where version file doesn't exist, version starts as null
then gets set to undefined by the promise
this wasn't handled and now undefined is understood to be unknown
rather than null
also picked up on a small casing error
threePids vs threepids, most things using the latter apart from the init
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
This will shift focus to the welcome user DM.
We probably don't want to do this for teams, but I shall leave that for another PR that fixes teams WRT to new-guest-access.
This wraps session-related state into a basic flux store. The localStorage item 'mx_pass' is the only thing managed by this store for now but it could easily be extended to track other items (like the teamToken which is passed around through props a lot)
pass inRoom prop to RoomHeader (defaults to false)
remove default onSettingsClick, handle if it is passed EVERYWHERE
if onSettingsClick is passes, show that button
show search button only if we are in the room, seems to fail otherwise
this seems to handle all cases I could throw at it. Give it your best
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
so unless I'm going insane, it should be a string.
fixes
```
rageshake.js:61 Warning: Failed prop type: The prop `onClick` is marked as required in `AccessibleButton`, but its value is `undefined`.
in AccessibleButton (created by RoomHeader)
in RoomHeader (created by RoomView)
in div (created by RoomView)
in RoomView (created by LoggedInView)
in main (created by LoggedInView)
in div (created by LoggedInView)
in div (created by LoggedInView)
in LoggedInView (created by MatrixChat)
in MatrixChat
```
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
Requires https://github.com/matrix-org/matrix-js-sdk/pull/432 for availability checking.
Changes:
- Redesign the dialog to look more like https://github.com/vector-im/riot-web/issues/3604#issuecomment-299226875
- Attempt to fix wrong password being stored by generating one per SetMxIdDialog (there's no issue tracking this for now, I shall open one if it persists)
- Backwards compatible with servers that don't support register/availability - a spinner will appear the first time a username is checked because server support can only be determined after a request.
- Rate-limited by a 2s debounce
- General style improvements
Instead of modifying the condition for updating the RR, separate the RM and RR conditions and use an OR to decide when to set both.
Make some logs only log when DEBUG.
If the RR event has been unpaginated, the logic in `sendReadReceipt` will now fallback on the event ID of the RM which in theory is always =< RR event ID stream-wise.
These are URLs that were spidered by the server without error but yielded an empty response from the server. There's nothing to display, so return an empty div.
+ Upload Confirmation dialog would just change focus on ESC and not close
+ Keywords Dialog in UserSettings would also close UserSettings because event bubbled up
to scare the user thinking they have lost all of their content
even though when they come back they can cry with joy :D
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
We started with clientSyncState being null, which it remained
until the SYNCING event was emitted. We need to set
clientSyncState's initial value correctly.
- Instead of using one attribute, use one that might just contain one token
- Use the first token when tracking a child
- Mandate that no commas can be in individual tokens
This adds the `data-contained-scroll-tokens` API to elements in `ScrollPanel` which allows arbitrary containers of elements with scroll tokens to declare their contained scroll tokens. When jumping to a scroll token inside a container, the `ScrollPanel` will act as if it is scrolling to the container itself, not the child.
MELS has been modified such that it exposes the scroll tokens of all events that exist within it.This means "Jump to unread message" will work if the unread event is within a MELS (which is any member event, because even individual member events surrounded by other events are put inside a MELS).
new needs binding due to class this ref being softer
couldn't do this nicely in MessageComposer/Input as
isTyping wasn't propagated.
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
- Replaces SetDisplayNameDialog with SetMxIdDialog. This new dialog will use InteractiveAuth to authenticate a user with their chosen mxid.
De-scoped:
- style tweaks for the InteractiveAuth in the dialog (capcha) and error message.
- checking for mxid availability
Fixes https://github.com/vector-im/riot-web/issues/3714https://github.com/vector-im/riot-web/issues/3714#issuecomment-297460620 :
> It's as if there are two dialogs and as one closes, the other one appears. For some reason matrix-org/matrix-react-sdk#822 is causing this.
> I've realised it's because the `priorActiveElement` is probably the button that opened the dialog. If this is focused and the enter key is released, this triggers a keyPress which fires once the dialog has closed and the button has been focused 😬 the BaseDialog only calls stopPropagation _onKeyDown.
The soln. was to submit the dialog as finished `onKeyUp`. This means the `priorActiveElement` is focussed after any key events that should be associated with the dialog.
A prefix is now exposed through a change to the API for onOptionChange. This now returns the entire country object which includes iso2, prefix etc.
This also shows the prefix in the Registration and Login screens as a prefix to the phone number field.
ditch double quotes
stop caring about rhs state
always call hide_right_panel, nop if already hidden
use new restore_right_panel to bring it back if it was visible pre-us
actually tell things that we sent a message or failed in doing so
now the UDE works :D
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
Addresses vector-im/riot-web#2814
Non-technical users may not understand what 'redact' means and can more easily understand what 'Remove' does. See discussion on vector-im/riot-web#2814 for more information.
Signed-off-by: Travis Ralston <travpc@gmail.com>
restore focus to that element when we unmount
also remove some whitespace because ESLint is a big bad bully...
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
As per vector-im/riot-web#3626 the current labels are unclear. Changing the verbage should make it more clear.
Signed-off-by: Travis Ralston <travpc@gmail.com>
add RoomView action handler for message forward
clear forwardingMessage onCancelClick RoomView
change var into const in render RoomView
load ForwardMessage from rooms.ForwardMessage
if there is a messageForwarding object in state show panel in aux
Create ForwardMessage class
Modify RoomHeader so that it shows the cancel button more greedily
reskindex
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
This makes the following changes:
- Improve CountryDropdown by allowing all countries to be displayed at once and using PNGs for performance (trading of quality - the pngs are scaled down from 32px to 25px)
- "I want to sign in with" dropdown to select login method
- MXID login field that suffixes HS domain (whether custom or matrix.org) and prefixes "@"
- Email field which is secretly the same as the username field but with a different placeholder
- No more login flickering when changing ServerConfig (!) fixes https://github.com/vector-im/riot-web/issues/1517
This implements most of the design in https://github.com/vector-im/riot-web/issues/3524 but neglects the phone number login:
![login_with_msisdn](https://cloud.githubusercontent.com/assets/1922197/24864469/30a921fc-1dfc-11e7-95d1-76f619da1402.png)
This will be updated in another PR to implement desired things:
- Country code visible once a country has been selected (propbably but as a prefix to the phone number input box.
- Use square flags
- Move CountryDropdown above phone input and make it show the full country name when not expanded
- Auto-select country based on IP
Add simple helper to construct version/commit hash urls
var -> let/const and prepend olmVersionString with v for same reason
for both matrix-react-sdk and riot-web, if unknown/local don't do anything
else try to create a link to the commit hash/tag name
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
don't redraw RoomList when the selectedRoom changes
keep passing selectedRoom through to RoomTiles so they have correct initial state
handle onAccountData at the RoomList, not RoomTile level
Fix some typos
Put a XXX to indicate that the ghost tile should be replaced with something mor e stable. As it stands, the ghost will appear, potentially at a different position to the RMs actual position
constantTimeDispatcher lets you poke a specific react component to do something
without having to do any O(N) operations. This is useful if you have thousands
of RoomTiles in a RoomSubList and want to just tell one of them to update,
without either having to do a full comparison of this.props.list or have each
and every RoomTile subscribe to a generic event from flux or node's eventemitter
*UNTESTED*
As detailed here https://docs.google.com/document/d/1UWqdS-e1sdwkLDUY0wA4gZyIkRp-ekjsLZ8k6g_Zvso/edit, the RM state is no longer kept locally, but rather server-side. The client now uses it's locally-calculated RM to update the server and receives server updates via the per-room account data.
The sending of the RR has been bundled in to reduce traffic when sending both. In effect, whenever a RR is sent the RM is sent with it but using the new API.
This uses a js-sdk change which has set to be finalised and so might change.
apparently when we added the buttons to export e2e keys to the Logout button, we didn't change the text warning the user that e2e export was coming soon. likewise when changing password and forgetting password (where we didn't even have a button to export keys)
This was an issue because guests do not log in with a teamToken, it is implicitly set by MatrixChat when it mounts. The fix is to view_home_page when a login occurs and MatrixChat has this._teamToken set.
- Create a promise that will serve as a lock to be blocked on by things that need to wait for the first sync before accessing state.
- Use this promise to block `view_room` calls until a sync has occured instead of just dropping them silently if the sync hasn't happened yet.
- Store the current room ID in a localStorage item `mx_last_room_id` when `view_room` fires. This persists the last viewed room ID so that it can be restored on refresh, browser quit. This replaces the previous logic which set the room following a sync based on the most recent unread room.
Making sure that a node is intersected by the bottom of the wrapper is a bit overkill, given that we iterate from the bottom. This also prevents the scenario of having no nodes that are not precisely intersected, but possibly straddling the bottom of the wrapper.
Also get rid of the "up" arrow so as not to indiciate direction. This is important because in future the RM will not be based on what has been paginated into the client (but instead RM will be handled server-side) and thus we cannot assert any kind of direction on it relative to the events in the viewport.
The actual fix to https://github.com/vector-im/riot-web/issues/3175 is this change to `_saveScrollState`, which is to pick the trackedScrollToken based on which node is intersected by the bottom of the scroll panel. This is opposed to the previous logic that picked based on which node was the first from the bottom to be above the bottom of the viewport.
In the case where the viewport bottom does not intersect any events, the topmost event is used.
MatrixChat was trying to display an error if the session failed to
restore, but it was never actually being shown because it was just
set as a member variable and therefore never actually caused
a re-render for the error to be displayed. Almost all errors are
caught by _restoreFromLocalStorage which displays the fancy dialog
if your session can't be restored, so I'm not convinced this ever
even tried to do anything anyway. Remove it.
Specifically:
```
JS 2.1.1 (Linux 0.0.0) joining a room over federation should not get stuck at a spinner FAILED
Did not find exactly one match (found: 0) for componentType:function (props, context, updater) {
```
actually meant that the room directory wasn't displayed - probably because the dispatch `view_room_directory` ended up on another tick of the event loop, meaning that the directory wasn't displayedi. The fix attempted in ths commit is to use `this._setPage` instead to view the directory. This uses `setState` to set the screen to the directory, so I'm not entirely convinced this will solve the problem (as `setState` may also end up doing things on another tick.
and
```
JS 2.1.1 (Linux 0.0.0) loading: MatrixClient rehydrated from stored credentials: shows a room view if we followed a room link FAILED
MatrixChat still not ready after 5 tries
awaitRoomView@/home/travis/build/vector-im/riot-web/test/all-tests.js:201363:90
```
was happening probably because in the handler for the `sync` event in `MatrixChat` (around line 840), there was one case in which the `ready` state may not be true (causing all 5 attempts to fail), and this case relied on `starting_room_alias_payload`. This `starting_room_alias_payload` is now redundant because of `initialScreenAfterLogin`, which was added recently.
Only zero the local notification count when we actually send a
read receipt, otherwise we cause a re-render of the RoomList every
time the user moves the cursor in the window, basically.
Use an action and force an update when zeroing the number of notifications in a room. This is better than waiting for a `render` to happen at some point. This will hopefully fix https://github.com/vector-im/riot-web/issues/3257
Always show the entered text as an option if it's a valid address,
otherwise there's no way to invite an address that is valid and
also returns other mxids in the search results.
Fixes https://github.com/vector-im/riot-web/issues/3496
To prevent the login screen from flashing when refreshing the app, use some state to indicate that a login is in progress, and OR that with the existing `loading` boolean to show the `<Spinner>` instead of the default `<Login>`.
This might be too invasive, and a default spinner may be better.
The fact that we showed no feedback whilst submitting the captcha
response was causing confusion on slower connections where this
took a nontrivial amount of time.
Takes a new flag from the js-sdk that indicates whether the
request being made is a background request, presenting a spinner
appropriately.
Requires https://github.com/matrix-org/matrix-js-sdk/pull/396
- Set the verb for the people section to "tag as direct chat". This requires some CSS modifications to Riot because it's a long bit of text relative to, say, "demote".
- Because it's quite useful to be able to set the DM status of a room with just a boolean, add a convenience function for guessing a DM member and setting the DM flag on that room with the resulting member.
This does two things:
- Sets `editable` to true for the "People" `RoomSubList` so that people can be dragged to favourites. This has the downside that you can drag a "People" to "Rooms", but it won't set the direct chat flag. This is because im.vector.fake.direct != m.direct, sadly.
- Sets `alwaysShowHeader` to `true` so that the `IncomingCallDialog` can be showneven when there are no people in `sortedList`. Fixes https://github.com/vector-im/riot-web/issues/2956.
_onLoadCompleted happens straight away because Lifecycle finishes loading the session instantly when registration parameters (client_secret etc.) are set.
This fixes https://github.com/vector-im/riot-web/issues/2991 although we might need to give more feedback than just showing the login screen. Maybe a dialog that says "your account has been deactivated".
* WIP msisdn sign in
* A mostly working country picker
* Fix bug where you'dbe logged out after registering
Stop the guest sync, otherwise it gets 401ed for using a guest
access token for a non-guest, causing us to beliebe we've been
logged out.
* Use InteractiveAuth component for registration
* Fix tests
* Remove old signup code
* Signup -> Login
Now that Signup contains no code whatsoever related to signing up,
rename it to Login. Get rid of the Signup class.
* Stray newline
* Fix more merge failing
* Get phone country & number to the right place
* More-or-less working msisdn auth component
* Send the bind_msisdn param on registration
* Refinements to country dropdown
Rendering the whole lot when the component was rendered just makes
the page load really slow, so just show 2 at a time and rely on
type-to-search.
Make type-to-search always display an exact iso2 match first
* Propagate initial inputs to the phone input
* Support msisdn login
* semicolon
* Fix PropTypes
* Oops, use the 1qst element of the array
Not the array of object keys which has no particular order
* Make dropdown/countrydropdown controlled
* Unused line
* Add note on DOM layout
* onOptionChange is required
* More docs
* Add missing propTypes
* Don't resume promise on error
* Use React.Children to manipulate children
* Make catch less weird
* Fix null dereference
Assuming [0] of an empty list == undefined doesn't work if you're
then taking a property of it.
This has highlighted the fact that an unsent image looks very much like a sent image (https://github.com/vector-im/riot-web/issues/3391). Also, the "Resend" status bar doesn't appear when an image is unsent.
This follows from a small amount of refactoring done when RTS was introduced. Instead of setting the screen after sync, do it only after login.
This requires as-yet-to-be-PRd riot-web changes.
This includes:
- initialScreenAfterLogin, which can be used to set the screen after login, and represents the screen that would be viewed if the window.location at the time of initialising Riot were routed.
- guestCreds are now part of state, because otherwise they don't cause the login/registration views to update when set.
- instead of worrying about races and using this._setPage, use a dispatch.
Pass extra info from the UI auth process as a second parameter to
onAuthFinished. Allows the email sid & client secret to be used
outside of the UI auth process.
When creating a new chat with one person, show a dialog that asks the user whether they'd like to use an existing chat or actually create a new room.
Fixes https://github.com/vector-im/riot-web/issues/2760
Use the on_logged_in dispatch instead. Call setPage in one place, _onLoggedIn, when deciding which page to view on login. Change some require to import, var to const. Remove onTeamMemberRegistered and just use a nullable argument to onRegistered
* Also fix bug where you couldn't picxk a different server if
you were already registered as a guest (because it still sent
the access token which the new server rejected)
* Propagate errors from UI auth back to registration so it goes
back to the registration screen
- Shift to the left _before_ adding an avatar so that there are always `MAX_READ_AVATARS` visible, instead of there being `MAX_READ_AVATARS + 1` avatars displayed following the first "collapse".
- Use `right` instead of `left` so that double-digit remainders don't get overlapped.
- Use avatar initial instead of "R" or "?"
- Use Fuse.js to do case-insensitive fuzzy search. This allows for better sorting of results as well as search based on weighted keys (so userId has a high weight when the input starts with "@").
- Added debounce of 200ms to prevent analysis on every key stroke. Fuse seems to degrade performance vs. simple, non-fuzzy, unsorted matching, but the debounce should prevent too much computation.
- Move the selection to the top when the query is changed. There's no point in staying mid-way through the items at that point.
For E2E rooms, display "Send an encrypted message…" otherwise display "Send a plaintext message…" as the placeholder for the input box in [old] message composer.