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random: call abort(3) instead of assert in must_succeed macro
Avoids silent use of bad RNG in release builds, in case those calls might actually fail. Reported by smooth.
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1 changed files with 1 additions and 1 deletions
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@ -45,7 +45,7 @@ static void generate_system_random_bytes(size_t n, void *result);
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static void generate_system_random_bytes(size_t n, void *result) {
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static void generate_system_random_bytes(size_t n, void *result) {
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HCRYPTPROV prov;
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HCRYPTPROV prov;
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#define must_succeed(x) do if (!(x)) assert(0); while (0)
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#define must_succeed(x) do if (!(x)) abort(); while (0)
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must_succeed(CryptAcquireContext(&prov, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT | CRYPT_SILENT));
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must_succeed(CryptAcquireContext(&prov, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT | CRYPT_SILENT));
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must_succeed(CryptGenRandom(prov, (DWORD)n, result));
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must_succeed(CryptGenRandom(prov, (DWORD)n, result));
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must_succeed(CryptReleaseContext(prov, 0));
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must_succeed(CryptReleaseContext(prov, 0));
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