Make sure that we update the room name
It turns out that RoomState.events is fired before Room.name is updated; make sure that we pick up the latter and do the update.
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3fd9b29422
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1 changed files with 16 additions and 2 deletions
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@ -52,6 +52,13 @@ module.exports = React.createClass({
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componentDidMount: function() {
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var cli = MatrixClientPeg.get();
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cli.on("RoomState.events", this._onRoomStateEvents);
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// When a room name occurs, RoomState.events is fired *before*
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// room.name is updated. So we have to listen to Room.name as well as
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// RoomState.events.
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if (this.props.room) {
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this.props.room.on("Room.name", this._onRoomNameChange);
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}
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},
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componentDidUpdate: function() {
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@ -61,6 +68,9 @@ module.exports = React.createClass({
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},
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componentWillUnmount: function() {
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if (this.props.room) {
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this.props.room.removeListener("Room.name", this._onRoomNameChange);
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}
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var cli = MatrixClientPeg.get();
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if (cli) {
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cli.removeListener("RoomState.events", this._onRoomStateEvents);
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@ -76,6 +86,10 @@ module.exports = React.createClass({
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this.forceUpdate();
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},
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_onRoomNameChange: function(room) {
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this.forceUpdate();
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},
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onAvatarPickerClick: function(ev) {
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if (this.refs.file_label) {
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this.refs.file_label.click();
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@ -97,7 +111,7 @@ module.exports = React.createClass({
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description: "Failed to set avatar. " + errMsg
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});
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}).done();
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},
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},
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/**
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* After editing the settings, get the new name for the room
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@ -266,7 +280,7 @@ module.exports = React.createClass({
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var right_row;
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if (!this.props.editing) {
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right_row =
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right_row =
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<div className="mx_RoomHeader_rightRow">
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{ forget_button }
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{ leave_button }
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