add constantTimeDispatcher and use it for strategic refreshes.
constantTimeDispatcher lets you poke a specific react component to do something without having to do any O(N) operations. This is useful if you have thousands of RoomTiles in a RoomSubList and want to just tell one of them to update, without either having to do a full comparison of this.props.list or have each and every RoomTile subscribe to a generic event from flux or node's eventemitter *UNTESTED*
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4 changed files with 136 additions and 24 deletions
62
src/ConstantTimeDispatcher.js
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62
src/ConstantTimeDispatcher.js
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/*
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Copyright 2017 Vector Creations Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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// singleton which dispatches invocations of a given type & argument
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// rather than just a type (as per EventEmitter and Flux's dispatcher etc)
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//
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// This means you can have a single point which listens for an EventEmitter event
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// and then dispatches out to one of thousands of RoomTiles (for instance) rather than
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// having each RoomTile register for the EventEmitter event and having to
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// iterate over all of them.
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class ConstantTimeDispatcher {
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constructor() {
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// type -> arg -> [ listener(arg, params) ]
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this.listeners = {};
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}
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register(type, arg, listener) {
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if (!this.listeners[type]) this.listeners[type] = {};
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if (!this.listeners[type][arg]) this.listeners[type][arg] = [];
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this.listeners[type][arg].push(listener);
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}
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unregister(type, arg, listener) {
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if (this.listeners[type] && this.listeners[type][arg]) {
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var i = this.listeners[type][arg].indexOf(listener);
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if (i > -1) {
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this.listeners[type][arg].splice(i, 1);
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}
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}
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else {
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console.warn("Unregistering unrecognised listener (type=" + type + ", arg=" + arg + ")");
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}
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}
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dispatch(type, arg, params) {
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if (!this.listeners[type] || !this.listeners[type][arg]) {
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console.warn("No registered listeners for dispatch (type=" + type + ", arg=" + arg + ")");
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return;
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}
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this.listeners[type][arg].forEach(listener=>{
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listener.call(arg, params);
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});
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}
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}
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if (!global.constantTimeDispatcher) {
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global.constantTimeDispatcher = new ConstantTimeDispatcher();
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}
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module.exports = global.constantTimeDispatcher;
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@ -523,6 +523,9 @@ var TimelinePanel = React.createClass({
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this.props.timelineSet.room.setUnreadNotificationCount('highlight', 0);
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dis.dispatch({
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action: 'on_room_read',
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payload: {
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room: this.props.timelineSet.room
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}
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});
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}
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}
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@ -28,6 +28,7 @@ var rate_limited_func = require('../../../ratelimitedfunc');
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var Rooms = require('../../../Rooms');
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import DMRoomMap from '../../../utils/DMRoomMap';
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var Receipt = require('../../../utils/Receipt');
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var constantTimeDispatcher = require('../../../ConstantTimeDispatcher');
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var HIDE_CONFERENCE_CHANS = true;
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@ -57,13 +58,16 @@ module.exports = React.createClass({
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cli.on("Room.name", this.onRoomName);
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cli.on("Room.tags", this.onRoomTags);
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cli.on("Room.receipt", this.onRoomReceipt);
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cli.on("RoomState.events", this.onRoomStateEvents);
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// cli.on("RoomState.events", this.onRoomStateEvents);
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cli.on("RoomMember.name", this.onRoomMemberName);
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cli.on("accountData", this.onAccountData);
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var s = this.getRoomLists();
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this.setState(s);
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// lookup for which lists a given roomId is currently in.
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this.listsForRoomId = {};
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this.focusedRoomTileRoomId = null;
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},
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@ -100,12 +104,13 @@ module.exports = React.createClass({
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}
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break;
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case 'on_room_read':
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// Force an update because the notif count state is too deep to cause
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// an update. This forces the local echo of reading notifs to be
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// reflected by the RoomTiles.
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//
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// FIXME: we should surely just be refreshing the right tile...
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this.forceUpdate();
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// poke the right RoomTile to refresh, using the constantTimeDispatcher
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// to avoid each and every RoomTile registering to the 'on_room_read' event
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// XXX: if we like the constantTimeDispatcher we might want to dispatch
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// directly from TimelinePanel rather than needlessly bouncing via here.
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constantTimeDispatcher.dispatch(
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"RoomTile.refresh", payload.room.roomId, {}
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);
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break;
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}
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},
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@ -119,7 +124,7 @@ module.exports = React.createClass({
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MatrixClientPeg.get().removeListener("Room.name", this.onRoomName);
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MatrixClientPeg.get().removeListener("Room.tags", this.onRoomTags);
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MatrixClientPeg.get().removeListener("Room.receipt", this.onRoomReceipt);
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MatrixClientPeg.get().removeListener("RoomState.events", this.onRoomStateEvents);
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// MatrixClientPeg.get().removeListener("RoomState.events", this.onRoomStateEvents);
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MatrixClientPeg.get().removeListener("RoomMember.name", this.onRoomMemberName);
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MatrixClientPeg.get().removeListener("accountData", this.onAccountData);
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}
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@ -130,10 +135,14 @@ module.exports = React.createClass({
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},
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onRoom: function(room) {
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// XXX: this happens rarely; ideally we should only update the correct
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// sublists when it does (e.g. via a constantTimeDispatch to the right sublist)
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this._delayedRefreshRoomList();
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},
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onDeleteRoom: function(roomId) {
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// XXX: this happens rarely; ideally we should only update the correct
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// sublists when it does (e.g. via a constantTimeDispatch to the right sublist)
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this._delayedRefreshRoomList();
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},
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@ -194,35 +203,60 @@ module.exports = React.createClass({
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if (toStartOfTimeline) return;
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if (!room) return;
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if (data.timeline.getTimelineSet() !== room.getUnfilteredTimelineSet()) return;
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this._delayedRefreshRoomList();
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// rather than regenerate our full roomlists, which is very heavy, we poke the
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// correct sublists to just re-sort themselves. This isn't enormously reacty,
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// but is much faster than the default react reconciler, or having to do voodoo
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// with shouldComponentUpdate and a pleaseRefresh property or similar.
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var lists = this.listsByRoomId[room.roomId];
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if (lists) {
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lists.forEach(list=>{
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constantTimeDispatcher.dispatch("RoomSubList.sort", list, { room: room });
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});
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}
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},
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onRoomReceipt: function(receiptEvent, room) {
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// because if we read a notification, it will affect notification count
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// only bother updating if there's a receipt from us
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if (Receipt.findReadReceiptFromUserId(receiptEvent, MatrixClientPeg.get().credentials.userId)) {
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this._delayedRefreshRoomList();
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var lists = this.listsByRoomId[room.roomId];
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if (lists) {
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lists.forEach(list=>{
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constantTimeDispatcher.dispatch(
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"RoomSubList.refreshHeader", list, { room: room }
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);
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});
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}
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}
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},
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onRoomName: function(room) {
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this._delayedRefreshRoomList();
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constantTimeDispatcher.dispatch(
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"RoomTile.refresh", room.roomId, {}
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);
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},
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onRoomTags: function(event, room) {
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// XXX: this happens rarely; ideally we should only update the correct
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// sublists when it does (e.g. via a constantTimeDispatch to the right sublist)
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this._delayedRefreshRoomList();
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},
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onRoomStateEvents: function(ev, state) {
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this._delayedRefreshRoomList();
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},
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// onRoomStateEvents: function(ev, state) {
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// this._delayedRefreshRoomList();
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// },
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onRoomMemberName: function(ev, member) {
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this._delayedRefreshRoomList();
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constantTimeDispatcher.dispatch(
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"RoomTile.refresh", member.room.roomId, {}
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);
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},
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onAccountData: function(ev) {
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if (ev.getType() == 'm.direct') {
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// XXX: this happens rarely; ideally we should only update the correct
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// sublists when it does (e.g. via a constantTimeDispatch to the right sublist)
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this._delayedRefreshRoomList();
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}
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},
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// (!this._lastRefreshRoomListTs ? "-" : (Date.now() - this._lastRefreshRoomListTs))
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// );
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// TODO: rather than bluntly regenerating and re-sorting everything
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// every time we see any kind of room change from the JS SDK
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// we could do incremental updates on our copy of the state
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// based on the room which has actually changed. This would stop
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// us re-rendering all the sublists every time anything changes anywhere
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// in the state of the client.
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// TODO: ideally we'd calculate this once at start, and then maintain
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// any changes to it incrementally, updating the appropriate sublists
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// as needed.
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// Alternatively we'd do something magical with Immutable.js or similar.
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this.setState(this.getRoomLists());
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// this._lastRefreshRoomListTs = Date.now();
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s.lists["m.lowpriority"] = [];
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s.lists["im.vector.fake.archived"] = [];
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this.listsForRoomId = {};
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const dmRoomMap = new DMRoomMap(MatrixClientPeg.get());
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MatrixClientPeg.get().getRooms().forEach(function(room) {
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const me = room.getMember(MatrixClientPeg.get().credentials.userId);
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if (!me) return;
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// console.log("room = " + room.name + ", me.membership = " + me.membership +
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// ", sender = " + me.events.member.getSender() +
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// ", target = " + me.events.member.getStateKey() +
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// ", prevMembership = " + me.events.member.getPrevContent().membership);
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if (me.membership == "invite") {
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self.listsForRoomId[room.roomId].push("im.vector.fake.invite");
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s.lists["im.vector.fake.invite"].push(room);
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}
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else if (HIDE_CONFERENCE_CHANS && Rooms.isConfCallRoom(room, me, self.props.ConferenceHandler)) {
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{
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// Used to split rooms via tags
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var tagNames = Object.keys(room.tags);
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if (tagNames.length) {
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for (var i = 0; i < tagNames.length; i++) {
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var tagName = tagNames[i];
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s.lists[tagName] = s.lists[tagName] || [];
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s.lists[tagNames[i]].push(room);
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self.listsForRoomId[room.roomId].push(tagNames[i]);
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}
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}
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else if (dmRoomMap.getUserIdForRoomId(room.roomId)) {
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// "Direct Message" rooms (that we're still in and that aren't otherwise tagged)
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self.listsForRoomId[room.roomId].push("im.vector.fake.direct");
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s.lists["im.vector.fake.direct"].push(room);
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}
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else {
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self.listsForRoomId[room.roomId].push("im.vector.fake.recent");
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s.lists["im.vector.fake.recent"].push(room);
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}
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}
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else if (me.membership === "leave") {
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self.listsForRoomId[room.roomId].push("im.vector.fake.archived");
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s.lists["im.vector.fake.archived"].push(room);
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}
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else {
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const me = room.getMember(MatrixClientPeg.get().credentials.userId);
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if (me && Rooms.looksLikeDirectMessageRoom(room, me)) {
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self.listsForRoomId[room.roomId].push("im.vector.fake.direct");
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s.lists["im.vector.fake.direct"].push(room);
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} else {
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self.listsForRoomId[room.roomId].push("im.vector.fake.recent");
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s.lists["im.vector.fake.recent"].push(room);
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}
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}
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newMDirectEvent[otherPerson.userId] = roomList;
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}
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console.warn("Resetting room DM state to be " + JSON.stringify(newMDirectEvent));
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// if this fails, fine, we'll just do the same thing next time we get the room lists
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MatrixClientPeg.get().setAccountData('m.direct', newMDirectEvent).done();
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}
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var FormattingUtils = require('../../../utils/FormattingUtils');
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import AccessibleButton from '../elements/AccessibleButton';
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var UserSettingsStore = require('../../../UserSettingsStore');
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var constantTimeDispatcher = require('../../../ConstantTimeDispatcher');
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module.exports = React.createClass({
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displayName: 'RoomTile',
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},
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componentWillMount: function() {
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constantTimeDispatcher.register("RoomTile.refresh", this.props.room.roomId, this.onRefresh);
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MatrixClientPeg.get().on("accountData", this.onAccountData);
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},
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componentWillUnmount: function() {
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constantTimeDispatcher.unregister("RoomTile.refresh", this.props.room.roomId, this.onRefresh);
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var cli = MatrixClientPeg.get();
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if (cli) {
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MatrixClientPeg.get().removeListener("accountData", this.onAccountData);
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}
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},
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onRefresh: function() {
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this.forceUpdate();
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},
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onClick: function() {
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if (this.props.onClick) {
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this.props.onClick(this.props.room.roomId);
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