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performance_tests: report small time per call in microseconds
This is to not report quick operations as 0 milliseconds
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1 changed files with 13 additions and 3 deletions
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@ -95,10 +95,10 @@ public:
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int elapsed_time() const { return m_elapsed; }
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int time_per_call() const
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int time_per_call(int scale = 1) const
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{
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static_assert(0 < T::loop_count, "T::loop_count must be greater than 0");
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return m_elapsed / T::loop_count;
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return m_elapsed * scale / T::loop_count;
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}
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private:
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@ -130,7 +130,17 @@ void run_test(const char* test_name)
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std::cout << test_name << " - OK:\n";
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std::cout << " loop count: " << T::loop_count << '\n';
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std::cout << " elapsed: " << runner.elapsed_time() << " ms\n";
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std::cout << " time per call: " << runner.time_per_call() << " ms/call\n" << std::endl;
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const char *unit = "ms";
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int time_per_call = runner.time_per_call();
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if (time_per_call < 30000) {
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time_per_call = runner.time_per_call(1000);
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#ifdef _WIN32
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unit = "\xb5s";
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#else
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unit = "µs";
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#endif
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}
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std::cout << " time per call: " << time_per_call << " " << unit << "/call\n" << std::endl;
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}
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else
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{
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