* handle having a single child, rather than an array of children
* Correctly animate children which are added at the same time as the
Velociraptor, rather than added afterwards
* Set the child to hidden at the end of the initial animation, if that is
required by the style property.
TimelinePanel rerenders are expensive, so we want to do as few as possible. So,
when we get a new timeline event, make sure that we update the RM and add the
new event at the same time.
Each individual eventtile isn't particularly expensive, but when you have 500
of them, they start adding up. Shuffle some of the stuff into MessagePanel, so
that we can shouldComponentUpdate EventTiles properly.
Change ordering of memberlist to not try to compare lastActive of 'currentlyActive' users, as lastActive may will be a complete lie as it only gets updated when currentlyActive transitions to false (i think?)
Remove order by online/idle/offline in favour of "currently active, ordered by power and then alphabetic name, followed by last active, followed by offline"
Add commented-out code to track last-spoken-within-a-room ordering.
Fix kludges due to SYJS-28 (depends on JS PR landing)
I've been trying to get some tests working under PhantomJS, which appears not
to support String.codePointAt (which is, to be fair, an ES6 addition). For our
limited usecase, it's easier to implement the functionality from first
principles than to try to polyfill support.
This hopefully fixes an issue where joining a federated room via the directory
would get stuck at a spinner of doom, due to us not recognising the room in
question when it came down the /sync. We now catch the room id in the response
from the /join, and use it to match up the room in onRoom.
props.roomAlias, props.roomId, and state.room.roomId were somewhat confusing,
so I've tried to rationalise them:
* props.roomAlias (named thus to stop you assuming it's a room id) is the
thing that the parent component uses to identify the room of interest, and
can be either an ID or an alias (ie, it replaces props.roomId and
props.roomAlias)
* Everything that needs a room ID now has to get it from state.room.roomId.
The MatrixClient never gets unmounted in the real app, but I've been working on
some tests which would rather like to be able to create and destroy MatrixChats
and not have the clients hang around forever.