constantTimeDispatcher lets you poke a specific react component to do something
without having to do any O(N) operations. This is useful if you have thousands
of RoomTiles in a RoomSubList and want to just tell one of them to update,
without either having to do a full comparison of this.props.list or have each
and every RoomTile subscribe to a generic event from flux or node's eventemitter
*UNTESTED*
As detailed here https://docs.google.com/document/d/1UWqdS-e1sdwkLDUY0wA4gZyIkRp-ekjsLZ8k6g_Zvso/edit, the RM state is no longer kept locally, but rather server-side. The client now uses it's locally-calculated RM to update the server and receives server updates via the per-room account data.
The sending of the RR has been bundled in to reduce traffic when sending both. In effect, whenever a RR is sent the RM is sent with it but using the new API.
This uses a js-sdk change which has set to be finalised and so might change.
apparently when we added the buttons to export e2e keys to the Logout button, we didn't change the text warning the user that e2e export was coming soon. likewise when changing password and forgetting password (where we didn't even have a button to export keys)
This was an issue because guests do not log in with a teamToken, it is implicitly set by MatrixChat when it mounts. The fix is to view_home_page when a login occurs and MatrixChat has this._teamToken set.
- Create a promise that will serve as a lock to be blocked on by things that need to wait for the first sync before accessing state.
- Use this promise to block `view_room` calls until a sync has occured instead of just dropping them silently if the sync hasn't happened yet.
- Store the current room ID in a localStorage item `mx_last_room_id` when `view_room` fires. This persists the last viewed room ID so that it can be restored on refresh, browser quit. This replaces the previous logic which set the room following a sync based on the most recent unread room.
Making sure that a node is intersected by the bottom of the wrapper is a bit overkill, given that we iterate from the bottom. This also prevents the scenario of having no nodes that are not precisely intersected, but possibly straddling the bottom of the wrapper.
Also get rid of the "up" arrow so as not to indiciate direction. This is important because in future the RM will not be based on what has been paginated into the client (but instead RM will be handled server-side) and thus we cannot assert any kind of direction on it relative to the events in the viewport.
The actual fix to https://github.com/vector-im/riot-web/issues/3175 is this change to `_saveScrollState`, which is to pick the trackedScrollToken based on which node is intersected by the bottom of the scroll panel. This is opposed to the previous logic that picked based on which node was the first from the bottom to be above the bottom of the viewport.
In the case where the viewport bottom does not intersect any events, the topmost event is used.
MatrixChat was trying to display an error if the session failed to
restore, but it was never actually being shown because it was just
set as a member variable and therefore never actually caused
a re-render for the error to be displayed. Almost all errors are
caught by _restoreFromLocalStorage which displays the fancy dialog
if your session can't be restored, so I'm not convinced this ever
even tried to do anything anyway. Remove it.
Specifically:
```
JS 2.1.1 (Linux 0.0.0) joining a room over federation should not get stuck at a spinner FAILED
Did not find exactly one match (found: 0) for componentType:function (props, context, updater) {
```
actually meant that the room directory wasn't displayed - probably because the dispatch `view_room_directory` ended up on another tick of the event loop, meaning that the directory wasn't displayedi. The fix attempted in ths commit is to use `this._setPage` instead to view the directory. This uses `setState` to set the screen to the directory, so I'm not entirely convinced this will solve the problem (as `setState` may also end up doing things on another tick.
and
```
JS 2.1.1 (Linux 0.0.0) loading: MatrixClient rehydrated from stored credentials: shows a room view if we followed a room link FAILED
MatrixChat still not ready after 5 tries
awaitRoomView@/home/travis/build/vector-im/riot-web/test/all-tests.js:201363:90
```
was happening probably because in the handler for the `sync` event in `MatrixChat` (around line 840), there was one case in which the `ready` state may not be true (causing all 5 attempts to fail), and this case relied on `starting_room_alias_payload`. This `starting_room_alias_payload` is now redundant because of `initialScreenAfterLogin`, which was added recently.
Only zero the local notification count when we actually send a
read receipt, otherwise we cause a re-render of the RoomList every
time the user moves the cursor in the window, basically.
Use an action and force an update when zeroing the number of notifications in a room. This is better than waiting for a `render` to happen at some point. This will hopefully fix https://github.com/vector-im/riot-web/issues/3257
Always show the entered text as an option if it's a valid address,
otherwise there's no way to invite an address that is valid and
also returns other mxids in the search results.
Fixes https://github.com/vector-im/riot-web/issues/3496
To prevent the login screen from flashing when refreshing the app, use some state to indicate that a login is in progress, and OR that with the existing `loading` boolean to show the `<Spinner>` instead of the default `<Login>`.
This might be too invasive, and a default spinner may be better.
The fact that we showed no feedback whilst submitting the captcha
response was causing confusion on slower connections where this
took a nontrivial amount of time.
Takes a new flag from the js-sdk that indicates whether the
request being made is a background request, presenting a spinner
appropriately.
Requires https://github.com/matrix-org/matrix-js-sdk/pull/396
- Set the verb for the people section to "tag as direct chat". This requires some CSS modifications to Riot because it's a long bit of text relative to, say, "demote".
- Because it's quite useful to be able to set the DM status of a room with just a boolean, add a convenience function for guessing a DM member and setting the DM flag on that room with the resulting member.
This does two things:
- Sets `editable` to true for the "People" `RoomSubList` so that people can be dragged to favourites. This has the downside that you can drag a "People" to "Rooms", but it won't set the direct chat flag. This is because im.vector.fake.direct != m.direct, sadly.
- Sets `alwaysShowHeader` to `true` so that the `IncomingCallDialog` can be showneven when there are no people in `sortedList`. Fixes https://github.com/vector-im/riot-web/issues/2956.
_onLoadCompleted happens straight away because Lifecycle finishes loading the session instantly when registration parameters (client_secret etc.) are set.
This fixes https://github.com/vector-im/riot-web/issues/2991 although we might need to give more feedback than just showing the login screen. Maybe a dialog that says "your account has been deactivated".
* WIP msisdn sign in
* A mostly working country picker
* Fix bug where you'dbe logged out after registering
Stop the guest sync, otherwise it gets 401ed for using a guest
access token for a non-guest, causing us to beliebe we've been
logged out.
* Use InteractiveAuth component for registration
* Fix tests
* Remove old signup code
* Signup -> Login
Now that Signup contains no code whatsoever related to signing up,
rename it to Login. Get rid of the Signup class.
* Stray newline
* Fix more merge failing
* Get phone country & number to the right place
* More-or-less working msisdn auth component
* Send the bind_msisdn param on registration
* Refinements to country dropdown
Rendering the whole lot when the component was rendered just makes
the page load really slow, so just show 2 at a time and rely on
type-to-search.
Make type-to-search always display an exact iso2 match first
* Propagate initial inputs to the phone input
* Support msisdn login
* semicolon
* Fix PropTypes
* Oops, use the 1qst element of the array
Not the array of object keys which has no particular order
* Make dropdown/countrydropdown controlled
* Unused line
* Add note on DOM layout
* onOptionChange is required
* More docs
* Add missing propTypes
* Don't resume promise on error
* Use React.Children to manipulate children
* Make catch less weird
* Fix null dereference
Assuming [0] of an empty list == undefined doesn't work if you're
then taking a property of it.
This has highlighted the fact that an unsent image looks very much like a sent image (https://github.com/vector-im/riot-web/issues/3391). Also, the "Resend" status bar doesn't appear when an image is unsent.
This follows from a small amount of refactoring done when RTS was introduced. Instead of setting the screen after sync, do it only after login.
This requires as-yet-to-be-PRd riot-web changes.
This includes:
- initialScreenAfterLogin, which can be used to set the screen after login, and represents the screen that would be viewed if the window.location at the time of initialising Riot were routed.
- guestCreds are now part of state, because otherwise they don't cause the login/registration views to update when set.
- instead of worrying about races and using this._setPage, use a dispatch.
Pass extra info from the UI auth process as a second parameter to
onAuthFinished. Allows the email sid & client secret to be used
outside of the UI auth process.
When creating a new chat with one person, show a dialog that asks the user whether they'd like to use an existing chat or actually create a new room.
Fixes https://github.com/vector-im/riot-web/issues/2760
Use the on_logged_in dispatch instead. Call setPage in one place, _onLoggedIn, when deciding which page to view on login. Change some require to import, var to const. Remove onTeamMemberRegistered and just use a nullable argument to onRegistered
* Also fix bug where you couldn't picxk a different server if
you were already registered as a guest (because it still sent
the access token which the new server rejected)
* Propagate errors from UI auth back to registration so it goes
back to the registration screen
- Shift to the left _before_ adding an avatar so that there are always `MAX_READ_AVATARS` visible, instead of there being `MAX_READ_AVATARS + 1` avatars displayed following the first "collapse".
- Use `right` instead of `left` so that double-digit remainders don't get overlapped.
- Use avatar initial instead of "R" or "?"
- Use Fuse.js to do case-insensitive fuzzy search. This allows for better sorting of results as well as search based on weighted keys (so userId has a high weight when the input starts with "@").
- Added debounce of 200ms to prevent analysis on every key stroke. Fuse seems to degrade performance vs. simple, non-fuzzy, unsorted matching, but the debounce should prevent too much computation.
- Move the selection to the top when the query is changed. There's no point in staying mid-way through the items at that point.