Simple structuring of the room list itself
This covers the larger parts of the design, but doesn't deal with the nuances of hover states, badge sizing, etc.
This commit is contained in:
parent
4c1bc50649
commit
0c15b2bdb6
8 changed files with 205 additions and 116 deletions
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@ -16,7 +16,27 @@ limitations under the License.
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@import "../../../../node_modules/react-resizable/css/styles.css";
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.mx_RoomList2 .mx_RoomSubList2_labelContainer {
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z-index: 12;
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background-color: purple;
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.mx_RoomSublist2 {
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// The sublist is a column of rows, essentially
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display: flex;
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flex-direction: column;
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margin-left: 8px;
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margin-top: 12px;
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margin-bottom: 12px;
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.mx_RoomSublist2_headerContainer {
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text-transform: uppercase;
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opacity: 0.5;
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line-height: $font-16px;
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font-size: $font-12px;
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padding-bottom: 8px;
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}
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.mx_RoomSublist2_resizeBox {
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// Create another flexbox column for the tiles
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display: flex;
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flex-direction: column;
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overflow: hidden;
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}
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}
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@ -14,5 +14,81 @@ See the License for the specific language governing permissions and
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limitations under the License.
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*/
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// Note: the room tile expects to be in a flexbox column container
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.mx_RoomTile2 {
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width: 100%;
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padding-bottom: 12px;
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// The tile is also a flexbox row itself
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display: flex;
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flex-wrap: wrap;
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.mx_RoomTile2_avatarContainer {
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margin-right: 8px;
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}
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.mx_RoomTile2_nameContainer {
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// Create a new column layout flexbox for the name parts
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display: flex;
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flex-direction: column;
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justify-content: center;
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.mx_RoomTile2_name,
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.mx_RoomTile2_messagePreview {
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margin: 0 2px;
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}
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// TODO: Ellipsis on the name and preview
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.mx_RoomTile2_name {
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font-weight: 600;
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font-size: $font-14px;
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line-height: $font-19px;
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}
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.mx_RoomTile2_messagePreview {
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font-size: $font-13px;
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line-height: $font-18px;
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color: $roomtile2-preview-color;
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}
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}
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.mx_RoomTile2_badgeContainer {
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flex-grow: 1;
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// Create another flexbox row because it's super easy to position the badge at
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// the end this way.
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display: flex;
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align-items: center;
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justify-content: flex-end;
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.mx_RoomTile2_badge {
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background-color: $roomtile2-badge-color;
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&:not(.mx_RoomTile2_badgeEmpty) {
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border-radius: 16px;
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font-size: $font-10px;
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line-height: $font-14px;
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text-align: center;
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font-weight: bold;
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margin-right: 14px;
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color: #fff; // TODO: Variable
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// TODO: Confirm padding on counted badges
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padding: 2px 5px;
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}
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&.mx_RoomTile2_badgeEmpty {
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width: 6px;
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height: 6px;
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border-radius: 6px;
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margin-right: 18px;
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}
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&.mx_RoomTile2_badgeHighlight {
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// TODO: Use a more specific variable
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background-color: $warning-color;
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}
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}
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}
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}
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@ -172,6 +172,11 @@ $header-divider-color: #91A1C0;
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// ********************
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// TODO: Update variables for new room list
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// TODO: Dark theme
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$roomtile2-preview-color: #9e9e9e;
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$roomtile2-badge-color: #61708b;
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$roomtile-name-color: #61708b;
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$roomtile-badge-fg-color: $accent-fg-color;
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$roomtile-selected-color: #212121;
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@ -96,7 +96,7 @@ const TAG_AESTHETICS: {
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defaultHidden: false,
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},
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[DefaultTagID.DM]: {
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sectionLabel: _td("Direct Messages"),
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sectionLabel: _td("People"),
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isInvite: false,
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defaultHidden: false,
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addRoomLabel: _td("Start chat"),
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@ -200,6 +200,7 @@ export default class RoomList2 extends React.Component<IProps, IState> {
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addRoomLabel={aesthetics.addRoomLabel}
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isInvite={aesthetics.isInvite}
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layout={this.state.layouts.get(orderedTagId)}
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showMessagePreviews={orderedTagId === DefaultTagID.DM}
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/>
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);
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}
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@ -20,15 +20,13 @@ import * as React from "react";
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import { createRef } from "react";
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import { Room } from "matrix-js-sdk/src/models/room";
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import classNames from 'classnames';
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import * as RoomNotifs from '../../../RoomNotifs';
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import { RovingTabIndexWrapper } from "../../../accessibility/RovingTabIndex";
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import { _t } from "../../../languageHandler";
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import AccessibleButton from "../../views/elements/AccessibleButton";
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import AccessibleTooltipButton from "../../views/elements/AccessibleTooltipButton";
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import * as FormattingUtils from '../../../utils/FormattingUtils';
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import RoomTile2 from "./RoomTile2";
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import { ResizableBox, ResizeCallbackData } from "react-resizable";
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import { ListLayout } from "../../../stores/room-list/ListLayout";
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import { DefaultTagID, TagID } from "../../../stores/room-list/models";
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/*******************************************************************
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* CAUTION *
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@ -43,6 +41,7 @@ interface IProps {
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rooms?: Room[];
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startAsHidden: boolean;
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label: string;
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showMessagePreviews: boolean;
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onAddRoom?: () => void;
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addRoomLabel: string;
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isInvite: boolean;
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@ -93,7 +92,13 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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if (this.props.rooms) {
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for (const room of this.props.rooms) {
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tiles.push(<RoomTile2 room={room} key={`room-${room.roomId}`}/>);
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tiles.push(
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<RoomTile2
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room={room}
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key={`room-${room.roomId}`}
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showMessagePreview={this.props.showMessagePreviews}
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/>
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);
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}
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}
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@ -101,25 +106,16 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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}
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private renderHeader(): React.ReactElement {
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const notifications = !this.props.isInvite
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? RoomNotifs.aggregateNotificationCount(this.props.rooms)
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: {count: 0, highlight: true};
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const notifCount = notifications.count;
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const notifHighlight = notifications.highlight;
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// TODO: Handle badge count
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// const notifications = !this.props.isInvite
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// ? RoomNotifs.aggregateNotificationCount(this.props.rooms)
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// : {count: 0, highlight: true};
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// const notifCount = notifications.count;
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// const notifHighlight = notifications.highlight;
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// TODO: Title on collapsed
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// TODO: Incoming call box
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let chevron = null;
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if (this.hasTiles()) {
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const chevronClasses = classNames({
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'mx_RoomSublist2_chevron': true,
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'mx_RoomSublist2_chevronRight': false, // isCollapsed
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'mx_RoomSublist2_chevronDown': true, // !isCollapsed
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});
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chevron = (<div className={chevronClasses}/>);
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}
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return (
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<RovingTabIndexWrapper inputRef={this.headerButton}>
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{({onFocus, isActive, ref}) => {
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@ -127,52 +123,55 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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const tabIndex = isActive ? 0 : -1;
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// TODO: Collapsed state
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let badge;
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if (true) { // !isCollapsed
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const badgeClasses = classNames({
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'mx_RoomSublist2_badge': true,
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'mx_RoomSublist2_badgeHighlight': notifHighlight,
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});
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// Wrap the contents in a div and apply styles to the child div so that the browser default outline works
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if (notifCount > 0) {
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badge = (
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<AccessibleButton
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tabIndex={tabIndex}
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className={badgeClasses}
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aria-label={_t("Jump to first unread room.")}
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>
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<div>
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{FormattingUtils.formatCount(notifCount)}
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</div>
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</AccessibleButton>
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);
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} else if (this.props.isInvite && this.hasTiles()) {
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// Render the `!` badge for invites
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badge = (
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<AccessibleButton
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tabIndex={tabIndex}
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className={badgeClasses}
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aria-label={_t("Jump to first invite.")}
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>
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<div>
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{FormattingUtils.formatCount(this.numTiles)}
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</div>
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</AccessibleButton>
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);
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}
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}
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// TODO: Handle badge count
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// let badge;
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// if (true) { // !isCollapsed
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// const showCount = localStorage.getItem("mx_rls_count") || notifHighlight;
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// const badgeClasses = classNames({
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// 'mx_RoomSublist2_badge': true,
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// 'mx_RoomSublist2_badgeHighlight': notifHighlight,
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// 'mx_RoomSublist2_badgeEmpty': !showCount,
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// });
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// // Wrap the contents in a div and apply styles to the child div so that the browser default outline works
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// if (notifCount > 0) {
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// const count = <div>{FormattingUtils.formatCount(notifCount)}</div>;
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// badge = (
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// <AccessibleButton
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// tabIndex={tabIndex}
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// className={badgeClasses}
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// aria-label={_t("Jump to first unread room.")}
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// >
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// {showCount ? count : null}
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// </AccessibleButton>
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// );
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// } else if (this.props.isInvite && this.hasTiles()) {
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// // Render the `!` badge for invites
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// badge = (
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// <AccessibleButton
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// tabIndex={tabIndex}
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// className={badgeClasses}
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// aria-label={_t("Jump to first invite.")}
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// >
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// <div>
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// {FormattingUtils.formatCount(this.numTiles)}
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// </div>
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// </AccessibleButton>
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// );
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// }
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// }
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let addRoomButton = null;
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if (!!this.props.onAddRoom) {
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addRoomButton = (
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<AccessibleTooltipButton
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tabIndex={tabIndex}
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onClick={this.onAddRoom}
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className="mx_RoomSublist2_addButton"
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title={this.props.addRoomLabel || _t("Add room")}
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/>
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);
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}
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// TODO: Aux button
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// let addRoomButton = null;
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// if (!!this.props.onAddRoom) {
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// addRoomButton = (
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// <AccessibleTooltipButton
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// tabIndex={tabIndex}
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// onClick={this.onAddRoom}
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// className="mx_RoomSublist2_addButton"
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// title={this.props.addRoomLabel || _t("Add room")}
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// />
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// );
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// }
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// TODO: a11y (see old component)
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return (
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@ -184,11 +183,8 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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role="treeitem"
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aria-level="1"
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>
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{chevron}
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<span>{this.props.label}</span>
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</AccessibleButton>
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{badge}
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{addRoomButton}
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</div>
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);
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}}
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// TODO: CSS TBD
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// TODO: Show N more instead of infinity more?
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// TODO: Safely use the same height of a tile, not hardcoded hacks
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const moreTileHeightPx = `${layout.tileHeight}px`;
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visibleTiles.splice(visibleTiles.length - 1, 1, (
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<div
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onClick={this.onShowAllClick}
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style={{height: '34px', lineHeight: '34px', backgroundColor: 'green', cursor: 'pointer'}}
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style={{height: moreTileHeightPx, lineHeight: moreTileHeightPx, backgroundColor: 'transparent', cursor: 'pointer'}}
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key='showall'
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>
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{_t("Show %(n)s more rooms", {n: numMissing})}
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{_t("Show %(n)s more", {n: numMissing})}
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</div>
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));
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}
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@ -51,6 +51,7 @@ enum NotificationColor {
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interface IProps {
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room: Room;
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showMessagePreview: boolean;
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// TODO: Allow falsifying counts (for invites and stuff)
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// TODO: Transparency? Was this ever used?
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// TODO: a11y proper
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// TODO: Render more than bare minimum
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const hasBadge = this.state.notificationState.color > NotificationColor.Bold;
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const isUnread = this.state.notificationState.color > NotificationColor.None;
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const classes = classNames({
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'mx_RoomTile2': true,
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// 'mx_RoomTile_selected': this.state.selected,
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'mx_RoomTile2_unread': isUnread,
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'mx_RoomTile2_unreadNotify': this.state.notificationState.color >= NotificationColor.Grey,
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'mx_RoomTile2_highlight': this.state.notificationState.color >= NotificationColor.Red,
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'mx_RoomTile2_invited': this.roomIsInvite,
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// 'mx_RoomTile_menuDisplayed': isMenuDisplayed,
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'mx_RoomTile2_noBadges': !hasBadge,
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// 'mx_RoomTile_transparent': this.props.transparent,
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// 'mx_RoomTile_hasSubtext': subtext && !this.props.collapsed,
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});
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const avatarClasses = classNames({
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'mx_RoomTile2_avatar': true,
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});
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let badge;
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const hasBadge = this.state.notificationState.color > NotificationColor.Bold;
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if (hasBadge) {
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const hasNotif = this.state.notificationState.color >= NotificationColor.Red;
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const isEmptyBadge = !localStorage.getItem("mx_rl_rt_badgeCount");
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const badgeClasses = classNames({
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'mx_RoomTile2_badge': true,
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'mx_RoomTile2_badgeButton': false, // this.state.badgeHover || isMenuDisplayed
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'mx_RoomTile2_badgeHighlight': hasNotif,
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'mx_RoomTile2_badgeEmpty': isEmptyBadge,
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});
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badge = <div className={badgeClasses}>{this.state.notificationState.symbol}</div>;
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const symbol = this.state.notificationState.symbol;
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badge = <div className={badgeClasses}>{isEmptyBadge ? null : symbol}</div>;
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}
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// TODO: the original RoomTile uses state for the room name. Do we need to?
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@ -226,20 +216,21 @@ export default class RoomTile2 extends React.Component<IProps, IState> {
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if (typeof name !== 'string') name = '';
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name = name.replace(":", ":\u200b"); // add a zero-width space to allow linewrapping after the colon
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const nameClasses = classNames({
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'mx_RoomTile2_name': true,
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'mx_RoomTile2_invite': this.roomIsInvite,
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'mx_RoomTile2_badgeShown': hasBadge,
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});
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// TODO: Support collapsed state properly
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let tooltip = null;
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if (false) { // isCollapsed
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if (this.state.hover) {
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tooltip = <Tooltip className="mx_RoomTile2_tooltip" label={this.props.room.name} />
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}
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// TODO: Tooltip?
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let messagePreview = null;
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if (this.props.showMessagePreview) {
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// TODO: Actually get the real message preview from state
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messagePreview = <div className="mx_RoomTile2_messagePreview">I just ate a pie.</div>;
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}
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const nameClasses = classNames({
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"mx_RoomTile2_name": true,
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"mx_RoomTile2_nameWithPreview": !!messagePreview,
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});
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const avatarSize = 32;
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return (
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<React.Fragment>
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<RovingTabIndexWrapper inputRef={this.roomTile}>
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@ -254,20 +245,18 @@ export default class RoomTile2 extends React.Component<IProps, IState> {
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onClick={this.onTileClick}
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role="treeitem"
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>
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<div className={avatarClasses}>
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<div className="mx_RoomTile2_avatarContainer">
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<RoomAvatar room={this.props.room} width={24} height={24}/>
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</div>
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<div className="mx_RoomTile2_avatarContainer">
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<RoomAvatar room={this.props.room} width={avatarSize} height={avatarSize}/>
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</div>
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<div className="mx_RoomTile2_nameContainer">
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<div className="mx_RoomTile2_labelContainer">
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<div title={name} className={nameClasses} tabIndex={-1} dir="auto">
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{name}
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</div>
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<div title={name} className={nameClasses} tabIndex={-1} dir="auto">
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{name}
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</div>
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{messagePreview}
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</div>
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<div className="mx_RoomTile2_badgeContainer">
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{badge}
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</div>
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{tooltip}
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</AccessibleButton>
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}
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</RovingTabIndexWrapper>
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@ -1090,6 +1090,7 @@
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"Low priority": "Low priority",
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"Historical": "Historical",
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"System Alerts": "System Alerts",
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"People": "People",
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"This room": "This room",
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"Joining room …": "Joining room …",
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"Loading …": "Loading …",
|
||||
|
@ -1133,10 +1134,7 @@
|
|||
"Securely back up your keys to avoid losing them. <a>Learn more.</a>": "Securely back up your keys to avoid losing them. <a>Learn more.</a>",
|
||||
"Not now": "Not now",
|
||||
"Don't ask me again": "Don't ask me again",
|
||||
"Jump to first unread room.": "Jump to first unread room.",
|
||||
"Jump to first invite.": "Jump to first invite.",
|
||||
"Add room": "Add room",
|
||||
"Show %(n)s more rooms": "Show %(n)s more rooms",
|
||||
"Show %(n)s more": "Show %(n)s more",
|
||||
"Options": "Options",
|
||||
"%(count)s unread messages including mentions.|other": "%(count)s unread messages including mentions.",
|
||||
"%(count)s unread messages including mentions.|one": "1 unread mention.",
|
||||
|
@ -2017,6 +2015,9 @@
|
|||
"Sent messages will be stored until your connection has returned.": "Sent messages will be stored until your connection has returned.",
|
||||
"Active call": "Active call",
|
||||
"There's no one else here! Would you like to <inviteText>invite others</inviteText> or <nowarnText>stop warning about the empty room</nowarnText>?": "There's no one else here! Would you like to <inviteText>invite others</inviteText> or <nowarnText>stop warning about the empty room</nowarnText>?",
|
||||
"Jump to first unread room.": "Jump to first unread room.",
|
||||
"Jump to first invite.": "Jump to first invite.",
|
||||
"Add room": "Add room",
|
||||
"You seem to be uploading files, are you sure you want to quit?": "You seem to be uploading files, are you sure you want to quit?",
|
||||
"You seem to be in a call, are you sure you want to quit?": "You seem to be in a call, are you sure you want to quit?",
|
||||
"Search failed": "Search failed",
|
||||
|
|
|
@ -14,7 +14,7 @@ See the License for the specific language governing permissions and
|
|||
limitations under the License.
|
||||
*/
|
||||
|
||||
const TILE_HEIGHT_PX = 34;
|
||||
const TILE_HEIGHT_PX = 44;
|
||||
|
||||
interface ISerializedListLayout {
|
||||
numTiles: number;
|
||||
|
|
Loading…
Reference in a new issue