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cmake: pass -static when STATIC=ON on Windows
This gets rid of bitmonerod.exe's dependecy on libwindpthreads-1.dll in build on Windows on x86_64 (via MSYS2 default toolchain). With this patch all DLL dependencies are on DLLs in c:\windows\system32.
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1 changed files with 12 additions and 2 deletions
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@ -430,8 +430,18 @@ else()
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} ${RELEASE_FLAGS}")
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} ${RELEASE_FLAGS}")
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${RELEASE_FLAGS}")
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${RELEASE_FLAGS}")
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if(STATIC AND NOT APPLE AND NOT FREEBSD AND NOT OPENBSD)
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if(STATIC)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libgcc -static-libstdc++")
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# STATIC already configures most deps to be linked in statically,
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# here we make more deps static if the platform permits it
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if (MINGW)
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# On Windows, this is as close to fully-static as we get:
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# this leaves only deps on /c/Windows/system32/*.dll
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set(STATIC_FLAGS "-static")
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elseif (NOT (APPLE OR FREEBSD OR OPENBSD))
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# On Linux, we don't support fully static build, but these can be static
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set(STATIC_FLAGS "-static-libgcc -static-libstdc++")
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endif()
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${STATIC_FLAGS} ")
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endif()
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endif()
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endif()
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endif()
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