For https://github.com/vector-im/riot-web/issues/13635
This adds support for:
* Tag changes
* DM changes
* Marking our own rooms as read
* Our own membership changes
The remaining branch we didn't need was the alternate 'new room' branch, so it was removed.
This is not optimized - optimization is deferred.
Originally this was intended to be done only in the importance algorithm, however it is clear that all algorithms will need to deal with this. As such, it has been put into the base class to deal with as we may override it in the future.
This commit should be self-documenting enough to describe what is going on, though the major highlight is that the handling of the sticky room is done by lying to the underlying algorithm.
This has not been optimized for performance yet.
For https://github.com/vector-im/riot-web/issues/13635
For https://github.com/vector-im/riot-web/issues/13635
This is an incomplete implementation and is mostly dumped in this state for review purposes. The remainder of the features/bugs are expected to be in more bite-sized chunks.
This exposes the RoomListStore on the window for easy access to things like the new filter functions (used in debugging).
This also adds initial handling of "new rooms" to the client, though the support is poor.
Known bugs:
* [ ] Regenerates the entire room list when a new room is seen.
* [ ] Doesn't handle 2+ filters at the same time very well (see gif. will need a priority/ordering of some sort).
* [ ] Doesn't handle room order changes within a tag yet, despite the docs implying it does.
Sorting and ordering has now been split apart. The ImportanceAlgorithm also finally makes use of the sorting.
So far metrics look okay at 3ms for a simple account, though this could potentially get worse due to the multiple loops involved (one for tags, one for categories, one for ordering). We might be able to feed a whole list of rooms into the thing and have it regenerate the lists on demand.
This is the fruits of about 3 attempts to write code that works. None of those attempts are here, but how edition 4 could work is at least documented now.
This is to get around the problem of a slow dispatch loop. Instead of slowing the whole app down to deal with room lists, we'll just raise events to say we're ready.
Based upon the EventEmitter class.
This does a number of things (sorry):
* Estimates the type changes needed to the dispatcher (later to be replaced by https://github.com/matrix-org/matrix-react-sdk/pull/4593)
* Sets up the stack for a whole new room list store, and later components for usage.
* Create a proxy class to ensure the app still functions as expected when the various stores are enabled/disabled
* Demonstrates a possible structure for algorithms
If you clicked on the header button whilst the right panel was
showing a room member, it would NPE because there was no
refireParams.member. It fires the same phase with no refireParams to
toggle the panel visibility (apparently), so detect that case.
Fixes https://github.com/vector-im/riot-web/issues/13571
Wait for our user to become verified and cross-signing to be ready
before declaring that we're finsihed, otherwise we could end up
prompting the user to verify again if we just wait for the verification
itself to complete.
Fixes part of https://github.com/vector-im/riot-web/issues/13464
All the update triggers for the RoomListStore go through the `setRoomCategory` function, so by returning early we're not actually calculating where a room should be in the list.
To store toast. Rather than them being stored in the state of the
ToastContainer component, they now have a dedicated store. This mostly
fixes problems involving showing toasts when the app loaded because
we would otherwise have a race condition where something tries to
show a toast before the ToastContainer is mounted.
We use `export default` begrudgingly here. Ideally we'd use just `export`, though this entire SDK expects things to be exported as a default. Instead of breaking everything, we'll sacrifice our export pattern for a smaller diff - a later commit can always do the default export -> regular export conversion.
Fixes https://github.com/vector-im/riot-web/issues/11663
Member info is special because it has parameters associated with it. What was happening was the RightPanelStore was seeing that it was already on member info and deciding to hide the pane instead. What we do now is consider any phase change with parameters (such as the user to pass to member info) as a proper phase change.
Clicking on the member icon was fine, but clicking on the file panel wouldn't bring it up - it had to be clicked a second time to actually show the panel.
This lays a foundation for redirecting all the traffic through the new store, but for now the core parts of the app need to stop caring if the right panel is open.
Zero inserts is not normal, so we apply the same recovery technique from the categorization logic above this block: insert it to be the very first room and hope that someone complains that the room is ordered incorrectly.
There's some additional logging to try and identify what went wrong because it should definitely be inserted. The `!== 1` check is not supposed to be called, ever.
Logging for https://github.com/vector-im/riot-web/issues/11303
Zero inserts is not normal, so we apply the same recovery technique from the categorization logic above this block: insert it to be the very first room and hope that someone complains that the room is ordered incorrectly.
There's some additional logging to try and identify what went wrong because it should definitely be inserted. The `!== 1` check is not supposed to be called, ever.
Logging for https://github.com/vector-im/riot-web/issues/11303
This adds very basic cache (literally just a `Map` for now) to store room alias
to room ID mappings. The improves the perceived performance of Riot when
switching rooms via browser navigation (back / forward), as we no longer try to
resolve the room alias every time.
The cache is only in memory, so reloading manually or as part of the clear cache
process will start afresh.
Fixes https://github.com/vector-im/riot-web/issues/10020
Fixes https://github.com/vector-im/riot-web/issues/10235
CSS and copy are left as an exercise for a later iteration.
Login page handling is left for https://github.com/vector-im/riot-web/issues/10236
This implementation reuses as much of the Lifecycle flow as it can without causing problems. Most importantly, it requires https://github.com/matrix-org/matrix-js-sdk/pull/975 to be able to detect a soft logout and react to it. When it comes time to starting/stopping the Lifecycle, additional parameters are provided so that the auxiliary services can (re)start themselves without the client starting to sync.
Stop the settings dialogs from requiring special styles on the
mx_Dialog which required passing in a classname from anywhere the
settings dialogs were opened (although this still requires
static=true). Some of the things have now been adopted for all dialogs
(border-radius), others have been moved to within the dialog content.
When setting, delete the old one. Because delete checks if it exists first, we can safely call this.
The change in FromWidgetPostMessageApi is just something noticed while debugging.
Fixes https://github.com/vector-im/riot-web/issues/9354https://github.com/matrix-org/matrix-react-sdk/pull/2801 introduced a change which tried to make sure that when the widget URL was changed that the picker would be re-mounted, however it accidentally introduced a regression. While it effectively did the task it wanted to, it failed to keep the previously-mounted sticker picker alive. This is because the Stickerpicker component is remounted when opened, and the _updateWidget function is called. This results in this.state not having the "current" widget, meaning a URL change is always detected when the component is remounted (room changes, open sticker picker).
Instead of remounting always, we'll instead track which sticker picker widget is being used out of band. This therefore means that whenever the Stickerpicker component is mounted it doesn't create a whole new widget, and the existing (background) picker can be used. This also fixes the loading screen that people would see when opening the sticker picker after switching rooms, something which the persistent widget stuff is supposed to solve.