Improved ping/jitter test
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4 changed files with 7 additions and 5 deletions
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doc.md
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doc.md
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# HTML5 Speedtest
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> by Federico Dossena
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> Version 4.2.2, June 13 2017
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> Version 4.2.3, June 14 2017
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> [https://github.com/adolfintel/speedtest/](https://github.com/adolfintel/speedtest/)
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@ -206,7 +206,7 @@ It is important here to turn off compression, and generate incompressible data.
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A symlink to `/dev/urandom` is also ok.
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#### Replacement for `empty.php`
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Your replacement must simply respond with a HTTP code 200 and send nothing else. You may want to send additional headers to disable caching.
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Your replacement must simply respond with a HTTP code 200 and send nothing else. You may want to send additional headers to disable caching. The test assumes that Connection:keep-alive is sent by the server.
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#### Replacement for `getIP.php`
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Your replacement must simply respond with the client's IP as plaintext. Nothing fancy.
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@ -220,6 +220,7 @@ w.postMessage('start {"url_dl": "newGarbageURL", "url_ul": "newEmptyURL", "url_p
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## Known bugs and limitations
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* The ping/jitter test is measured by seeing how long it takes for an empty XHR to complete. It is not an acutal ICMP ping
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* __Chrome:__ high CPU usage from XHR requests with very fast connections (like gigabit).
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For this reason, the test may report inaccurate results if your CPU is too slow. (Does not affect most computers)
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* __IE11:__ the upload test is not precise on very fast connections
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@ -3,4 +3,5 @@ header( "HTTP/1.1 200 OK" );
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header("Cache-Control: no-store, no-cache, must-revalidate, max-age=0");
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header("Cache-Control: post-check=0, pre-check=0", false);
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header("Pragma: no-cache");
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header("Connection: keep-alive");
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?>
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@ -1,5 +1,5 @@
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/*
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HTML5 Speedtest v4.2.2
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HTML5 Speedtest v4.2.3
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by Federico Dossena
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https://github.com/adolfintel/speedtest/
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GNU LGPLv3 License
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@ -325,7 +325,7 @@ function pingTest (done) {
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if (i === 0) {
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prevT = new Date().getTime() // first pong
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} else {
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var instspd = (new Date().getTime() - prevT) / 2
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var instspd = (new Date().getTime() - prevT)
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var instjitter = Math.abs(instspd - prevInstspd)
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if (i === 1) ping = instspd; /* first ping, can't tell jiutter yet*/ else {
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ping = ping * 0.9 + instspd * 0.1 // ping, weighted average
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2
speedtest_worker.min.js
vendored
2
speedtest_worker.min.js
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