feat: enhance audio handling with attribution

Audio file structures are refactored to include attribution data, which is dynamically appended to the HTML. This change centralizes the management of audio attributes and presentation, simplifying future audio feature enhancements. A new function, `updateVolumes()`, streamlines volume updates on input change events, improving code readability and maintainability.
This commit is contained in:
Kumi 2024-11-13 16:30:06 +01:00
parent 372dfc6cdd
commit 3261e761fb
Signed by: kumi
GPG key ID: ECBCC9082395383F
2 changed files with 21 additions and 13 deletions

View file

@ -23,9 +23,7 @@
<div class="modal-content">
<span class="close-button">&times;</span>
<h2>Audio Attributions</h2>
<ul>
<li>Rain sound: <a href="https://freesound.org/people/inchadney/sounds/52777/">Rain.wav</a> by <a href="https://freesound.org/people/inchadney/">inchadney</a> | License: <a href="https://creativecommons.org/licenses/by/4.0/">Attribution 4.0</a></li>
<li>Fire sound: <a href="https://freesound.org/people/CountryRoadFilms/sounds/449047/">Fire Four.wav</a> by <a href="https://freesound.org/people/CountryRoadFilms/">CountryRoadFilms</a> | License: <a href="http://creativecommons.org/licenses/by/3.0/">Attribution 3.0</a></li>
<ul id="audio-attribution-list">
</ul>
</div>
</div>

View file

@ -1,27 +1,31 @@
const audioFiles = {
rain: new Audio('audio/rain.mp3'),
fire: new Audio('audio/fire.mp3'),
rain: [new Audio('audio/rain.mp3'), '<a href="https://freesound.org/people/inchadney/sounds/52777/">Rain.wav</a> by <a href="https://freesound.org/people/inchadney/">inchadney</a> | License: <a href="https://creativecommons.org/licenses/by/4.0/">Attribution 4.0</a>'],
fire: [new Audio('audio/fire.mp3'), '<a href="https://freesound.org/people/CountryRoadFilms/sounds/449047/">Fire Four.wav</a> by <a href="https://freesound.org/people/CountryRoadFilms/">CountryRoadFilms</a> | License: <a href="http://creativecommons.org/licenses/by/3.0/">Attribution 3.0</a>'],
};
for (const audio in audioFiles) {
audioFiles[audio].loop = true;
audioFiles[audio][0].loop = true;
const soundControl = document.createElement('div');
soundControl.classList.add('sound');
soundControl.innerHTML = `<label>${audio.charAt(0).toUpperCase() + audio.slice(1)}</label><input class="sound-slider" type="range" min="0" max="100" value="0" id="${audio}-slider">`;
document.getElementById('sound-controls').appendChild(soundControl);
const attribution = document.createElement('li');
attribution.innerHTML = `${audio.charAt(0).toUpperCase() + audio.slice(1)} sound: ` + audioFiles[audio][1];
document.getElementById('audio-attribution-list').appendChild(attribution);
}
function toggleSound() {
if (!playing) {
for (const audio in audioFiles) {
audioFiles[audio].play();
audioFiles[audio][0].play();
playing = true;
}
}
else {
for (const audio in audioFiles) {
audioFiles[audio].pause();
audioFiles[audio][0].pause();
playing = false;
}
}
@ -31,12 +35,16 @@ document.getElementById('toggle').addEventListener('click', toggleSound);
const sliders = document.getElementsByClassName('sound-slider');
function updateVolumes() {
for (const audio in audioFiles) {
const slider = document.getElementById(audio + '-slider');
audioFiles[audio][0].volume = slider.value / 100;
}
};
Array.from(sliders).forEach(slider => {
slider.addEventListener('input', function (e) {
for (const audio in audioFiles) {
const slider = document.getElementById(audio + '-slider');
audioFiles[audio].volume = slider.value / 100;
}
updateVolumes();
})
});
@ -60,4 +68,6 @@ document.addEventListener('DOMContentLoaded', () => {
});
});
var playing = false;
var playing = false;
updateVolumes();