Whilst testing various DM paths, @lukebarnard1 found that there were
many failures to add the room as a DM against the correct user. It
turned out most of the failures seen were because the user chosen
was the current user. If the user accepted an invite it would often
be marked as with themselves because we chose the sender of the
join event as the DM user.
This fix makes the DM room setting process the same for both the
inviting client and the invited client. A RoomState.members
event causes the DM room state to be set in the room, regardless
of whether we are currently `joining` (see previous impl.)
The two cases for setting a DM are:
- this user accepting an invite with is_direct
- this user inviting someone with is_direct
This should handle all cases for setting DM state.
Don't pop up the dialog as soon as we can't send a message.
Also removes dispatches used to keep the RoomStatusBar up to date.
We can get the same events straight from the js-sdk via the
pending events event.
Known issues at this point:
* The room-level setting accepts the current user's default, which is wrong
* The checkboxes on RoomSettings are not independent
* The checkboxes in RoomSettings need some layout fixes
Signed-off-by: Travis Ralston <travpc@gmail.com>
After accepting a 3pid invite.
Rather than clear the joining flag when the join request completes,
leave it so the RoomView can see that we're expecting the user to
be joined in the various stages that might go through (waiting for
join request, waiting for room object, waiting for 'joined' member
event). The problem in this case was that we had to wait a bit for
the last one, and there was no bit of state to represent it.
This hopefully also makes the logic somewhat simpler.
Fixes https://github.com/vector-im/riot-web/issues/5041
Ignore the update that comes in from the RoomViewStore when the
current room changes or we save our scoll state against the new
room rather than the old one.
Fixes https://github.com/vector-im/riot-web/issues/5010
onHaveRoom sets some more state (among other things) so putting it
in the setState callback so it could observe the new state caused
us to have to re-render again unnecessarily. Just give it the new
state as a parameter.
to keep the place we're scrolled to in rooms. This mainly eleimates
the extra, superfluous onRoomViewStoreUpdate callback that
happened when the previous room saved back its scroll state.
Moving the scroll state to a separate store means we can have this
not emit events because nothing needs to know when the scroll state
changes.