
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// update overflow indicators
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this._checkSubListsOverflow();
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// don't store height for collapsed sublists
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if(!this.collapsedState[key]) {
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this.subListSizes[key] = size;
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window.localStorage.setItem("mx_roomlist_sizes",
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JSON.stringify(this.subListSizes));
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}
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}, this.subListSizes, this.collapsedState);
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return {
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isLoadingLeftRooms: false,
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totalRoomCount: null,
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@ -146,54 +164,38 @@ module.exports = React.createClass({
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this._delayedRefreshRoomListLoopCount = 0;
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},
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_onSubListResize: function(newSize, id) {
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if (!id) {
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return;
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}
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if (typeof newSize === "string") {
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newSize = Number.MAX_SAFE_INTEGER;
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}
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if (newSize === null) {
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delete this.subListSizes[id];
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} else {
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this.subListSizes[id] = newSize;
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}
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window.localStorage.setItem("mx_roomlist_sizes", JSON.stringify(this.subListSizes));
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// update overflow indicators
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this._checkSubListsOverflow();
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},
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componentDidMount: function() {
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this.dispatcherRef = dis.register(this.onAction);
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const cfg = {
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onResized: this._onSubListResize,
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layout: this._layout,
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};
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this.resizer = new Resizer(this.resizeContainer, RoomSubListDistributor, cfg);
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this.resizer = new Resizer(this.resizeContainer, Distributor, cfg);
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this.resizer.setClassNames({
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handle: "mx_ResizeHandle",
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vertical: "mx_ResizeHandle_vertical",
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reverse: "mx_ResizeHandle_reverse"
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});
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// load stored sizes
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Object.keys(this.subListSizes).forEach((key) => {
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this._restoreSubListSize(key);
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});
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this._layout.update(
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this._layoutSections,
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this.resizeContainer && this.resizeContainer.offsetHeight,
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);
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this._checkSubListsOverflow();
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this.resizer.attach();
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window.addEventListener("resize", this.onWindowResize);
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this.mounted = true;
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},
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componentDidUpdate: function(prevProps) {
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this._repositionIncomingCallBox(undefined, false);
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if (this.props.searchFilter !== prevProps.searchFilter) {
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// restore sizes
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Object.keys(this.subListSizes).forEach((key) => {
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this._restoreSubListSize(key);
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});
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this._checkSubListsOverflow();
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}
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// if (this.props.searchFilter !== prevProps.searchFilter) {
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// this._checkSubListsOverflow();
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// }
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this._layout.update(
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this._layoutSections,
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this.resizeContainer && this.resizeContainer.clientHeight,
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);
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// TODO: call layout.setAvailableHeight, window height was changed when bannerShown prop was changed
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},
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onAction: function(payload) {
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@ -222,6 +224,7 @@ module.exports = React.createClass({
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componentWillUnmount: function() {
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this.mounted = false;
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window.removeEventListener("resize", this.onWindowResize);
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dis.unregister(this.dispatcherRef);
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if (MatrixClientPeg.get()) {
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MatrixClientPeg.get().removeListener("Room", this.onRoom);
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@ -251,6 +254,17 @@ module.exports = React.createClass({
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this._delayedRefreshRoomList.cancelPendingCall();
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},
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onWindowResize: function() {
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if (this.mounted && this._layout && this.resizeContainer &&
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Array.isArray(this._layoutSections)
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) {
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this._layout.update(
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this._layoutSections,
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this.resizeContainer.offsetHeight
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);
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}
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},
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onRoom: function(room) {
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this.updateVisibleRooms();
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},
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@ -551,22 +565,16 @@ module.exports = React.createClass({
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this.collapsedState[key] = collapsed;
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window.localStorage.setItem("mx_roomlist_collapsed", JSON.stringify(this.collapsedState));
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// load the persisted size configuration of the expanded sub list
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if (!collapsed) {
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this._restoreSubListSize(key);
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if (collapsed) {
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this._layout.collapseSection(key);
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} else {
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this._layout.expandSection(key, this.subListSizes[key]);
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}
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// check overflow, as sub lists sizes have changed
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// important this happens after calling resize above
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this._checkSubListsOverflow();
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},
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_restoreSubListSize(key) {
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const size = this.subListSizes[key];
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const handle = this.resizer.forHandleWithId(key);
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if (handle) {
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handle.resize(size);
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}
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},
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// check overflow for scroll indicator gradient
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_checkSubListsOverflow() {
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Object.values(this._subListRefs).forEach(l => l.checkOverflow());
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@ -581,6 +589,7 @@ module.exports = React.createClass({
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},
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_mapSubListProps: function(subListsProps) {
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this._layoutSections = [];
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const defaultProps = {
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collapsed: this.props.collapsed,
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isFiltered: !!this.props.searchFilter,
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@ -599,6 +608,7 @@ module.exports = React.createClass({
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return subListsProps.reduce((components, props, i) => {
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props = Object.assign({}, defaultProps, props);
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const isLast = i === subListsProps.length - 1;
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const len = props.list.length + (props.extraTiles ? props.extraTiles.length : 0);
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const {key, label, onHeaderClick, ... otherProps} = props;
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const chosenKey = key || label;
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const onSubListHeaderClick = (collapsed) => {
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@ -608,7 +618,10 @@ module.exports = React.createClass({
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}
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};
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const startAsHidden = props.startAsHidden || this.collapsedState[chosenKey];
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this._layoutSections.push({
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id: chosenKey,
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count: len,
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});
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let subList = (<RoomSubList
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ref={this._subListRef.bind(this, chosenKey)}
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startAsHidden={startAsHidden}
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305
src/resizer/distributors/roomsublist2.js
Normal file
305
src/resizer/distributors/roomsublist2.js
Normal file
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@ -0,0 +1,305 @@
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/*
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Copyright 2019 New Vector Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import FixedDistributor from "./fixed";
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// const allowWhitespace = true;
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const handleHeight = 1;
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function log() {
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}
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function clamp(height, min, max) {
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//log(`clamping ${height} between ${min} and ${max}`);
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if (height > max) return max;
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if (height < min) return min;
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return height;
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}
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export class Layout {
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constructor(applyHeight, initialSizes, collapsedState) {
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this._applyHeight = applyHeight;
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this._sections = [];
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this._collapsedState = Object.assign({}, collapsedState);
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this._availableHeight = 0;
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// heights stored by section section id
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this._sectionHeights = Object.assign({}, initialSizes);
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// in-progress heights, while dragging. Committed on mouse-up.
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this._heights = [];
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}
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setAvailableHeight(newSize) {
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this._availableHeight = newSize;
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// needs more work
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this._applyNewSize();
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}
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expandSection(id, height) {
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this._collapsedState[id] = false;
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this._applyNewSize();
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this.openHandle(id).setHeight(height).finish();
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}
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collapseSection(id) {
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this._collapsedState[id] = true;
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this._applyNewSize();
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}
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// [{id, count}]
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update(sections, availableHeight) {
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if (Number.isFinite(availableHeight)) {
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this._availableHeight = availableHeight;
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}
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const totalHeight = this._getAvailableHeight();
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this._sections.forEach((section, i) => {
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if (!this._sectionHeights.hasOwnProperty(section.id)) {
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this._sectionHeights[section.id] = clamp(
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totalHeight / this._sections.length,
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this._getMinHeight(i),
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this._getMaxHeight(i),
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);
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}
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});
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this._sections = sections;
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this._applyNewSize();
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}
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openHandle(id) {
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const index = this._getSectionIndex(id);
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//log(`openHandle resolved ${id} to ${index}`);
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return new Handle(this, index, this._sectionHeights[id]);
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}
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_getAvailableHeight() {
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const nonCollapsedSectionCount = this._sections.reduce((count, section) => {
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const collapsed = this._collapsedState[section.id];
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return count + (collapsed ? 0 : 1);
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}, 0);
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return this._availableHeight - ((nonCollapsedSectionCount - 1) * handleHeight);
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}
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_applyNewSize() {
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const newHeight = this._getAvailableHeight();
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const currHeight = this._sections.reduce((sum, section) => {
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return sum + this._sectionHeights[section.id];
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}, 0);
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const offset = newHeight - currHeight;
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this._heights = this._sections.map((section) => this._sectionHeights[section.id]);
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const sections = this._sections.map((_, i) => i);
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this._applyOverflow(-offset, sections, true);
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this._applyHeights();
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this._commitHeights();
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}
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_getSectionIndex(id) {
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return this._sections.findIndex((s) => s.id === id);
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}
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_getMaxHeight(i) {
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const section = this._sections[i];
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const collapsed = this._collapsedState[section.id];
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if (collapsed) {
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return this._sectionHeight(0);
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} else {
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return 100000;
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// return this._sectionHeight(section.count);
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}
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}
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_sectionHeight(count) {
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return 36 + (count === 0 ? 0 : 4 + (count * 34));
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}
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_getMinHeight(i) {
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const section = this._sections[i];
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const collapsed = this._collapsedState[section.id];
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const maxItems = collapsed ? 0 : 1;
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// log("_getMinHeight", i, section);
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return this._sectionHeight(Math.min(section.count, maxItems));
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}
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_applyOverflow(overflow, sections, blend) {
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//log("applyOverflow", overflow, sections);
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// take the given overflow amount, and applies it to the given sections.
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// calls itself recursively until it has distributed all the overflow
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// or run out of unclamped sections.
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const unclampedSections = [];
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let overflowPerSection = blend ? (overflow / sections.length) : overflow;
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for (const i of sections) {
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const newHeight = clamp(
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this._heights[i] - overflowPerSection,
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this._getMinHeight(i),
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this._getMaxHeight(i),
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);
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if (newHeight == this._heights[i] - overflowPerSection) {
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unclampedSections.push(i);
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}
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// when section is growing, overflow increases?
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// 100 -= 200 - 300
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// 100 -= -100
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// 200
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overflow -= this._heights[i] - newHeight;
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// console.log(`this._heights[${i}] (${this._heights[i]}) - newHeight (${newHeight}) = ${this._heights[i] - newHeight}`);
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// console.log(`changing ${this._heights[i]} to ${newHeight}`);
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this._heights[i] = newHeight;
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// console.log(`for section ${i} overflow is ${overflow}`);
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if (!blend) {
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overflowPerSection = overflow;
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if (Math.abs(overflow) < 1.0) break;
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}
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}
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if (Math.abs(overflow) > 1.0 && unclampedSections.length > 0) {
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// we weren't able to distribute all the overflow so recurse and try again
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// log("recursing with", overflow, unclampedSections);
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overflow = this._applyOverflow(overflow, unclampedSections, blend);
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}
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return overflow;
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}
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_rebalanceAbove(anchor, overflowAbove) {
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if (Math.abs(overflowAbove) > 1.0) {
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// log(`trying to rebalance upstream with ${overflowAbove}`);
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const sections = [];
|
||||
for (let i = anchor - 1; i >= 0; i--) {
|
||||
sections.push(i);
|
||||
}
|
||||
overflowAbove = this._applyOverflow(overflowAbove, sections);
|
||||
}
|
||||
return overflowAbove;
|
||||
}
|
||||
|
||||
_rebalanceBelow(anchor, overflowBelow) {
|
||||
if (Math.abs(overflowBelow) > 1.0) {
|
||||
// log(`trying to rebalance downstream with ${overflowBelow}`);
|
||||
const sections = [];
|
||||
for (let i = anchor + 1; i < this._sections.length; i++) {
|
||||
sections.push(i);
|
||||
}
|
||||
overflowBelow = this._applyOverflow(overflowBelow, sections);
|
||||
//log(`rebalanced downstream with ${overflowBelow}`);
|
||||
}
|
||||
return overflowBelow;
|
||||
}
|
||||
|
||||
// @param offset the amount the anchor is moved from what is stored in _sectionHeights, positive if downwards
|
||||
// if we're clamped, return the offset we should be clamped at.
|
||||
_relayout(anchor = 0, offset = 0, clamped = false) {
|
||||
this._heights = this._sections.map((section) => this._sectionHeights[section.id]);
|
||||
// are these the amounts the items above/below shrank/grew and need to be relayouted?
|
||||
let overflowAbove;
|
||||
let overflowBelow;
|
||||
const maxHeight = this._getMaxHeight(anchor);
|
||||
const minHeight = this._getMinHeight(anchor);
|
||||
// new height > max ?
|
||||
if (this._heights[anchor] + offset > maxHeight) {
|
||||
// we're pulling downwards and clamped
|
||||
// overflowAbove = minus how much are we above max height?
|
||||
overflowAbove = (maxHeight - this._heights[anchor]) - offset;
|
||||
overflowBelow = offset;
|
||||
// log(`pulling downwards clamped at max: ${overflowAbove} ${overflowBelow}`);
|
||||
} else if (this._heights[anchor] + offset < minHeight) { // new height < min?
|
||||
// we're pulling upwards and clamped
|
||||
// overflowAbove = ??? (offset is negative here, so - offset will add)
|
||||
overflowAbove = (minHeight - this._heights[anchor]) - offset;
|
||||
overflowBelow = offset;
|
||||
// log(`pulling upwards clamped at min: ${overflowAbove} ${overflowBelow}`);
|
||||
} else {
|
||||
overflowAbove = 0;
|
||||
overflowBelow = offset;
|
||||
// log(`resizing the anchor: ${overflowAbove} ${overflowBelow}`);
|
||||
}
|
||||
this._heights[anchor] = clamp(this._heights[anchor] + offset, minHeight, maxHeight);
|
||||
|
||||
// these are reassigned the amount of overflow that could not be rebalanced
|
||||
// meaning we dragged the handle too far and it can't follow the cursor anymore
|
||||
overflowAbove = this._rebalanceAbove(anchor, overflowAbove);
|
||||
overflowBelow = this._rebalanceBelow(anchor, overflowBelow);
|
||||
|
||||
if (!clamped) { // to avoid risk of infinite recursion
|
||||
// clamp to avoid overflowing or underflowing the page
|
||||
if (Math.abs(overflowAbove) > 1.0) {
|
||||
// log(`clamping with overflowAbove ${overflowAbove}`);
|
||||
// here we do the layout again with offset - the amount of space we took too much
|
||||
this._relayout(anchor, offset + overflowAbove, true);
|
||||
return offset + overflowAbove;
|
||||
}
|
||||
|
||||
if (Math.abs(overflowBelow) > 1.0) {
|
||||
// here we do the layout again with offset - the amount of space we took too much
|
||||
// log(`clamping with overflowBelow ${overflowBelow}`);
|
||||
this._relayout(anchor, offset - overflowBelow, true);
|
||||
return offset - overflowBelow;
|
||||
}
|
||||
}
|
||||
|
||||
this._applyHeights();
|
||||
return undefined;
|
||||
}
|
||||
|
||||
_applyHeights() {
|
||||
log("updating layout, heights are now", this._heights);
|
||||
// apply the heights
|
||||
for (let i = 0; i < this._sections.length; i++) {
|
||||
const section = this._sections[i];
|
||||
this._applyHeight(section.id, this._heights[i]);
|
||||
}
|
||||
}
|
||||
|
||||
_commitHeights() {
|
||||
this._sections.forEach((section, i) => {
|
||||
this._sectionHeights[section.id] = this._heights[i];
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
class Handle {
|
||||
constructor(layout, anchor, height) {
|
||||
this._layout = layout;
|
||||
this._anchor = anchor;
|
||||
this._initialHeight = height;
|
||||
}
|
||||
|
||||
setHeight(height) {
|
||||
this._layout._relayout(this._anchor, height - this._initialHeight);
|
||||
return this;
|
||||
}
|
||||
|
||||
finish() {
|
||||
this._layout._commitHeights();
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
export class Distributor extends FixedDistributor {
|
||||
constructor(item, cfg) {
|
||||
super(item);
|
||||
const layout = cfg.layout;
|
||||
this._handle = layout.openHandle(item.id);
|
||||
}
|
||||
|
||||
finish() {
|
||||
this._handle.finish();
|
||||
}
|
||||
|
||||
resize(height) {
|
||||
this._handle.setHeight(height);
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue