lotsofes/chrome.php

3411 lines
152 KiB
PHP

<html i18n-values="dir:textdirection;.style.fontSize:fontsize" dir="ltr" style="font-size: 75%;"><head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0,
maximum-scale=1.0, user-scalable=no">
<title i18n-content="title">It's so long!</title>
<style>/* Copyright 2014 The Chromium Authors. All rights reserved.
Use of this source code is governed by a BSD-style license that can be
found in the LICENSE file. */
a {
color: #585858;
}
.bad-clock .icon {
background-image: -webkit-image-set(
url(data:image/png;base64,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) 1x,
url(data:image/png;base64,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) 2x);
}
body {
background-color: #f7f7f7;
color: #585858;
font-size: 125%;
}
body.safe-browsing {
background-color: rgb(206, 52, 38);
color: white;
}
button {
background: rgb(76, 142, 250);
border: 0;
border-radius: 2px;
box-sizing: border-box;
color: #fff;
cursor: pointer;
float: right;
font-size: .875em;
height: 36px;
margin: -6px 0 0;
padding: 8px 24px;
transition: box-shadow 200ms cubic-bezier(0.4, 0, 0.2, 1);
}
[dir='rtl'] button {
float: left;
}
button:active {
background: rgb(50, 102, 213);
outline: 0;
}
button:hover {
box-shadow: 0 1px 3px rgba(0, 0, 0, .50);
}
.debugging-content {
line-height: 1em;
margin-bottom: 0;
margin-top: 0;
}
.debugging-title {
font-weight: bold;
}
#details {
color: #696969;
margin: 45px 0 50px;
}
#details p:not(:first-of-type) {
margin-top: 20px;
}
#error-code {
color: black;
opacity: .35;
text-transform: uppercase;
}
#error-debugging-info {
font-size: 0.8em;
}
h1 {
color: #585858;
font-size: 1.6em;
font-weight: normal;
line-height: 1.25em;
margin-bottom: 16px;
}
h2 {
font-size: 1.2em;
font-weight: normal;
}
.hidden {
display: none;
}
.icon {
background-repeat: no-repeat;
background-size: 100%;
height: 72px;
margin: 0 0 40px;
width: 72px;
}
input[type=checkbox] {
visibility: hidden;
}
.interstitial-wrapper {
box-sizing: border-box;
font-size: 1em;
line-height: 1.6em;
margin: 100px auto 0;
max-width: 600px;
width: 100%;
}
#malware-opt-in {
font-size: .875em;
margin-top: 39px;
}
.nav-wrapper {
margin-top: 51px;
}
.nav-wrapper::after {
clear: both;
content: '';
display: table;
width: 100%;
}
#opt-in-label {
-webkit-margin-start: 32px;
}
.safe-browsing :-webkit-any(
a, #details, #details-button, h1, h2, p, .small-link) {
color: white;
}
.safe-browsing button {
background-color: rgb(206, 52, 38);
border: 1px solid white;
}
.safe-browsing button:active {
background-color: rgb(206, 52, 38);
border-color: rgba(255, 255, 255, .6);
}
.safe-browsing button:hover {
box-shadow: 0 2px 3px rgba(0, 0, 0, .5);
}
.safe-browsing .icon {
background-image: -webkit-image-set(
url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEgAAABICAMAAABiM0N1AAABoVBMVEX///+Li4v////////y8vL09PT99fTbRDfXzMzt7e3v7+/s7Ozy8vLw8PDu7u799PPSQTXx8fHZdGv19fX09PTm5ubbV0zXzczgW1Dd3d3c3Nzjb2Th4eHr6+vl5eXp6enZ2dng4OD29vbz8/PYYFXZV0zaYVbjbWP219TRQTTXdGz43Nn++/rib2T////b29vTQjXaYVf66ObngXjjbmTq6ura2trngHf76Ofk19bX19fe3t7o6Oji4uLk5OTeU0f119TYQzbZQzbWQjbXQzbZRDfaRDfn5+fbV0vj4+PVQjXf39/Y2Njgcmney8rqk4zdysn43drcysjcUETa1tbadGvaV0vaWEzZYVbibmXc2NjfzMvi0M7mfHPYYVbhzszd2dnZx8XieXDkc2nWX1Xacmne2trZdGzbcWjj0c/XTUHX1NPVX1Xg3NzYdGvYXFHZ1dXWTUHgzczUX1Xh3d3XdWzWXFHaVkvXxcTVTEHhbmXTXlXi3t7ayMbVXFLgbmXUTEDXYFXSXlTXzMvk4ODUXFHWbGPWzMvk4eHZioP39/f9Ro5BAAAABnRSTlMAAOQk5ye8yu+CAAACRklEQVR4XrXWRZPbUBSEUWdmIpl5mJmZg8zMzMzMzPCr43isNqif76u6lW+nuzgrtUqB/1ptzUSVamrVDiS1A0ntQFI7kNQOJLUDSe1AUjuQ1A4ktQNJ70DSO5D0DiS9A0nvQIKjlOAoJThqyewsXZ1hQOL8YZNkcJrcJiIlBt2No0zKQSbHJVJiznW5BIg4kMocSDIEBxKcwvkoJAE6uMJAguO13xIaWyyRiDPdGGGQJBFnzb4Qh2Qp0VrmdHXFCSRKxFmYDAsQpNkSiTgtLZAAydIgcZqbYwQSJOqs3QsJkCRxp7s7RSBBok5bW5RAgkSd9bujIoS3AA0QZ0NHrx3ktLro5SvidNRnAUkO2nWZOPU7s4BEB9J74qzrzACSHNRwhDid8xlAogPpEHHa23sIxJyB60XpAHEioT9myBnf4XWq8W4aDw1niROKA/I7270u5HbxKI3Hk0+IEzZBzuktXn35XRw7jsOJi34nZoCcN5u9+gq7OJPGqf+czzFAzsdtXp+xi0tpHPtvVzopDl3Z6nUtWNzXjZs436p0DNDQnT0r3QuW7vT+g8L54XKlEzX8RAw9nvrX02D53p89z59f+J0602/NptfJZPKt52AX70Zy5w/EWR0wSp+Gv3z1f3++jQx/545Z+vGTfcd+/eYOJFIEDtkpccxSyNqRpLitI0uWjiyFLR1ZignOqoC1VN0BJEupag4gK8nsALKToiYHkK3Uyx0CiRJ3ANlLWe4AspcyxKGQLHEHkL3UQxwKyRJxCKTtLyVXfw+a8JTgAAAAAElFTkSuQmCC) 1x,
url(data:image/png;base64,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) 2x);
}
.small-link {
color: #696969;
font-size: .875em;
}
.ssl .icon {
background-image: -webkit-image-set(
url(data:image/png;base64,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) 1x,
url(data:image/png;base64,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) 2x);
}
.styled-checkbox {
float: left;
height: 16px;
margin-top: .36em;
position: relative;
width: 16px;
}
[dir='rtl'] .styled-checkbox {
float: right;
}
.styled-checkbox label {
background: transparent;
border: white solid 1px;
border-radius: 2px;
height: 14px;
left: 0;
position: absolute;
right: 0;
top: 0;
width: 14px;
}
.styled-checkbox label::after {
background: transparent;
border: 2px solid white;
border-right-width: 0;
border-top-width: 0;
content: '';
height: 4px;
left: 2px;
opacity: 0.3;
position: absolute;
top: 3px;
transform: rotate(-45deg);
width: 9px;
}
.styled-checkbox input[type=checkbox]:checked + label::after {
opacity: 1;
}
@media (max-width: 700px) {
.interstitial-wrapper {
padding: 0 10%;
}
}
@media (max-height: 600px) {
.interstitial-wrapper {
margin-top: 13%;
}
}
@media (max-width: 400px) {
button,
[dir='rtl'] button {
float: none;
font-size: 1em;
width: 100%;
}
#details {
margin: 20px 0 20px 0;
}
#details p:not(:first-of-type) {
margin-top: 10px;
}
#details-button {
display: block;
padding-top: 14px;
text-align: center;
width: 100%;
}
.interstitial-wrapper {
padding: 0 5%;
}
#malware-opt-in {
margin-top: 24px;
}
.nav-wrapper {
margin-top: 30px;
}
.small-link {
font-size: 1em;
}
}
</style>
<style>/* Copyright 2013 The Chromium Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file. */
/* Don't use the main frame div when the error is in a subframe. */
html[subframe] #main-frame-error {
display: none;
}
/* Don't use the subframe error div when the error is in a main frame. */
html:not([subframe]) #sub-frame-error {
display: none;
}
#diagnose-button {
-webkit-margin-start: 0;
float: none;
margin-bottom: 10px;
margin-top: 20px;
}
h1 {
margin-top: 0;
}
h2 {
color: #666;
font-size: 1.2em;
font-weight: normal;
margin: 10px 0;
}
a {
color: rgb(17, 85, 204);
text-decoration: none;
}
.icon {
-webkit-user-select: none;
}
.icon-generic {
/**
* Can't access chrome://theme/IDR_ERROR_NETWORK_GENERIC from an untrusted
* renderer process, so embed the resource manually.
*/
content: -webkit-image-set(
url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACkAAAAyCAAAAADkGq1yAAAAAnRSTlMA/1uRIrUAAABLSURBVHhe7dOxDQAgCERRdrza/ScwscNYSKIhWAror9+VR7BjKZbkrSpKeA45K8PQuoYqcUNKbmUzpNkD8kvM/ErlkVFk8necCyU7IotT35DVJRIAAAAASUVORK5CYII=') 1x,
url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFIAAABkCAAAAAAwZDj3AAAAAnRSTlMA/1uRIrUAAABiSURBVHhe7cy7CYAwFABAd8z+HyewskkTW+EFA3kgSu4GuK2ktI71SqWyjeyxirlS2aeMQczfKcuNUjny/1KpPCbKjA+WSqVSqVQqawmy5TlZKpVPQciVSuUEpVKZtVypVF5DHE3/NzR+1AAAAABJRU5ErkJggg==') 2x);
height: 50px;
padding-top: 20px;
width: 41px;
}
.icon-offline {
content: -webkit-image-set(
url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACwAAAAvAgMAAADlfsA8AAAADFBMVEX39/f////39/dTU1NOmoBdAAAAAnRSTlMAAHaTzTgAAAB6SURBVHherc2xDUIxDIThE6UbVmEZ9nN9TUZgJWo3Ju8UhGIrHX/1FScdnr82K+PMoZizbozLsfw+OP9mkpvNARuabB6OG6fIZr4uozi4noqTYrcKHoxi63ZodLBG0a0R0c2M5Uw5Z3rzoavqwNf3CGybKH4gYXTq6wPqOghb2tvIFQAAAABJRU5ErkJggg==') 1x,
url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFgAAABeAgMAAADaoju6AAAADFBMVEX39/f////39/dTU1NOmoBdAAAAAnRSTlMAAHaTzTgAAACDSURBVHhe7dIhDgQhAEPR6jV7urnkN3PEbkIIICCQSdfNl8/UVNe0DA/R0p7BtTzjFkesLO8nX6YUYpj8IcO48Ie+GGa4XSqYYwO4lWUPSpjH4I8s5Vg8Z7RhkeeZE2fRNc/Y5oRtu7NrC26bCKNWktEp2xueT5on/F2yLQlAQGWt+AcZixZ9AfIcYgAAAABJRU5ErkJggg==') 2x);
height: 47px;
margin: 0 0 40px;
position: relative;
width: 44px;
}
#content-top {
margin: 20px;
}
#help-box-inner {
background-color: #f9f9f9;
border-top: 1px solid #EEE;
color: #444;
padding: 20px;
text-align: start;
}
#suggestion {
margin-top: 15px;
}
#short-suggestion {
margin-top: 5px;
}
#sub-frame-error-details {
color: #8F8F8F;
/* Not done on mobile for performance reasons. */
text-shadow: 0 1px 0 rgba(255,255,255,0.3);
}
[jscontent=failedUrl] {
overflow-wrap: break-word;
}
#search-container {
/* Prevents a space between controls. */
display: flex;
margin-top: 20px;
}
#search-box {
border: 1px solid #cdcdcd;
flex-grow: 1;
font-size: 16px;
height: 26px;
margin-right: 0;
padding: 1px 9px;
}
#search-box:focus {
border: 1px solid rgb(93, 154, 255);
outline: none;
}
#search-button {
border: none;
border-bottom-left-radius: 0;
border-top-left-radius: 0;
box-shadow: none;
display: flex;
height: 30px;
margin: 0;
padding: 0;
width: 60px;
}
#search-image {
content:
-webkit-image-set(
url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAA4AAAAPCAQAAAB+HTb/AAAArElEQVR4Xn3NsUoCUBzG0XvB3U0chR4geo5qihpt6gkCx0bXFsMERWj2KWqIanAvmlUUoQapwU6g4l8H5bd9Z/iSPS0hu/RqZqrncBuzLl7U3Rn4cSpQFTeroejJl1Lgs7f4ceDPdeBMXYp86gaONYJkY83AnqHiGk9wHnjk16PKgo5N9BUCkzPf5j6M0PfuVg5MymoetFwoaKAlB26WdXAvJ7u5mezitqtkT//7Sv/u96CaLQAAAABJRU5ErkJggg==') 1x,
url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABwAAAAeCAQAAACVzLYUAAABYElEQVR4Xr3VMUuVURzH8XO98jgkGikENkRD0KRGDUVDQy0h2SiC4IuIiktL4AvQt1CDBJUJwo1KXXS6cWdHw7tcjWwoC5Hrx+UZgnNO5CXiO/75jD/+QZf9MzjskVU7DrU1zRv9G9ir5hsA4Nii83+GA9ZI1nI1D6tWAE1TRlQMuuuFDthzMQefgo4nKr+f3dIGDdUUHPYD1ISoMQdgJgUfgqaKEOcxWE/BVTArJBvwC0cGY7gNLgiZNsD1GP4EPVn4EtyLYRuczcJ34HYMP4E7GdajDS7FcB48z8AJ8FmI4TjouBkzZ2yBuRQMlsButIZ+dfDVUBqOaIHvavpLVHXfFmAqv45r9gEHNr3y3hcAfLSgSMPgiiZR+6Z9AMuKNAwqpjUcA2h55pxgAfBWkYRlQ254YMJloaxPHbCkiGCymL5RlLA7GnRDXyuC7uhicLoKdRyaDE5Pl00K//93nABqPgBDK8sfWgAAAABJRU5ErkJggg==') 2x);
margin: auto;
}
.hidden {
display: none;
}
.suggestions {
margin-top: 18px;
}
.suggestion-header {
font-weight: bold;
margin-bottom: 4px;
}
.suggestion-body {
color: #777;
}
.error-code {
color: #A0A0A0;
margin-top: 15px;
}
/* Increase line height at higher resolutions. */
@media (min-width: 641px) and (min-height: 641px) {
#help-box-inner {
line-height: 18px;
}
}
/* Decrease padding at low sizes. */
@media (max-width: 640px), (max-height: 640px) {
body {
margin: 15px;
}
h1 {
margin: 10px 0 15px;
}
#content-top {
margin: 15px;
}
#help-box-inner {
padding: 20px;
}
.suggestions {
margin-top: 10px;
}
.suggestion-header {
margin-bottom: 0;
}
.error-code {
margin-top: 10px;
}
}
/* Don't allow overflow when in a subframe. */
html[subframe] body {
overflow: hidden;
}
#sub-frame-error {
-webkit-align-items: center;
background-color: #DDD;
display: -webkit-flex;
-webkit-flex-flow: column;
height: 100%;
-webkit-justify-content: center;
left: 0;
position: absolute;
top: 0;
transition: background-color .2s ease-in-out;
width: 100%;
}
#sub-frame-error:hover {
background-color: #EEE;
}
#sub-frame-error .icon-generic {
margin: 0 0 16px;
}
#sub-frame-error-details {
margin: 0 10px;
text-align: center;
visibility: hidden;
}
/* Show details only when hovering. */
#sub-frame-error:hover #sub-frame-error-details {
visibility: visible;
}
/* If the iframe is too small, always hide the error code. */
/* TODO(mmenke): See if overflow: no-display works better, once supported. */
@media (max-width: 200px), (max-height: 95px) {
#sub-frame-error-details {
display: none;
}
}
/* Adjust icon for small embedded frames in apps. */
@media (max-height: 100px) {
#sub-frame-error .icon-generic {
height: auto;
margin: 0;
padding-top: 0;
width: 25px;
}
}
/* details-button is special; it's a <button> element that looks like a link. */
#details-button {
background-color: inherit;
background-image: none;
border: none;
box-shadow: none;
min-width: 0;
padding: 0;
text-decoration: underline;
}
/* Styles for platform dependent separation of controls and details button. */
.suggested-left > #control-buttons,
.suggested-right > #details-button {
float: left;
}
.suggested-right > #control-buttons,
.suggested-left > #details-button {
float: right;
}
#details-button.singular {
float: none;
}
#buttons::after {
clear: both;
content: '';
display: block;
width: 100%;
}
/* Offline page */
.offline .interstitial-wrapper {
color: #2b2b2b;
font-size: 1em;
line-height: 1.55;
margin: 100px auto 0;
max-width: 600px;
width: 100%;
}
.offline .runner-container {
height: 150px;
max-width: 600px;
overflow: hidden;
position: absolute;
top: 10px;
width: 44px;
z-index: 2;
}
.offline .runner-canvas {
height: 150px;
max-width: 600px;
opacity: 1;
overflow: hidden;
position: absolute;
top: 0;
}
.offline .controller {
background: rgba(247,247,247, .1);
height: 100vh;
left: 0;
position: absolute;
top: 0;
width: 100vw;
z-index: 1;
}
#offline-resources {
display: none;
}
@media (max-width: 400px) {
.suggested-left > #control-buttons,
.suggested-right > #control-buttons {
float: none;
margin: 50px 0 20px;
}
}
@media (max-height: 350px) {
h1 {
margin: 0 0 15px;
}
.icon-offline {
margin: 0 0 10px;
}
.interstitial-wrapper {
margin-top: 5%;
}
.nav-wrapper {
margin-top: 30px;
}
}
</style>
<script>// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
function toggleHelpBox() {
var helpBoxOuter = document.getElementById('help-box-outer');
helpBoxOuter.classList.toggle('hidden');
var detailsButton = document.getElementById('details-button');
if (helpBoxOuter.classList.contains('hidden'))
detailsButton.innerText = detailsButton.detailsText;
else
detailsButton.innerText = detailsButton.hideDetailsText;
}
function diagnoseErrors() {
var extensionId = 'idddmepepmjcgiedknnmlbadcokidhoa';
var diagnoseFrame = document.getElementById('diagnose-frame');
diagnoseFrame.innerHTML =
'<iframe src="chrome-extension://' + extensionId +
'/index.html"></iframe>';
}
// Subframes use a different layout but the same html file. This is to make it
// easier to support platforms that load the error page via different
// mechanisms (Currently just iOS).
if (window.top.location != window.location)
document.documentElement.setAttribute('subframe', '');
// Re-renders the error page using |strings| as the dictionary of values.
// Used by NetErrorTabHelper to update DNS error pages with probe results.
function updateForDnsProbe(strings) {
var context = new JsEvalContext(strings);
jstProcess(context, document.getElementById('t'));
}
// Given the classList property of an element, adds an icon class to the list
// and removes the previously-
function updateIconClass(classList, newClass) {
var oldClass;
if (classList.hasOwnProperty('last_icon_class')) {
oldClass = classList['last_icon_class'];
if (oldClass == newClass)
return;
}
classList.add(newClass);
if (oldClass !== undefined)
classList.remove(oldClass);
classList['last_icon_class'] = newClass;
if (newClass == 'icon-offline') {
document.body.classList.add('offline');
new Runner('.interstitial-wrapper');
}
}
// Does a search using |baseSearchUrl| and the text in the search box.
function search(baseSearchUrl) {
var searchTextNode = document.getElementById('search-box');
document.location = baseSearchUrl + searchTextNode.value;
return false;
}
// Use to track clicks on elements generated by the navigation correction
// service. If |trackingId| is negative, the element does not come from the
// correction service.
function trackClick(trackingId) {
// This can't be done with XHRs because XHRs are cancelled on navigation
// start, and because these are cross-site requests.
if (trackingId >= 0 && errorPageController)
errorPageController.trackClick(trackingId);
}
// Called when an <a> tag generated by the navigation correction service is
// clicked. Separate function from trackClick so the resources don't have to
// be updated if new data is added to jstdata.
function linkClicked(jstdata) {
trackClick(jstdata.trackingId);
}
// Implements button clicks. This function is needed during the transition
// between implementing these in trunk chromium and implementing them in
// iOS.
function reloadButtonClick(url) {
if (window.errorPageController) {
errorPageController.reloadButtonClick();
} else {
location = url;
}
}
function loadStaleButtonClick() {
if (window.errorPageController) {
errorPageController.loadStaleButtonClick();
}
}
function detailsButtonClick() {
if (window.errorPageController)
errorPageController.detailsButtonClick();
}
var primaryControlOnLeft = true;
primaryControlOnLeft = false;
function onDocumentLoad() {
var buttonsDiv = document.getElementById('buttons');
var controlButtonDiv = document.getElementById('control-buttons');
var reloadButton = document.getElementById('reload-button');
var detailsButton = document.getElementById('details-button');
var staleLoadButton = document.getElementById('stale-load-button');
var primaryButton = reloadButton;
var secondaryButton = staleLoadButton;
// Sets up the proper button layout for the current platform.
if (primaryControlOnLeft) {
buttons.classList.add('suggested-left');
controlButtonDiv.insertBefore(primaryButton, secondaryButton);
} else {
buttons.classList.add('suggested-right');
controlButtonDiv.insertBefore(secondaryButton, primaryButton);
}
if (reloadButton.style.display == 'none' &&
staleLoadButton.style.display == 'none') {
detailsButton.classList.add('singular');
}
// Hide the details button if there are no details to show.
if (loadTimeData.valueExists('summary') &&
!loadTimeData.getValue('summary').msg) {
detailsButton.style.display = 'none';
document.getElementById('help-box-outer').style.display = 'block';
}
// Show control buttons.
if (loadTimeData.valueExists('reloadButton') &&
loadTimeData.getValue('reloadButton').msg ||
loadTimeData.valueExists('staleLoadButton') &&
loadTimeData.getValue('staleLoadButton').msg) {
controlButtonDiv.hidden = false;
}
// Add a main message paragraph.
if (loadTimeData.valueExists('primaryParagraph')) {
var p = document.querySelector('#main-message p');
p.innerHTML = loadTimeData.getString('primaryParagraph');
p.hidden = false;
}
}
document.addEventListener('DOMContentLoaded', onDocumentLoad);
</script>
<script>// Copyright (c) 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
(function() {
'use strict';
/**
* T-Rex runner.
* @param {string} outerContainerId Outer containing element id.
* @param {object} opt_config
* @constructor
* @export
*/
function Runner(outerContainerId, opt_config) {
// Singleton
if (Runner.instance_) {
return Runner.instance_;
}
Runner.instance_ = this;
this.outerContainerEl = document.querySelector(outerContainerId);
this.containerEl = null;
this.detailsButton = this.outerContainerEl.querySelector('#details-button');
this.config = opt_config || Runner.config;
this.dimensions = Runner.defaultDimensions;
this.canvas = null;
this.canvasCtx = null;
this.tRex = null;
this.distanceMeter = null;
this.distanceRan = 0;
this.highestScore = 0;
this.time = 0;
this.runningTime = 0;
this.msPerFrame = 1000 / FPS;
this.currentSpeed = this.config.SPEED;
this.obstacles = [];
this.started = false;
this.activated = false;
this.crashed = false;
this.paused = false;
this.resizeTimerId_ = null;
this.playCount = 0;
// Sound FX.
this.audioBuffer = null;
this.soundFx = {};
// Global web audio context for playing sounds.
this.audioContext = null;
// Images.
this.images = {};
this.imagesLoaded = 0;
this.loadImages();
}
window['Runner'] = Runner;
/**
* Default game width.
* @const
*/
var DEFAULT_WIDTH = 600;
/**
* Frames per second.
* @const
*/
var FPS = 60;
/** @const */
var IS_HIDPI = window.devicePixelRatio > 1;
/** @const */
var IS_MOBILE = window.navigator.userAgent.indexOf('Mobi') > -1;
/** @const */
var IS_TOUCH_ENABLED = 'ontouchstart' in window;
/** @const */
var IS_IOS = window.navigator.userAgent.indexOf('CriOS') > -1;
/**
* Default game configuration.
* @enum {number}
*/
Runner.config = {
ACCELERATION: 0.001,
BG_CLOUD_SPEED: 0.2,
BOTTOM_PAD: 10,
CLEAR_TIME: 3000,
CLOUD_FREQUENCY: 0.5,
GAMEOVER_CLEAR_TIME: 750,
GAP_COEFFICIENT: 0.6,
GRAVITY: 0.6,
INITIAL_JUMP_VELOCITY: 12,
MAX_CLOUDS: 6,
MAX_OBSTACLE_LENGTH: 3,
MAX_SPEED: 12,
MIN_JUMP_HEIGHT: 35,
MOBILE_SPEED_COEFFICIENT: 1.2,
RESOURCE_TEMPLATE_ID: 'audio-resources',
SPEED: 6,
SPEED_DROP_COEFFICIENT: 3
};
/**
* Default dimensions.
* @enum {string}
*/
Runner.defaultDimensions = {
WIDTH: DEFAULT_WIDTH,
HEIGHT: 150
};
/**
* CSS class names.
* @enum {string}
*/
Runner.classes = {
CANVAS: 'runner-canvas',
CONTAINER: 'runner-container',
CRASHED: 'crashed',
ICON: 'icon-offline',
TOUCH_CONTROLLER: 'controller'
};
/**
* Image source urls.
* @enum {array.<object>}
*/
Runner.imageSources = {
LDPI: [
{name: 'CACTUS_LARGE', id: '1x-obstacle-large'},
{name: 'CACTUS_SMALL', id: '1x-obstacle-small'},
{name: 'CLOUD', id: '1x-cloud'},
{name: 'HORIZON', id: '1x-horizon'},
{name: 'RESTART', id: '1x-restart'},
{name: 'TEXT_SPRITE', id: '1x-text'},
{name: 'TREX', id: '1x-trex'}
],
HDPI: [
{name: 'CACTUS_LARGE', id: '2x-obstacle-large'},
{name: 'CACTUS_SMALL', id: '2x-obstacle-small'},
{name: 'CLOUD', id: '2x-cloud'},
{name: 'HORIZON', id: '2x-horizon'},
{name: 'RESTART', id: '2x-restart'},
{name: 'TEXT_SPRITE', id: '2x-text'},
{name: 'TREX', id: '2x-trex'}
]
};
/**
* Sound FX. Reference to the ID of the audio tag on interstitial page.
* @enum {string}
*/
Runner.sounds = {
BUTTON_PRESS: 'offline-sound-press',
HIT: 'offline-sound-hit',
SCORE: 'offline-sound-reached'
};
/**
* Key code mapping.
* @enum {object}
*/
Runner.keycodes = {
JUMP: {'38': 1, '32': 1}, // Up, spacebar
DUCK: {'40': 1}, // Down
RESTART: {'13': 1} // Enter
};
/**
* Runner event names.
* @enum {string}
*/
Runner.events = {
ANIM_END: 'webkitAnimationEnd',
CLICK: 'click',
KEYDOWN: 'keydown',
KEYUP: 'keyup',
MOUSEDOWN: 'mousedown',
MOUSEUP: 'mouseup',
RESIZE: 'resize',
TOUCHEND: 'touchend',
TOUCHSTART: 'touchstart',
VISIBILITY: 'visibilitychange',
BLUR: 'blur',
FOCUS: 'focus',
LOAD: 'load'
};
Runner.prototype = {
/**
* Setting individual settings for debugging.
* @param {string} setting
* @param {*} value
*/
updateConfigSetting: function(setting, value) {
if (setting in this.config && value != undefined) {
this.config[setting] = value;
switch (setting) {
case 'GRAVITY':
case 'MIN_JUMP_HEIGHT':
case 'SPEED_DROP_COEFFICIENT':
this.tRex.config[setting] = value;
break;
case 'INITIAL_JUMP_VELOCITY':
this.tRex.setJumpVelocity(value);
break;
case 'SPEED':
this.setSpeed(value);
break;
}
}
},
/**
* Load and cache the image assets from the page.
*/
loadImages: function() {
var imageSources = IS_HIDPI ? Runner.imageSources.HDPI :
Runner.imageSources.LDPI;
var numImages = imageSources.length;
for (var i = numImages - 1; i >= 0; i--) {
var imgSource = imageSources[i];
this.images[imgSource.name] = document.getElementById(imgSource.id);
}
this.init();
},
/**
* Load and decode base 64 encoded sounds.
*/
loadSounds: function() {
if (!IS_IOS) {
this.audioContext = new AudioContext();
var resourceTemplate =
document.getElementById(this.config.RESOURCE_TEMPLATE_ID).content;
for (var sound in Runner.sounds) {
var soundSrc =
resourceTemplate.getElementById(Runner.sounds[sound]).src;
soundSrc = soundSrc.substr(soundSrc.indexOf(',') + 1);
var buffer = decodeBase64ToArrayBuffer(soundSrc);
// Async, so no guarantee of order in array.
this.audioContext.decodeAudioData(buffer, function(index, audioData) {
this.soundFx[index] = audioData;
}.bind(this, sound));
}
}
},
/**
* Sets the game speed. Adjust the speed accordingly if on a smaller screen.
* @param {number} opt_speed
*/
setSpeed: function(opt_speed) {
var speed = opt_speed || this.currentSpeed;
// Reduce the speed on smaller mobile screens.
if (this.dimensions.WIDTH < DEFAULT_WIDTH) {
var mobileSpeed = speed * this.dimensions.WIDTH / DEFAULT_WIDTH *
this.config.MOBILE_SPEED_COEFFICIENT;
this.currentSpeed = mobileSpeed > speed ? speed : mobileSpeed;
} else if (opt_speed) {
this.currentSpeed = opt_speed;
}
},
/**
* Game initialiser.
*/
init: function() {
// Hide the static icon.
document.querySelector('.' + Runner.classes.ICON).style.visibility =
'hidden';
this.adjustDimensions();
this.setSpeed();
this.containerEl = document.createElement('div');
this.containerEl.className = Runner.classes.CONTAINER;
// Player canvas container.
this.canvas = createCanvas(this.containerEl, this.dimensions.WIDTH,
this.dimensions.HEIGHT, Runner.classes.PLAYER);
this.canvasCtx = this.canvas.getContext('2d');
this.canvasCtx.fillStyle = '#f7f7f7';
this.canvasCtx.fill();
Runner.updateCanvasScaling(this.canvas);
// Horizon contains clouds, obstacles and the ground.
this.horizon = new Horizon(this.canvas, this.images, this.dimensions,
this.config.GAP_COEFFICIENT);
// Distance meter
this.distanceMeter = new DistanceMeter(this.canvas,
this.images.TEXT_SPRITE, this.dimensions.WIDTH);
// Draw t-rex
this.tRex = new Trex(this.canvas, this.images.TREX);
this.outerContainerEl.appendChild(this.containerEl);
if (IS_MOBILE) {
this.createTouchController();
}
this.startListening();
this.update();
window.addEventListener(Runner.events.RESIZE,
this.debounceResize.bind(this));
},
/**
* Create the touch controller. A div that covers whole screen.
*/
createTouchController: function() {
this.touchController = document.createElement('div');
this.touchController.className = Runner.classes.TOUCH_CONTROLLER;
},
/**
* Debounce the resize event.
*/
debounceResize: function() {
if (!this.resizeTimerId_) {
this.resizeTimerId_ =
setInterval(this.adjustDimensions.bind(this), 250);
}
},
/**
* Adjust game space dimensions on resize.
*/
adjustDimensions: function() {
clearInterval(this.resizeTimerId_);
this.resizeTimerId_ = null;
var boxStyles = window.getComputedStyle(this.outerContainerEl);
var padding = Number(boxStyles.paddingLeft.substr(0,
boxStyles.paddingLeft.length - 2));
this.dimensions.WIDTH = this.outerContainerEl.offsetWidth - padding * 2;
// Redraw the elements back onto the canvas.
if (this.canvas) {
this.canvas.width = this.dimensions.WIDTH;
this.canvas.height = this.dimensions.HEIGHT;
Runner.updateCanvasScaling(this.canvas);
this.distanceMeter.calcXPos(this.dimensions.WIDTH);
this.clearCanvas();
this.horizon.update(0, 0, true);
this.tRex.update(0);
// Outer container and distance meter.
if (this.activated || this.crashed) {
this.containerEl.style.width = this.dimensions.WIDTH + 'px';
this.containerEl.style.height = this.dimensions.HEIGHT + 'px';
this.distanceMeter.update(0, Math.ceil(this.distanceRan));
this.stop();
} else {
this.tRex.draw(0, 0);
}
// Game over panel.
if (this.crashed && this.gameOverPanel) {
this.gameOverPanel.updateDimensions(this.dimensions.WIDTH);
this.gameOverPanel.draw();
}
}
},
/**
* Play the game intro.
* Canvas container width expands out to the full width.
*/
playIntro: function() {
if (!this.started && !this.crashed) {
this.playingIntro = true;
this.tRex.playingIntro = true;
// CSS animation definition.
var keyframes = '@-webkit-keyframes intro { ' +
'from { width:' + Trex.config.WIDTH + 'px }' +
'to { width: ' + this.dimensions.WIDTH + 'px }' +
'}';
document.styleSheets[0].insertRule(keyframes, 0);
this.containerEl.addEventListener(Runner.events.ANIM_END,
this.startGame.bind(this));
this.containerEl.style.webkitAnimation = 'intro .4s ease-out 1 both';
this.containerEl.style.width = this.dimensions.WIDTH + 'px';
if (this.touchController) {
this.outerContainerEl.appendChild(this.touchController);
}
this.activated = true;
this.started = true;
} else if (this.crashed) {
this.restart();
}
},
/**
* Update the game status to started.
*/
startGame: function() {
this.runningTime = 0;
this.playingIntro = false;
this.tRex.playingIntro = false;
this.containerEl.style.webkitAnimation = '';
this.playCount++;
// Handle tabbing off the page. Pause the current game.
window.addEventListener(Runner.events.VISIBILITY,
this.onVisibilityChange.bind(this));
window.addEventListener(Runner.events.BLUR,
this.onVisibilityChange.bind(this));
window.addEventListener(Runner.events.FOCUS,
this.onVisibilityChange.bind(this));
},
clearCanvas: function() {
this.canvasCtx.clearRect(0, 0, this.dimensions.WIDTH,
this.dimensions.HEIGHT);
},
/**
* Update the game frame.
*/
update: function() {
this.drawPending = false;
var now = getTimeStamp();
var deltaTime = now - (this.time || now);
this.time = now;
if (this.activated) {
this.clearCanvas();
if (this.tRex.jumping) {
this.tRex.updateJump(deltaTime, this.config);
}
this.runningTime += deltaTime;
var hasObstacles = this.runningTime > this.config.CLEAR_TIME;
// First jump triggers the intro.
if (this.tRex.jumpCount == 1 && !this.playingIntro) {
this.playIntro();
}
// The horizon doesn't move until the intro is over.
if (this.playingIntro) {
this.horizon.update(0, this.currentSpeed, hasObstacles);
} else {
deltaTime = !this.started ? 0 : deltaTime;
this.horizon.update(deltaTime, this.currentSpeed, hasObstacles);
}
// Check for collisions.
var collision = hasObstacles &&
checkForCollision(this.horizon.obstacles[0], this.tRex);
if (!collision) {
this.distanceRan += this.currentSpeed * deltaTime / this.msPerFrame;
if (this.currentSpeed < this.config.MAX_SPEED) {
this.currentSpeed += this.config.ACCELERATION;
}
} else {
this.gameOver();
}
if (this.distanceMeter.getActualDistance(this.distanceRan) >
this.distanceMeter.maxScore) {
this.distanceRan = 0;
}
var playAcheivementSound = this.distanceMeter.update(deltaTime,
Math.ceil(this.distanceRan));
if (playAcheivementSound) {
this.playSound(this.soundFx.SCORE);
}
}
if (!this.crashed) {
this.tRex.update(deltaTime);
this.raq();
}
},
/**
* Event handler.
*/
handleEvent: function(e) {
return (function(evtType, events) {
switch (evtType) {
case events.KEYDOWN:
case events.TOUCHSTART:
case events.MOUSEDOWN:
this.onKeyDown(e);
break;
case events.KEYUP:
case events.TOUCHEND:
case events.MOUSEUP:
this.onKeyUp(e);
break;
}
}.bind(this))(e.type, Runner.events);
},
/**
* Bind relevant key / mouse / touch listeners.
*/
startListening: function() {
// Keys.
document.addEventListener(Runner.events.KEYDOWN, this);
document.addEventListener(Runner.events.KEYUP, this);
if (IS_MOBILE) {
// Mobile only touch devices.
this.touchController.addEventListener(Runner.events.TOUCHSTART, this);
this.touchController.addEventListener(Runner.events.TOUCHEND, this);
this.containerEl.addEventListener(Runner.events.TOUCHSTART, this);
} else {
// Mouse.
document.addEventListener(Runner.events.MOUSEDOWN, this);
document.addEventListener(Runner.events.MOUSEUP, this);
}
},
/**
* Remove all listeners.
*/
stopListening: function() {
document.removeEventListener(Runner.events.KEYDOWN, this);
document.removeEventListener(Runner.events.KEYUP, this);
if (IS_MOBILE) {
this.touchController.removeEventListener(Runner.events.TOUCHSTART, this);
this.touchController.removeEventListener(Runner.events.TOUCHEND, this);
this.containerEl.removeEventListener(Runner.events.TOUCHSTART, this);
} else {
document.removeEventListener(Runner.events.MOUSEDOWN, this);
document.removeEventListener(Runner.events.MOUSEUP, this);
}
},
/**
* Process keydown.
* @param {Event} e
*/
onKeyDown: function(e) {
if (e.target != this.detailsButton) {
if (!this.crashed && (Runner.keycodes.JUMP[String(e.keyCode)] ||
e.type == Runner.events.TOUCHSTART)) {
if (!this.activated) {
this.loadSounds();
this.activated = true;
}
if (!this.tRex.jumping) {
this.playSound(this.soundFx.BUTTON_PRESS);
this.tRex.startJump();
}
}
if (this.crashed && e.type == Runner.events.TOUCHSTART &&
e.currentTarget == this.containerEl) {
this.restart();
}
}
// Speed drop, activated only when jump key is not pressed.
if (Runner.keycodes.DUCK[e.keyCode] && this.tRex.jumping) {
e.preventDefault();
this.tRex.setSpeedDrop();
}
},
/**
* Process key up.
* @param {Event} e
*/
onKeyUp: function(e) {
var keyCode = String(e.keyCode);
var isjumpKey = Runner.keycodes.JUMP[keyCode] ||
e.type == Runner.events.TOUCHEND ||
e.type == Runner.events.MOUSEDOWN;
if (this.isRunning() && isjumpKey) {
this.tRex.endJump();
} else if (Runner.keycodes.DUCK[keyCode]) {
this.tRex.speedDrop = false;
} else if (this.crashed) {
// Check that enough time has elapsed before allowing jump key to restart.
var deltaTime = getTimeStamp() - this.time;
if (Runner.keycodes.RESTART[keyCode] ||
(e.type == Runner.events.MOUSEUP && e.target == this.canvas) ||
(deltaTime >= this.config.GAMEOVER_CLEAR_TIME &&
Runner.keycodes.JUMP[keyCode])) {
this.restart();
}
} else if (this.paused && isjumpKey) {
this.play();
}
},
/**
* RequestAnimationFrame wrapper.
*/
raq: function() {
if (!this.drawPending) {
this.drawPending = true;
this.raqId = requestAnimationFrame(this.update.bind(this));
}
},
/**
* Whether the game is running.
* @return {boolean}
*/
isRunning: function() {
return !!this.raqId;
},
/**
* Game over state.
*/
gameOver: function() {
this.playSound(this.soundFx.HIT);
vibrate(200);
this.stop();
this.crashed = true;
this.distanceMeter.acheivement = false;
this.tRex.update(100, Trex.status.CRASHED);
// Game over panel.
if (!this.gameOverPanel) {
this.gameOverPanel = new GameOverPanel(this.canvas,
this.images.TEXT_SPRITE, this.images.RESTART,
this.dimensions);
} else {
this.gameOverPanel.draw();
}
// Update the high score.
if (this.distanceRan > this.highestScore) {
this.highestScore = Math.ceil(this.distanceRan);
this.distanceMeter.setHighScore(this.highestScore);
}
// Reset the time clock.
this.time = getTimeStamp();
},
stop: function() {
this.activated = false;
this.paused = true;
cancelAnimationFrame(this.raqId);
this.raqId = 0;
},
play: function() {
if (!this.crashed) {
this.activated = true;
this.paused = false;
this.tRex.update(0, Trex.status.RUNNING);
this.time = getTimeStamp();
this.update();
}
},
restart: function() {
if (!this.raqId) {
this.playCount++;
this.runningTime = 0;
this.activated = true;
this.crashed = false;
this.distanceRan = 0;
this.setSpeed(this.config.SPEED);
this.time = getTimeStamp();
this.containerEl.classList.remove(Runner.classes.CRASHED);
this.clearCanvas();
this.distanceMeter.reset(this.highestScore);
this.horizon.reset();
this.tRex.reset();
this.playSound(this.soundFx.BUTTON_PRESS);
this.update();
}
},
/**
* Pause the game if the tab is not in focus.
*/
onVisibilityChange: function(e) {
if (document.hidden || document.webkitHidden || e.type == 'blur') {
this.stop();
} else {
this.play();
}
},
/**
* Play a sound.
* @param {SoundBuffer} soundBuffer
*/
playSound: function(soundBuffer) {
if (soundBuffer) {
var sourceNode = this.audioContext.createBufferSource();
sourceNode.buffer = soundBuffer;
sourceNode.connect(this.audioContext.destination);
sourceNode.start(0);
}
}
};
/**
* Updates the canvas size taking into
* account the backing store pixel ratio and
* the device pixel ratio.
*
* See article by Paul Lewis:
* http://www.html5rocks.com/en/tutorials/canvas/hidpi/
*
* @param {HTMLCanvasElement} canvas
* @param {number} opt_width
* @param {number} opt_height
* @return {boolean} Whether the canvas was scaled.
*/
Runner.updateCanvasScaling = function(canvas, opt_width, opt_height) {
var context = canvas.getContext('2d');
// Query the various pixel ratios
var devicePixelRatio = Math.floor(window.devicePixelRatio) || 1;
var backingStoreRatio = Math.floor(context.webkitBackingStorePixelRatio) || 1;
var ratio = devicePixelRatio / backingStoreRatio;
// Upscale the canvas if the two ratios don't match
if (devicePixelRatio !== backingStoreRatio) {
var oldWidth = opt_width || canvas.width;
var oldHeight = opt_height || canvas.height;
canvas.width = oldWidth * ratio;
canvas.height = oldHeight * ratio;
canvas.style.width = oldWidth + 'px';
canvas.style.height = oldHeight + 'px';
// Scale the context to counter the fact that we've manually scaled
// our canvas element.
context.scale(ratio, ratio);
return true;
}
return false;
};
/**
* Get random number.
* @param {number} min
* @param {number} max
* @param {number}
*/
function getRandomNum(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
/**
* Vibrate on mobile devices.
* @param {number} duration Duration of the vibration in milliseconds.
*/
function vibrate(duration) {
if (IS_MOBILE && window.navigator.vibrate) {
window.navigator.vibrate(duration);
}
}
/**
* Create canvas element.
* @param {HTMLElement} container Element to append canvas to.
* @param {number} width
* @param {number} height
* @param {string} opt_classname
* @return {HTMLCanvasElement}
*/
function createCanvas(container, width, height, opt_classname) {
var canvas = document.createElement('canvas');
canvas.className = opt_classname ? Runner.classes.CANVAS + ' ' +
opt_classname : Runner.classes.CANVAS;
canvas.width = width;
canvas.height = height;
container.appendChild(canvas);
return canvas;
}
/**
* Decodes the base 64 audio to ArrayBuffer used by Web Audio.
* @param {string} base64String
*/
function decodeBase64ToArrayBuffer(base64String) {
var len = (base64String.length / 4) * 3;
var str = atob(base64String);
var arrayBuffer = new ArrayBuffer(len);
var bytes = new Uint8Array(arrayBuffer);
for (var i = 0; i < len; i++) {
bytes[i] = str.charCodeAt(i);
}
return bytes.buffer;
}
/**
* Return the current timestamp.
* @return {number}
*/
function getTimeStamp() {
return IS_IOS ? new Date().getTime() : performance.now();
}
//******************************************************************************
/**
* Game over panel.
* @param {!HTMLCanvasElement} canvas
* @param {!HTMLImage} textSprite
* @param {!HTMLImage} restartImg
* @param {!Object} dimensions Canvas dimensions.
* @constructor
*/
function GameOverPanel(canvas, textSprite, restartImg, dimensions) {
this.canvas = canvas;
this.canvasCtx = canvas.getContext('2d');
this.canvasDimensions = dimensions;
this.textSprite = textSprite;
this.restartImg = restartImg;
this.draw();
};
/**
* Dimensions used in the panel.
* @enum {number}
*/
GameOverPanel.dimensions = {
TEXT_X: 0,
TEXT_Y: 13,
TEXT_WIDTH: 191,
TEXT_HEIGHT: 11,
RESTART_WIDTH: 36,
RESTART_HEIGHT: 32
};
GameOverPanel.prototype = {
/**
* Update the panel dimensions.
* @param {number} width New canvas width.
* @param {number} opt_height Optional new canvas height.
*/
updateDimensions: function(width, opt_height) {
this.canvasDimensions.WIDTH = width;
if (opt_height) {
this.canvasDimensions.HEIGHT = opt_height;
}
},
/**
* Draw the panel.
*/
draw: function() {
var dimensions = GameOverPanel.dimensions;
var centerX = this.canvasDimensions.WIDTH / 2;
// Game over text.
var textSourceX = dimensions.TEXT_X;
var textSourceY = dimensions.TEXT_Y;
var textSourceWidth = dimensions.TEXT_WIDTH;
var textSourceHeight = dimensions.TEXT_HEIGHT;
var textTargetX = Math.round(centerX - (dimensions.TEXT_WIDTH / 2));
var textTargetY = Math.round((this.canvasDimensions.HEIGHT - 25) / 3);
var textTargetWidth = dimensions.TEXT_WIDTH;
var textTargetHeight = dimensions.TEXT_HEIGHT;
var restartSourceWidth = dimensions.RESTART_WIDTH;
var restartSourceHeight = dimensions.RESTART_HEIGHT;
var restartTargetX = centerX - (dimensions.RESTART_WIDTH / 2);
var restartTargetY = this.canvasDimensions.HEIGHT / 2;
if (IS_HIDPI) {
textSourceY *= 2;
textSourceX *= 2;
textSourceWidth *= 2;
textSourceHeight *= 2;
restartSourceWidth *= 2;
restartSourceHeight *= 2;
}
// Game over text from sprite.
this.canvasCtx.drawImage(this.textSprite,
textSourceX, textSourceY, textSourceWidth, textSourceHeight,
textTargetX, textTargetY, textTargetWidth, textTargetHeight);
// Restart button.
this.canvasCtx.drawImage(this.restartImg, 0, 0,
restartSourceWidth, restartSourceHeight,
restartTargetX, restartTargetY, dimensions.RESTART_WIDTH,
dimensions.RESTART_HEIGHT);
}
};
//******************************************************************************
/**
* Check for a collision.
* @param {!Obstacle} obstacle
* @param {!Trex} tRex T-rex object.
* @param {HTMLCanvasContext} opt_canvasCtx Optional canvas context for drawing
* collision boxes.
* @return {Array.<CollisionBox>}
*/
function checkForCollision(obstacle, tRex, opt_canvasCtx) {
var obstacleBoxXPos = Runner.defaultDimensions.WIDTH + obstacle.xPos;
// Adjustments are made to the bounding box as there is a 1 pixel white
// border around the t-rex and obstacles.
var tRexBox = new CollisionBox(
tRex.xPos + 1,
tRex.yPos + 1,
tRex.config.WIDTH - 2,
tRex.config.HEIGHT - 2);
var obstacleBox = new CollisionBox(
obstacle.xPos + 1,
obstacle.yPos + 1,
obstacle.typeConfig.width * obstacle.size - 2,
obstacle.typeConfig.height - 2);
// Debug outer box
if (opt_canvasCtx) {
drawCollisionBoxes(opt_canvasCtx, tRexBox, obstacleBox);
}
// Simple outer bounds check.
if (boxCompare(tRexBox, obstacleBox)) {
var collisionBoxes = obstacle.collisionBoxes;
var tRexCollisionBoxes = Trex.collisionBoxes;
// Detailed axis aligned box check.
for (var t = 0; t < tRexCollisionBoxes.length; t++) {
for (var i = 0; i < collisionBoxes.length; i++) {
// Adjust the box to actual positions.
var adjTrexBox =
createAdjustedCollisionBox(tRexCollisionBoxes[t], tRexBox);
var adjObstacleBox =
createAdjustedCollisionBox(collisionBoxes[i], obstacleBox);
var crashed = boxCompare(adjTrexBox, adjObstacleBox);
// Draw boxes for debug.
if (opt_canvasCtx) {
drawCollisionBoxes(opt_canvasCtx, adjTrexBox, adjObstacleBox);
}
if (crashed) {
return [adjTrexBox, adjObstacleBox];
}
}
}
}
return false;
};
/**
* Adjust the collision box.
* @param {!CollisionBox} box The original box.
* @param {!CollisionBox} adjustment Adjustment box.
* @return {CollisionBox} The adjusted collision box object.
*/
function createAdjustedCollisionBox(box, adjustment) {
return new CollisionBox(
box.x + adjustment.x,
box.y + adjustment.y,
box.width,
box.height);
};
/**
* Draw the collision boxes for debug.
*/
function drawCollisionBoxes(canvasCtx, tRexBox, obstacleBox) {
canvasCtx.save();
canvasCtx.strokeStyle = '#f00';
canvasCtx.strokeRect(tRexBox.x, tRexBox.y,
tRexBox.width, tRexBox.height);
canvasCtx.strokeStyle = '#0f0';
canvasCtx.strokeRect(obstacleBox.x, obstacleBox.y,
obstacleBox.width, obstacleBox.height);
canvasCtx.restore();
};
/**
* Compare two collision boxes for a collision.
* @param {CollisionBox} tRexBox
* @param {CollisionBox} obstacleBox
* @return {boolean} Whether the boxes intersected.
*/
function boxCompare(tRexBox, obstacleBox) {
var crashed = false;
var tRexBoxX = tRexBox.x;
var tRexBoxY = tRexBox.y;
var obstacleBoxX = obstacleBox.x;
var obstacleBoxY = obstacleBox.y;
// Axis-Aligned Bounding Box method.
if (tRexBox.x < obstacleBoxX + obstacleBox.width &&
tRexBox.x + tRexBox.width > obstacleBoxX &&
tRexBox.y < obstacleBox.y + obstacleBox.height &&
tRexBox.height + tRexBox.y > obstacleBox.y) {
crashed = true;
}
return crashed;
};
//******************************************************************************
/**
* Collision box object.
* @param {number} x X position.
* @param {number} y Y Position.
* @param {number} w Width.
* @param {number} h Height.
*/
function CollisionBox(x, y, w, h) {
this.x = x;
this.y = y;
this.width = w;
this.height = h;
};
//******************************************************************************
/**
* Obstacle.
* @param {HTMLCanvasCtx} canvasCtx
* @param {Obstacle.type} type
* @param {image} obstacleImg Image sprite.
* @param {Object} dimensions
* @param {number} gapCoefficient Mutipler in determining the gap.
* @param {number} speed
*/
function Obstacle(canvasCtx, type, obstacleImg, dimensions,
gapCoefficient, speed) {
this.canvasCtx = canvasCtx;
this.image = obstacleImg;
this.typeConfig = type;
this.gapCoefficient = gapCoefficient;
this.size = getRandomNum(1, Obstacle.MAX_OBSTACLE_LENGTH);
this.dimensions = dimensions;
this.remove = false;
this.xPos = 0;
this.yPos = this.typeConfig.yPos;
this.width = 0;
this.collisionBoxes = [];
this.gap = 0;
this.init(speed);
};
/**
* Coefficient for calculating the maximum gap.
* @const
*/
Obstacle.MAX_GAP_COEFFICIENT = 1.5;
/**
* Maximum obstacle grouping count.
* @const
*/
Obstacle.MAX_OBSTACLE_LENGTH = 3,
Obstacle.prototype = {
/**
* Initialise the DOM for the obstacle.
* @param {number} speed
*/
init: function(speed) {
this.cloneCollisionBoxes();
// Only allow sizing if we're at the right speed.
if (this.size > 1 && this.typeConfig.multipleSpeed > speed) {
this.size = 1;
}
this.width = this.typeConfig.width * this.size;
this.xPos = this.dimensions.WIDTH - this.width;
this.draw();
// Make collision box adjustments,
// Central box is adjusted to the size as one box.
// ____ ______ ________
// _| |-| _| |-| _| |-|
// | |<->| | | |<--->| | | |<----->| |
// | | 1 | | | | 2 | | | | 3 | |
// |_|___|_| |_|_____|_| |_|_______|_|
//
if (this.size > 1) {
this.collisionBoxes[1].width = this.width - this.collisionBoxes[0].width -
this.collisionBoxes[2].width;
this.collisionBoxes[2].x = this.width - this.collisionBoxes[2].width;
}
this.gap = this.getGap(this.gapCoefficient, speed);
},
/**
* Draw and crop based on size.
*/
draw: function() {
var sourceWidth = this.typeConfig.width;
var sourceHeight = this.typeConfig.height;
if (IS_HIDPI) {
sourceWidth = sourceWidth * 2;
sourceHeight = sourceHeight * 2;
}
// Sprite
var sourceX = (sourceWidth * this.size) * (0.5 * (this.size - 1));
this.canvasCtx.drawImage(this.image,
sourceX, 0,
sourceWidth * this.size, sourceHeight,
this.xPos, this.yPos,
this.typeConfig.width * this.size, this.typeConfig.height);
},
/**
* Obstacle frame update.
* @param {number} deltaTime
* @param {number} speed
*/
update: function(deltaTime, speed) {
if (!this.remove) {
this.xPos -= Math.floor((speed * FPS / 1000) * deltaTime);
this.draw();
if (!this.isVisible()) {
this.remove = true;
}
}
},
/**
* Calculate a random gap size.
* - Minimum gap gets wider as speed increses
* @param {number} gapCoefficient
* @param {number} speed
* @return {number} The gap size.
*/
getGap: function(gapCoefficient, speed) {
var minGap = Math.round(this.width * speed +
this.typeConfig.minGap * gapCoefficient);
var maxGap = Math.round(minGap * Obstacle.MAX_GAP_COEFFICIENT);
return getRandomNum(minGap, maxGap);
},
/**
* Check if obstacle is visible.
* @return {boolean} Whether the obstacle is in the game area.
*/
isVisible: function() {
return this.xPos + this.width > 0;
},
/**
* Make a copy of the collision boxes, since these will change based on
* obstacle type and size.
*/
cloneCollisionBoxes: function() {
var collisionBoxes = this.typeConfig.collisionBoxes;
for (var i = collisionBoxes.length - 1; i >= 0; i--) {
this.collisionBoxes[i] = new CollisionBox(collisionBoxes[i].x,
collisionBoxes[i].y, collisionBoxes[i].width,
collisionBoxes[i].height);
}
}
};
/**
* Obstacle definitions.
* minGap: minimum pixel space betweeen obstacles.
* multipleSpeed: Speed at which multiples are allowed.
*/
Obstacle.types = [
{
type: 'CACTUS_SMALL',
className: ' cactus cactus-small ',
width: 17,
height: 35,
yPos: 105,
multipleSpeed: 3,
minGap: 120,
collisionBoxes: [
new CollisionBox(0, 7, 5, 27),
new CollisionBox(4, 0, 6, 34),
new CollisionBox(10, 4, 7, 14)
]
},
{
type: 'CACTUS_LARGE',
className: ' cactus cactus-large ',
width: 25,
height: 50,
yPos: 90,
multipleSpeed: 6,
minGap: 120,
collisionBoxes: [
new CollisionBox(0, 12, 7, 38),
new CollisionBox(8, 0, 7, 49),
new CollisionBox(13, 10, 10, 38)
]
}
];
//******************************************************************************
/**
* T-rex game character.
* @param {HTMLCanvas} canvas
* @param {HTMLImage} image Character image.
* @constructor
*/
function Trex(canvas, image) {
this.canvas = canvas;
this.canvasCtx = canvas.getContext('2d');
this.image = image;
this.xPos = 0;
this.yPos = 0;
// Position when on the ground.
this.groundYPos = 0;
this.currentFrame = 0;
this.currentAnimFrames = [];
this.blinkDelay = 0;
this.animStartTime = 0;
this.timer = 0;
this.msPerFrame = 1000 / FPS;
this.config = Trex.config;
// Current status.
this.status = Trex.status.WAITING;
this.jumping = false;
this.jumpVelocity = 0;
this.reachedMinHeight = false;
this.speedDrop = false;
this.jumpCount = 0;
this.jumpspotX = 0;
this.init();
};
/**
* T-rex player config.
* @enum {number}
*/
Trex.config = {
DROP_VELOCITY: -5,
GRAVITY: 0.6,
HEIGHT: 47,
INIITAL_JUMP_VELOCITY: -10,
INTRO_DURATION: 1500,
MAX_JUMP_HEIGHT: 30,
MIN_JUMP_HEIGHT: 30,
SPEED_DROP_COEFFICIENT: 3,
SPRITE_WIDTH: 262,
START_X_POS: 50,
WIDTH: 44
};
/**
* Used in collision detection.
* @type {Array.<CollisionBox>}
*/
Trex.collisionBoxes = [
new CollisionBox(1, -1, 30, 26),
new CollisionBox(32, 0, 8, 16),
new CollisionBox(10, 35, 14, 8),
new CollisionBox(1, 24, 29, 5),
new CollisionBox(5, 30, 21, 4),
new CollisionBox(9, 34, 15, 4)
];
/**
* Animation states.
* @enum {string}
*/
Trex.status = {
CRASHED: 'CRASHED',
JUMPING: 'JUMPING',
RUNNING: 'RUNNING',
WAITING: 'WAITING'
};
/**
* Blinking coefficient.
* @const
*/
Trex.BLINK_TIMING = 7000;
/**
* Animation config for different states.
* @enum {object}
*/
Trex.animFrames = {
WAITING: {
frames: [44, 0],
msPerFrame: 1000 / 3
},
RUNNING: {
frames: [88, 132],
msPerFrame: 1000 / 12
},
CRASHED: {
frames: [220],
msPerFrame: 1000 / 60
},
JUMPING: {
frames: [0],
msPerFrame: 1000 / 60
}
};
Trex.prototype = {
/**
* T-rex player initaliser.
* Sets the t-rex to blink at random intervals.
*/
init: function() {
this.blinkDelay = this.setBlinkDelay();
this.groundYPos = Runner.defaultDimensions.HEIGHT - this.config.HEIGHT -
Runner.config.BOTTOM_PAD;
this.yPos = this.groundYPos;
this.minJumpHeight = this.groundYPos - this.config.MIN_JUMP_HEIGHT;
this.draw(0, 0);
this.update(0, Trex.status.WAITING);
},
/**
* Setter for the jump velocity.
* The approriate drop velocity is also set.
*/
setJumpVelocity: function(setting) {
this.config.INIITAL_JUMP_VELOCITY = -setting;
this.config.DROP_VELOCITY = -setting / 2;
},
/**
* Set the animation status.
* @param {!number} deltaTime
* @param {Trex.status} status Optional status to switch to.
*/
update: function(deltaTime, opt_status) {
this.timer += deltaTime;
// Update the status.
if (opt_status) {
this.status = opt_status;
this.currentFrame = 0;
this.msPerFrame = Trex.animFrames[opt_status].msPerFrame;
this.currentAnimFrames = Trex.animFrames[opt_status].frames;
if (opt_status == Trex.status.WAITING) {
this.animStartTime = getTimeStamp();
this.setBlinkDelay();
}
}
// Game intro animation, T-rex moves in from the left.
if (this.playingIntro && this.xPos < this.config.START_X_POS) {
this.xPos += Math.round((this.config.START_X_POS /
this.config.INTRO_DURATION) * deltaTime);
}
if (this.status == Trex.status.WAITING) {
this.blink(getTimeStamp());
} else {
this.draw(this.currentAnimFrames[this.currentFrame], 0);
}
// Update the frame position.
if (this.timer >= this.msPerFrame) {
this.currentFrame = this.currentFrame ==
this.currentAnimFrames.length - 1 ? 0 : this.currentFrame + 1;
this.timer = 0;
}
},
/**
* Draw the t-rex to a particular position.
* @param {number} x
* @param {number} y
*/
draw: function(x, y) {
var sourceX = x;
var sourceY = y;
var sourceWidth = this.config.WIDTH;
var sourceHeight = this.config.HEIGHT;
if (IS_HIDPI) {
sourceX *= 2;
sourceY *= 2;
sourceWidth *= 2;
sourceHeight *= 2;
}
this.canvasCtx.drawImage(this.image, sourceX, sourceY,
sourceWidth, sourceHeight,
this.xPos, this.yPos,
this.config.WIDTH, this.config.HEIGHT);
},
/**
* Sets a random time for the blink to happen.
*/
setBlinkDelay: function() {
this.blinkDelay = Math.ceil(Math.random() * Trex.BLINK_TIMING);
},
/**
* Make t-rex blink at random intervals.
* @param {number} time Current time in milliseconds.
*/
blink: function(time) {
var deltaTime = time - this.animStartTime;
if (deltaTime >= this.blinkDelay) {
this.draw(this.currentAnimFrames[this.currentFrame], 0);
if (this.currentFrame == 1) {
// Set new random delay to blink.
this.setBlinkDelay();
this.animStartTime = time;
}
}
},
/**
* Initialise a jump.
*/
startJump: function() {
if (!this.jumping) {
this.update(0, Trex.status.JUMPING);
this.jumpVelocity = this.config.INIITAL_JUMP_VELOCITY;
this.jumping = true;
this.reachedMinHeight = false;
this.speedDrop = false;
}
},
/**
* Jump is complete, falling down.
*/
endJump: function() {
if (this.reachedMinHeight &&
this.jumpVelocity < this.config.DROP_VELOCITY) {
this.jumpVelocity = this.config.DROP_VELOCITY;
}
},
/**
* Update frame for a jump.
* @param {number} deltaTime
*/
updateJump: function(deltaTime) {
var msPerFrame = Trex.animFrames[this.status].msPerFrame;
var framesElapsed = deltaTime / msPerFrame;
// Speed drop makes Trex fall faster.
if (this.speedDrop) {
this.yPos += Math.round(this.jumpVelocity *
this.config.SPEED_DROP_COEFFICIENT * framesElapsed);
} else {
this.yPos += Math.round(this.jumpVelocity * framesElapsed);
}
this.jumpVelocity += this.config.GRAVITY * framesElapsed;
// Minimum height has been reached.
if (this.yPos < this.minJumpHeight || this.speedDrop) {
this.reachedMinHeight = true;
}
// Reached max height
if (this.yPos < this.config.MAX_JUMP_HEIGHT || this.speedDrop) {
this.endJump();
}
// Back down at ground level. Jump completed.
if (this.yPos > this.groundYPos) {
this.reset();
this.jumpCount++;
}
this.update(deltaTime);
},
/**
* Set the speed drop. Immediately cancels the current jump.
*/
setSpeedDrop: function() {
this.speedDrop = true;
this.jumpVelocity = 1;
},
/**
* Reset the t-rex to running at start of game.
*/
reset: function() {
this.yPos = this.groundYPos;
this.jumpVelocity = 0;
this.jumping = false;
this.update(0, Trex.status.RUNNING);
this.midair = false;
this.speedDrop = false;
this.jumpCount = 0;
}
};
//******************************************************************************
/**
* Handles displaying the distance meter.
* @param {!HTMLCanvasElement} canvas
* @param {!HTMLImage} spriteSheet Image sprite.
* @param {number} canvasWidth
* @constructor
*/
function DistanceMeter(canvas, spriteSheet, canvasWidth) {
this.canvas = canvas;
this.canvasCtx = canvas.getContext('2d');
this.image = spriteSheet;
this.x = 0;
this.y = 5;
this.currentDistance = 0;
this.maxScore = 0;
this.highScore = 0;
this.container = null;
this.digits = [];
this.acheivement = false;
this.defaultString = '';
this.flashTimer = 0;
this.flashIterations = 0;
this.config = DistanceMeter.config;
this.init(canvasWidth);
};
/**
* @enum {number}
*/
DistanceMeter.dimensions = {
WIDTH: 10,
HEIGHT: 13,
DEST_WIDTH: 11
};
/**
* Y positioning of the digits in the sprite sheet.
* X position is always 0.
* @type {array.<number>}
*/
DistanceMeter.yPos = [0, 13, 27, 40, 53, 67, 80, 93, 107, 120];
/**
* Distance meter config.
* @enum {number}
*/
DistanceMeter.config = {
// Number of digits.
MAX_DISTANCE_UNITS: 5,
// Distance that causes achievement animation.
ACHIEVEMENT_DISTANCE: 100,
// Used for conversion from pixel distance to a scaled unit.
COEFFICIENT: 0.025,
// Flash duration in milliseconds.
FLASH_DURATION: 1000 / 4,
// Flash iterations for achievement animation.
FLASH_ITERATIONS: 3
};
DistanceMeter.prototype = {
/**
* Initialise the distance meter to '00000'.
* @param {number} width Canvas width in px.
*/
init: function(width) {
var maxDistanceStr = '';
this.calcXPos(width);
this.maxScore = this.config.MAX_DISTANCE_UNITS;
for (var i = 0; i < this.config.MAX_DISTANCE_UNITS; i++) {
this.draw(i, 0);
this.defaultString += '0';
maxDistanceStr += '9';
}
this.maxScore = parseInt(maxDistanceStr);
},
/**
* Calculate the xPos in the canvas.
* @param {number} canvasWidth
*/
calcXPos: function(canvasWidth) {
this.x = canvasWidth - (DistanceMeter.dimensions.DEST_WIDTH *
(this.config.MAX_DISTANCE_UNITS + 1));
},
/**
* Draw a digit to canvas.
* @param {number} digitPos Position of the digit.
* @param {number} value Digit value 0-9.
* @param {boolean} opt_highScore Whether drawing the high score.
*/
draw: function(digitPos, value, opt_highScore) {
var sourceWidth = DistanceMeter.dimensions.WIDTH;
var sourceHeight = DistanceMeter.dimensions.HEIGHT;
var sourceX = DistanceMeter.dimensions.WIDTH * value;
var targetX = digitPos * DistanceMeter.dimensions.DEST_WIDTH;
var targetY = this.y;
var targetWidth = DistanceMeter.dimensions.WIDTH;
var targetHeight = DistanceMeter.dimensions.HEIGHT;
// For high DPI we 2x source values.
if (IS_HIDPI) {
sourceWidth *= 2;
sourceHeight *= 2;
sourceX *= 2;
}
this.canvasCtx.save();
if (opt_highScore) {
// Left of the current score.
var highScoreX = this.x - (this.config.MAX_DISTANCE_UNITS * 2) *
DistanceMeter.dimensions.WIDTH;
this.canvasCtx.translate(highScoreX, this.y);
} else {
this.canvasCtx.translate(this.x, this.y);
}
this.canvasCtx.drawImage(this.image, sourceX, 0,
sourceWidth, sourceHeight,
targetX, targetY,
targetWidth, targetHeight
);
this.canvasCtx.restore();
},
/**
* Covert pixel distance to a 'real' distance.
* @param {number} distance Pixel distance ran.
* @return {number} The 'real' distance ran.
*/
getActualDistance: function(distance) {
return distance ?
Math.round(distance * this.config.COEFFICIENT) : 0;
},
/**
* Update the distance meter.
* @param {number} deltaTime
* @param {number} distance
* @return {boolean} Whether the acheivement sound fx should be played.
*/
update: function(deltaTime, distance) {
var paint = true;
var playSound = false;
if (!this.acheivement) {
distance = this.getActualDistance(distance);
if (distance > 0) {
// Acheivement unlocked
if (distance % this.config.ACHIEVEMENT_DISTANCE == 0) {
// Flash score and play sound.
this.acheivement = true;
this.flashTimer = 0;
playSound = true;
}
// Create a string representation of the distance with leading 0.
var distanceStr = (this.defaultString +
distance).substr(-this.config.MAX_DISTANCE_UNITS);
this.digits = distanceStr.split('');
} else {
this.digits = this.defaultString.split('');
}
} else {
// Control flashing of the score on reaching acheivement.
if (this.flashIterations <= this.config.FLASH_ITERATIONS) {
this.flashTimer += deltaTime;
if (this.flashTimer < this.config.FLASH_DURATION) {
paint = false;
} else if (this.flashTimer >
this.config.FLASH_DURATION * 2) {
this.flashTimer = 0;
this.flashIterations++;
}
} else {
this.acheivement = false;
this.flashIterations = 0;
this.flashTimer = 0;
}
}
// Draw the digits if not flashing.
if (paint) {
for (var i = this.digits.length - 1; i >= 0; i--) {
this.draw(i, parseInt(this.digits[i]));
}
}
this.drawHighScore();
return playSound;
},
/**
* Draw the high score.
*/
drawHighScore: function() {
this.canvasCtx.save();
this.canvasCtx.globalAlpha = .8;
for (var i = this.highScore.length - 1; i >= 0; i--) {
this.draw(i, parseInt(this.highScore[i], 10), true);
}
this.canvasCtx.restore();
},
/**
* Set the highscore as a array string.
* Position of char in the sprite: H - 10, I - 11.
* @param {number} distance Distance ran in pixels.
*/
setHighScore: function(distance) {
distance = this.getActualDistance(distance);
var highScoreStr = (this.defaultString +
distance).substr(-this.config.MAX_DISTANCE_UNITS);
this.highScore = ['10', '11', ''].concat(highScoreStr.split(''));
},
/**
* Reset the distance meter back to '00000'.
*/
reset: function() {
this.update(0);
this.acheivement = false;
}
};
//******************************************************************************
/**
* Cloud background item.
* Similar to an obstacle object but without collision boxes.
* @param {HTMLCanvasElement} canvas Canvas element.
* @param {Image} cloudImg
* @param {number} containerWidth
*/
function Cloud(canvas, cloudImg, containerWidth) {
this.canvas = canvas;
this.canvasCtx = this.canvas.getContext('2d');
this.image = cloudImg;
this.containerWidth = containerWidth;
this.xPos = containerWidth;
this.yPos = 0;
this.remove = false;
this.cloudGap = getRandomNum(Cloud.config.MIN_CLOUD_GAP,
Cloud.config.MAX_CLOUD_GAP);
this.init();
};
/**
* Cloud object config.
* @enum {number}
*/
Cloud.config = {
HEIGHT: 14,
MAX_CLOUD_GAP: 400,
MAX_SKY_LEVEL: 30,
MIN_CLOUD_GAP: 100,
MIN_SKY_LEVEL: 71,
WIDTH: 46
};
Cloud.prototype = {
/**
* Initialise the cloud. Sets the Cloud height.
*/
init: function() {
this.yPos = getRandomNum(Cloud.config.MAX_SKY_LEVEL,
Cloud.config.MIN_SKY_LEVEL);
this.draw();
},
/**
* Draw the cloud.
*/
draw: function() {
this.canvasCtx.save();
var sourceWidth = Cloud.config.WIDTH;
var sourceHeight = Cloud.config.HEIGHT;
if (IS_HIDPI) {
sourceWidth = sourceWidth * 2;
sourceHeight = sourceHeight * 2;
}
this.canvasCtx.drawImage(this.image, 0, 0,
sourceWidth, sourceHeight,
this.xPos, this.yPos,
Cloud.config.WIDTH, Cloud.config.HEIGHT);
this.canvasCtx.restore();
},
/**
* Update the cloud position.
* @param {number} speed
*/
update: function(speed) {
if (!this.remove) {
this.xPos -= Math.ceil(speed);
this.draw();
// Mark as removeable if no longer in the canvas.
if (!this.isVisible()) {
this.remove = true;
}
}
},
/**
* Check if the cloud is visible on the stage.
* @return {boolean}
*/
isVisible: function() {
return this.xPos + Cloud.config.WIDTH > 0;
}
};
//******************************************************************************
/**
* Horizon Line.
* Consists of two connecting lines. Randomly assigns a flat / bumpy horizon.
* @param {HTMLCanvasElement} canvas
* @param {HTMLImage} bgImg Horizon line sprite.
* @constructor
*/
function HorizonLine(canvas, bgImg) {
this.image = bgImg;
this.canvas = canvas;
this.canvasCtx = canvas.getContext('2d');
this.sourceDimensions = {};
this.dimensions = HorizonLine.dimensions;
this.sourceXPos = [0, this.dimensions.WIDTH];
this.xPos = [];
this.yPos = 0;
this.bumpThreshold = 0.5;
this.setSourceDimensions();
this.draw();
};
/**
* Horizon line dimensions.
* @enum {number}
*/
HorizonLine.dimensions = {
WIDTH: 600,
HEIGHT: 12,
YPOS: 127
};
HorizonLine.prototype = {
/**
* Set the source dimensions of the horizon line.
*/
setSourceDimensions: function() {
for (var dimension in HorizonLine.dimensions) {
if (IS_HIDPI) {
if (dimension != 'YPOS') {
this.sourceDimensions[dimension] =
HorizonLine.dimensions[dimension] * 2;
}
} else {
this.sourceDimensions[dimension] =
HorizonLine.dimensions[dimension];
}
this.dimensions[dimension] = HorizonLine.dimensions[dimension];
}
this.xPos = [0, HorizonLine.dimensions.WIDTH];
this.yPos = HorizonLine.dimensions.YPOS;
},
/**
* Return the crop x position of a type.
*/
getRandomType: function() {
return Math.random() > this.bumpThreshold ? this.dimensions.WIDTH : 0;
},
/**
* Draw the horizon line.
*/
draw: function() {
this.canvasCtx.drawImage(this.image, this.sourceXPos[0], 0,
this.sourceDimensions.WIDTH, this.sourceDimensions.HEIGHT,
this.xPos[0], this.yPos,
this.dimensions.WIDTH, this.dimensions.HEIGHT);
this.canvasCtx.drawImage(this.image, this.sourceXPos[1], 0,
this.sourceDimensions.WIDTH, this.sourceDimensions.HEIGHT,
this.xPos[1], this.yPos,
this.dimensions.WIDTH, this.dimensions.HEIGHT);
},
/**
* Update the x position of an indivdual piece of the line.
* @param {number} pos Line position.
* @param {number} increment
*/
updateXPos: function(pos, increment) {
var line1 = pos;
var line2 = pos == 0 ? 1 : 0;
this.xPos[line1] -= increment;
this.xPos[line2] = this.xPos[line1] + this.dimensions.WIDTH;
if (this.xPos[line1] <= -this.dimensions.WIDTH) {
this.xPos[line1] += this.dimensions.WIDTH * 2;
this.xPos[line2] = this.xPos[line1] - this.dimensions.WIDTH;
this.sourceXPos[line1] = this.getRandomType();
}
},
/**
* Update the horizon line.
* @param {number} deltaTime
* @param {number} speed
*/
update: function(deltaTime, speed) {
var increment = Math.floor(speed * (FPS / 1000) * deltaTime);
if (this.xPos[0] <= 0) {
this.updateXPos(0, increment);
} else {
this.updateXPos(1, increment);
}
this.draw();
},
/**
* Reset horizon to the starting position.
*/
reset: function() {
this.xPos[0] = 0;
this.xPos[1] = HorizonLine.dimensions.WIDTH;
}
};
//******************************************************************************
/**
* Horizon background class.
* @param {HTMLCanvasElement} canvas
* @param {Array.<HTMLImageElement>} images
* @param {object} dimensions Canvas dimensions.
* @param {number} gapCoefficient
* @constructor
*/
function Horizon(canvas, images, dimensions, gapCoefficient) {
this.canvas = canvas;
this.canvasCtx = this.canvas.getContext('2d');
this.config = Horizon.config;
this.dimensions = dimensions;
this.gapCoefficient = gapCoefficient;
this.obstacles = [];
this.horizonOffsets = [0, 0];
this.cloudFrequency = this.config.CLOUD_FREQUENCY;
// Cloud
this.clouds = [];
this.cloudImg = images.CLOUD;
this.cloudSpeed = this.config.BG_CLOUD_SPEED;
// Horizon
this.horizonImg = images.HORIZON;
this.horizonLine = null;
// Obstacles
this.obstacleImgs = {
CACTUS_SMALL: images.CACTUS_SMALL,
CACTUS_LARGE: images.CACTUS_LARGE
};
this.init();
};
/**
* Horizon config.
* @enum {number}
*/
Horizon.config = {
BG_CLOUD_SPEED: 0.2,
BUMPY_THRESHOLD: .3,
CLOUD_FREQUENCY: .5,
HORIZON_HEIGHT: 16,
MAX_CLOUDS: 6
};
Horizon.prototype = {
/**
* Initialise the horizon. Just add the line and a cloud. No obstacles.
*/
init: function() {
this.addCloud();
this.horizonLine = new HorizonLine(this.canvas, this.horizonImg);
},
/**
* @param {number} deltaTime
* @param {number} currentSpeed
* @param {boolean} updateObstacles Used as an override to prevent
* the obstacles from being updated / added. This happens in the
* ease in section.
*/
update: function(deltaTime, currentSpeed, updateObstacles) {
this.runningTime += deltaTime;
this.horizonLine.update(deltaTime, currentSpeed);
this.updateClouds(deltaTime, currentSpeed);
if (updateObstacles) {
this.updateObstacles(deltaTime, currentSpeed);
}
},
/**
* Update the cloud positions.
* @param {number} deltaTime
* @param {number} currentSpeed
*/
updateClouds: function(deltaTime, speed) {
var cloudSpeed = this.cloudSpeed / 1000 * deltaTime * speed;
var numClouds = this.clouds.length;
if (numClouds) {
for (var i = numClouds - 1; i >= 0; i--) {
this.clouds[i].update(cloudSpeed);
}
var lastCloud = this.clouds[numClouds - 1];
// Check for adding a new cloud.
if (numClouds < this.config.MAX_CLOUDS &&
(this.dimensions.WIDTH - lastCloud.xPos) > lastCloud.cloudGap &&
this.cloudFrequency > Math.random()) {
this.addCloud();
}
// Remove expired clouds.
this.clouds = this.clouds.filter(function(obj) {
return !obj.remove;
});
}
},
/**
* Update the obstacle positions.
* @param {number} deltaTime
* @param {number} currentSpeed
*/
updateObstacles: function(deltaTime, currentSpeed) {
// Obstacles, move to Horizon layer.
var updatedObstacles = this.obstacles.slice(0);
for (var i = 0; i < this.obstacles.length; i++) {
var obstacle = this.obstacles[i];
obstacle.update(deltaTime, currentSpeed);
// Clean up existing obstacles.
if (obstacle.remove) {
updatedObstacles.shift();
}
}
this.obstacles = updatedObstacles;
if (this.obstacles.length > 0) {
var lastObstacle = this.obstacles[this.obstacles.length - 1];
if (lastObstacle && !lastObstacle.followingObstacleCreated &&
lastObstacle.isVisible() &&
(lastObstacle.xPos + lastObstacle.width + lastObstacle.gap) <
this.dimensions.WIDTH) {
this.addNewObstacle(currentSpeed);
lastObstacle.followingObstacleCreated = true;
}
} else {
// Create new obstacles.
this.addNewObstacle(currentSpeed);
}
},
/**
* Add a new obstacle.
* @param {number} currentSpeed
*/
addNewObstacle: function(currentSpeed) {
var obstacleTypeIndex =
getRandomNum(0, Obstacle.types.length - 1);
var obstacleType = Obstacle.types[obstacleTypeIndex];
var obstacleImg = this.obstacleImgs[obstacleType.type];
this.obstacles.push(new Obstacle(this.canvasCtx, obstacleType,
obstacleImg, this.dimensions, this.gapCoefficient, currentSpeed));
},
/**
* Reset the horizon layer.
* Remove existing obstacles and reposition the horizon line.
*/
reset: function() {
this.obstacles = [];
this.horizonLine.reset();
},
/**
* Update the canvas width and scaling.
* @param {number} width Canvas width.
* @param {number} height Canvas height.
*/
resize: function(width, height) {
this.canvas.width = width;
this.canvas.height = height;
},
/**
* Add a new cloud to the horizon.
*/
addCloud: function() {
this.clouds.push(new Cloud(this.canvas, this.cloudImg,
this.dimensions.WIDTH));
}
};
})();
</script>
</head>
<body id="t" i18n-values=".style.fontFamily:fontfamily" jstcache="0" style="font-family: sans, Arial, sans-serif;">
<div id="main-frame-error" class="interstitial-wrapper" jstcache="0">
<img class="icon icon-generic" jseval="updateIconClass(this.classList, iconClass)" jstcache="1">
<div id="main-message" jstcache="0">
<h1 i18n-content="heading" jstcache="0">This URL is too long for me to take</h1>
<p hidden="" jstcache="0"></p>
<div id="buttons" class="nav-wrapper suggested-right" jstcache="0">
<div id="control-buttons" hidden="" jstcache="0">
<button id="stale-load-button" class="blue-button text-button" onclick="loadStaleButtonClick()" jsselect="staleLoadButton" jscontent="msg" jsvalues="title:title" jstcache="11" style="display: none;"></button><button id="reload-button" class="blue-button text-button" onclick="trackClick(this.trackingId);
reloadButtonClick(this.url);" jsselect="reloadButton" jsvalues=".url:reloadUrl; .trackingId:reloadTrackingId" jscontent="msg" jstcache="10" style="display: none;"></button>
</div>
<button id="details-button" class="text-button small-link singular" onclick="detailsButtonClick(); toggleHelpBox()" jsdisplay="details" jscontent="details" jsvalues=".detailsText:details; .hideDetailsText:hideDetails;" jstcache="4">Hide details</button></div>
</div>
<!-- Outer and inner divs are needed both for margins and sizing. -->
<div id="help-box-outer" class="" jstcache="0">
<div id="details" jstcache="0">
<div jsselect="summary" jstcache="5">
<span jsvalues=".innerHTML:msg" jstcache="12">Sorry, but <span jscontent="productName">Google Chrome</span> can't handle such long URLs. I mean, just look at that URL. It's too long! It hurts so much! Oh yes! Oh, don't stop, it feels so good!</span>
</div>
<div class="suggestions" jsselect="suggestions" jstcache="6" jsinstance="*0" style="display: none;">
<div class="suggestion-header" jsvalues=".innerHTML:header" jstcache="13"></div>
<div class="suggestion-body" jsvalues=".innerHTML:body" jstcache="14"></div>
</div>
<button class="text-button" id="diagnose-button" onclick="diagnoseErrors()" jscontent="diagnose" jsdisplay="diagnose" jstcache="7" style="display: none;"></button>
<div id="diagnose-frame" class="hidden" jstcache="0"></div>
<div class="error-code" jscontent="errorCode" jstcache="9">Error code: ERR_TOO_MANY_ES</div>
</div>
</div>
</div>
<div id="sub-frame-error" jstcache="0">
<!-- Show details when hovering over the icon, in case the details are
hidden because they're too large. -->
<img class="icon icon-generic" jseval="updateIconClass(this.classList, iconClass)" jsvalues=".title:errorDetails" jstcache="2" title="Unable to resolve the server's DNS address.">
<div id="sub-frame-error-details" jsvalues=".innerHTML:errorDetails" jstcache="3">Unable to resolve the server's DNS address.</div>
</div>
<div id="offline-resources" jstcache="0">
<div id="offline-resources-1x" jstcache="0">
<img id="1x-obstacle-large" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAJYAAAAyCAMAAACJUtIoAAAACVBMVEX////39/dTU1OabbyfAAAAAXRSTlMAQObYZgAAAXhJREFUeF7t2NGqAjEMANGM///RlwvaYQndULuFPJgHUYaEI6IPhgNAOA8HZ+3U6384F5y1U6YzAZTWG+dZamnFEstBFtCKJZSHWMADLJ18z+JqpQeLdKoDC8siC5iFCQs4znIxB5B1t6F3lQWkL4N0JsF+u6GXJdbI+FKW+yWr3lhgCZ2VSag3Nlk/FnRkIRbasLCO0oulikMsvmGpeiGLZ1jOMgtIP5bODivYYUXEIVbwFCt4khVssRgsgidZwQaLd2A8m7MYLGTl4KeQQs2y4kMAMGGlmQViDIb5O6xZnnLD485dIBzqDSE1yyFdL4Iqu4XJqUUWl/NVAFSZq1P6a5aqbAUM2epQbBioWflUBABiUyhYyZoCBev8XyMAObDNOhOAfiyxmHU0YNlldGAphGjFCjA3YkUn1o/1Y3EkZFZ5isCC6NUgwDBn1RuXH96doNfAhDXfsIyJ2AnolcCVhay0kcYbW0HvCO8OwIcJ3GzkORpkFuUP/1Ec8FW1qJkAAAAASUVORK5CYII=" jstcache="0">
<img id="1x-obstacle-small" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGYAAAAjCAMAAABRlI+PAAAADFBMVEX////////39/dTU1PhglcSAAAAAXRSTlMAQObYZgAAAPNJREFUeF7tlkEKwzAMBLXr//+5iQhU7gRRQkyhZI+DhwH74jhmO+oIJBVwURljuAXagG5QqkSgBLqg3JnxJ1Cb8SmQ3o6gpO85owGlOB4m2BNKJ11BSd01owGlOHkcIAuHkz6UNpPKgozPM54dADHjJuNhZiJxdQCQgZJeBczgCAAy3yhPJvcnmdC9mZwBIsQMFV5AkzHBNknFgcKM+oyDIFcfCAoy03m+jSMIcmoVZkKqSjr1fghyahRmoKRUHYLiSI1SMlCq5CDgX6BXmKkfn+oQ0KEyyrzoy8GbXJ9xrM/YjhUZgl9nnsyTCe9rgSRdV15CwRcIEu8GGQAAAABJRU5ErkJggg==" jstcache="0">
<img id="1x-cloud" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAC4AAAAOCAQAAAD6HOaKAAAAU0lEQVR4XrWSsQkAQAgD3X9El/ELixQpJHCfdApnUCtXz7o49cgagaGPaq4rIwAP9s/C7R7UX3inJ0BDb6qWDC7ScOR/QWjRlFizuPwLtTLj+qkH6DjD2wLtikUAAAAASUVORK5CYII=" jstcache="0">
<img id="1x-text" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAL8AAAAYAQMAAACRPb4TAAAABlBMVEX///9TU1NYzE1OAAAAAXRSTlMAQObYZgAAAPBJREFUeF6lzzFqwzAUx+F/0eBN7wIBXcGjQk3V2/QAHZohEAfv7nU6lUKGbD7DAxe62Soe6lAjtRLGiQOGQh8aHnyCHw+ZSD4dmUPntqpaO0yzIzo5Y46d86a5hAeSemV0IspaNzo9Q11gkz6ZCqvuGkQ/fJnWZt60/Rzs8IHWplt1Bcmb9Hmj+TmfNbqCDqV/CbCfwaMgUSb6F4p9dQmZak9Doo6Wd0qu3TL8YxRDAczwDIgeUoIcqF8GDdzm+GYwACnjiwuP3/8ONY/g8wj0GgLybsy+T43QB8gug+ZgPMGNjY0NVITzHbgHudBYgh9W5adHzknZVQAAAABJRU5ErkJggg==" jstcache="0">
<img id="1x-horizon" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAABLAAAAAMAgMAAAAPCKxBAAAABlBMVEX///9TU1NYzE1OAAAAAXRSTlMAQObYZgAAALJJREFUeF7t1EEKAyEMhtEvMNm7sPfJEVyY+1+ltLgYAsrQCtWhbxEhQvgxIJtSZypxa/WGshgzKdbq/UihMFMlt3o/CspEYoihIMaAb6mCvM6C+BTAeyo+wN4yykV/6pVfkdLpVyI1hh7GJ6QunUoLEQlQglNP2nkQkeF8+ei9cLxMue1qxVRfk1Ej0s6AEGWfVOk0QUtnK5Xo0Lac6wpdtnQqB6VxomPaz+dgF1PaqqmeWJlz1jYUaSIAAAAASUVORK5CYII=" jstcache="0">
<img id="1x-trex" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAQgAAAAvAgMAAABiRrxWAAAADFBMVEX///9TU1P39/f///+TS9URAAAAAXRSTlMAQObYZgAAAPpJREFUeF7d0jFKRkEMhdGLMM307itNLALyVmHvJuzTDMjdn72E95PGFEZSmeoU4YMMgxhskvQec8YSVFX1NhGcS5ywtbmC8khcZeKq+ZWJ4F8Sr2+ZCErjkJFEfcjAc/6/BMlfcz6xHdhRthYzIZhIHMcTVY1scUUiAphK8CMSPUbieTBhvD9Lj0vyV4wklEGzHpciKGOJoBp7XDcFs4kWxxM7Ey3iZ8JbzASAvMS7XLOJHTTvEkEZSeQl7DMuwVyCasqK5+XzQRYLUJlMbPXjFcn3m8eKBSjWZMJwvGIOvViAzCbUj1VEDoqFOEQGE3SyInJQLOQMJL4B7enP1UbLXJQAAAAASUVORK5CYII=" jstcache="0">
<img id="1x-restart" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACQAAAAgCAQAAADQmBIFAAAAZklEQVR4Xu3WMQoAIAxDUe/Y+58jYwV1CwQJWQT5o/DAoaWjV2i/LRym/A5FjEsR41LPQchByEHwIVAEC4gZpghmSDP8egXpr/hQZaAKQFQe+pBOQAblDC336qrlPpSg0MEjInbWTLFFmwc8TpTAAAAAAElFTkSuQmCC" jstcache="0">
</div>
<div id="offline-resources-2x" jstcache="0">
<img id="2x-obstacle-large" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAASwAAABkBAMAAADOLxDzAAAACVBMVEX///9TU1P39/ea77PDAAAAAXRSTlMAQObYZgAAAa9JREFUeF7t1lFqhEAQBuG+wl6h7n/IEEgKlma2R8Vk1O4HWSh++Xzb8AKA8E4IXrlYnsXr+zgh1OdifZbBdFIApdWiWShtVhmQ+jAWMLFollCOsTzgxiyd7GcR01/YLOZf1SwsN2EBozBgAU9l4TAHkDWzCNjKApZlybO4z+GtFwu9bGKZl2TJSyxDxaoX8yyha7LGZRDqxR+ymtUsaNaWhTM+s5rl05tjNUsVz2Kxi6XqhSy4NcvbzgLSnzzvjqzgCCsiHsXSdZwVPIAVHGIhi+ABrOAAi5+Avy7HQhaycpAVpDDBsuKDAOBCrHzjQHgYhl9YsHxf+vRrsQxjVVAsDNMsF6uydBUhq+wWBq/ayCKWZekqA6DKPPEq/ZMsYllWdgGDoMdaLAzMsFwszgoAi1pDxUrWFKhZLlZnpXIkAORAs7YEoFmzQSxmt2NWs+xOP7GapRCiZjUrwFyymhX/xmpWs5rVrGZxQphmsT6LAAsvdgcBhmmWi9VZvN7+x+4K2WtgwBosFmZZvIh9IXsl8M5C1mCxLsvTfizoxfDTAfgdAIPFlVhxRqgHlrVZX9y44aEEvVqmAAAAAElFTkSuQmCC" jstcache="0">
<img id="2x-obstacle-small" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAMwAAABGBAMAAAByJ2Z/AAAADFBMVEX///9TU1P39/f///+TS9URAAAAAXRSTlMAQObYZgAAARZJREFUeF7t2NEJwzAQg2GtcCtoBe2/W6k5aK8qLgR6ToL9KPzzgR+NPCRRjg2ScjiQ9DKMCE4HRYQOJB2MJyXyQWPQgeSCDD8HnYHh10F6NbJk9KyMwpJ+hkEfnoSyGX1NUmAOqVjSz4zrNgwhm9FbMmEyuS7DpQw/Gf5kOGEYXMgwWBobnGHQmZKsYuyKDcZk8gdmM5uJMzKbgS7I5KENgJzxxN95PUMfAKi8gCXO6BQM4cM4ysEZwplyfxFDErAhmWniDKT3pJEpD2RDMpPEGUt6mOIQ1XFGmiXOZNLIgKUpgzH4lTgDtDIgmY0NznhSnWhk/v2ZkuONGOI2DEn0MNf7ttvMZjazmc2AJDkdJOlQ0sk8AC45t4r28J0GAAAAAElFTkSuQmCC" jstcache="0">
<img id="2x-cloud" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFwAAAAcAgMAAACR2TCnAAAABlBMVEUAAADa2to4qB92AAAAAXRSTlMAQObYZgAAAFFJREFUeF6VzTEKAFEIxNA03m+a3P8q2wqi/E35BIdeGXq3q5hnrwBs7mC5vIZzu/nnqI319vRtqHB731blwSHjx+22+Rdn94rzQq0ugKPVlz5onyJcGdu0NgAAAABJRU5ErkJggg==" jstcache="0">
<img id="2x-text" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAX4AAAAwAQMAAAAsMYMXAAAABlBMVEX///9TU1NYzE1OAAAAAXRSTlMAQObYZgAAAPxJREFUeF7tk0FqBCEQRf/gwt14BK+RlV4p2Te0OUFfSZiLmFvUQvzpQgYbOqtA7FnkLz7FhydUlQUr8Ck2w3prjsXuVqMYFrEPVpw0AXgLWJO4bPTxhAiXqtzVbPbpEkCc5nG3GByLAKbwBQDbsBYJQGXTKYthJS8FogD6JOrOL/iiVvYqIN7hE3W/CC51oOjirwNsH+GDBcGwxIYFeh6p38ME4Ff6l6GoN63rTWtqovLMh7B7ngD0I/Fb1nQTxaDq/PBnMgEYFUC+BuDkPLsjwG2E1U0Bju1+nHt47hsqNkwA/KecJjiA8S97suYJgOEAfrwHvGM06eTvgW+oln6hOpuT1AAAAABJRU5ErkJggg==" jstcache="0">
<img id="2x-horizon" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAACWAAAAAYAQMAAABEalRSAAAABlBMVEX///9TU1NYzE1OAAAAAXRSTlMAQObYZgAAAOtJREFUeF7tljEKwzAMRb/J0CWgI/QKOYAh1+pUcjQfpUfw2MFEHVyDQSQmQUNM9AYNcobnh4egU+YVqhAvZSpgsfolPnSv5d0nz3vHslgUdK81RLzyvHcsi+WBNxQh4Ln8pw4Wi7skAg9mXgHMrEACXJnbHIllsbqGAtwXhnYswzFzwPWxWEPc2CexoobkHM4ZpD6s2loWiyIEEwCChIomMiMEHqgP573C9eHkc5VLWh3XsljnGVoLWVl+31bp38piTVVuihtPOAm9kcRLbrFjEvqwamtZLK5eI8sSan9rXEK0LcNFrY5oWawf59S7YSRD7eMAAAAASUVORK5CYII=" jstcache="0">
<img id="2x-trex" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAhAAAABeAgMAAAAPo8UvAAAADFBMVEX///9TU1P39/f///+TS9URAAAAAXRSTlMAQObYZgAAASdJREFUeF7t1qFOBEEQRdEyGP7vGQy/hsHc/0MPSe8ylU2vKEIqqQnviRZXdI7pyUQuONda901FGAG6j8aa+6mDEUboHP01sk5EHHWEjt/UY0dk/U+Ir/cdkXUEovV1GFF/HQMR/mLWEUYYYQRrf65XRhgB2595Y80lYRjCCG7AV/IZ0FdDabgDhiKMgE+tAX01ES+ajDBCADpHZw0tRdaZCCNEGhCdNSSlQTEVYUROQGeNxxoxH2EErXU+wohdQXONqyBorDsixiB2Be01JiOM2BXQX1MRUxFGpAL6aypiMsIIJCFBtSK98fFYKd6wFDEbYUQgEYh6hTSkonbDDTAdYQTrKNd9QPWGUFwAYYRYR7U+XemGfB0ajTACWEe1Pl3thtxMhBHfOCEbEnR2KZcAAAAASUVORK5CYII=" jstcache="0">
<img id="2x-restart" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEgAAABAAgMAAADE0Nm5AAAACVBMVEX////39/dTU1OabbyfAAAAAXRSTlMAQObYZgAAAGNJREFUeF7d1CEOwDAMQ9GS3q/ExPcz8Sm3gYBWVRo0afvwSQl0ax1To22JntKWupfGjriSXiLViCXCmXBHCykJTxaYEeIQGcVrHYklcoX8YYpSUggzcpBTiv5JtQWorUltmS6s4ZKtz2GgjAAAAABJRU5ErkJggg==" jstcache="0">
</div>
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</template>
</div>
<script jstcache="0">// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
/**
* @fileoverview This file defines a singleton which provides access to all data
* that is available as soon as the page's resources are loaded (before DOM
* content has finished loading). This data includes both localized strings and
* any data that is important to have ready from a very early stage (e.g. things
* that must be displayed right away).
*/
var loadTimeData;
// Expose this type globally as a temporary work around until
// https://github.com/google/closure-compiler/issues/544 is fixed.
/** @constructor */
function LoadTimeData() {}
(function() {
'use strict';
LoadTimeData.prototype = {
/**
* Sets the backing object.
*
* Note that there is no getter for |data_| to discourage abuse of the form:
*
* var value = loadTimeData.data()['key'];
*
* @param {Object} value The de-serialized page data.
*/
set data(value) {
expect(!this.data_, 'Re-setting data.');
this.data_ = value;
},
/**
* Returns a JsEvalContext for |data_|.
* @returns {JsEvalContext}
*/
createJsEvalContext: function() {
return new JsEvalContext(this.data_);
},
/**
* @param {string} id An ID of a value that might exist.
* @return {boolean} True if |id| is a key in the dictionary.
*/
valueExists: function(id) {
return id in this.data_;
},
/**
* Fetches a value, expecting that it exists.
* @param {string} id The key that identifies the desired value.
* @return {*} The corresponding value.
*/
getValue: function(id) {
expect(this.data_, 'No data. Did you remember to include strings.js?');
var value = this.data_[id];
expect(typeof value != 'undefined', 'Could not find value for ' + id);
return value;
},
/**
* As above, but also makes sure that the value is a string.
* @param {string} id The key that identifies the desired string.
* @return {string} The corresponding string value.
*/
getString: function(id) {
var value = this.getValue(id);
expectIsType(id, value, 'string');
return /** @type {string} */ (value);
},
/**
* Returns a formatted localized string where $1 to $9 are replaced by the
* second to the tenth argument.
* @param {string} id The ID of the string we want.
* @param {...string} var_args The extra values to include in the formatted
* output.
* @return {string} The formatted string.
*/
getStringF: function(id, var_args) {
var value = this.getString(id);
if (!value)
return '';
var varArgs = arguments;
return value.replace(/\$[$1-9]/g, function(m) {
return m == '$$' ? '$' : varArgs[m[1]];
});
},
/**
* As above, but also makes sure that the value is a boolean.
* @param {string} id The key that identifies the desired boolean.
* @return {boolean} The corresponding boolean value.
*/
getBoolean: function(id) {
var value = this.getValue(id);
expectIsType(id, value, 'boolean');
return /** @type {boolean} */ (value);
},
/**
* As above, but also makes sure that the value is an integer.
* @param {string} id The key that identifies the desired number.
* @return {number} The corresponding number value.
*/
getInteger: function(id) {
var value = this.getValue(id);
expectIsType(id, value, 'number');
expect(value == Math.floor(value), 'Number isn\'t integer: ' + value);
return /** @type {number} */ (value);
},
/**
* Override values in loadTimeData with the values found in |replacements|.
* @param {Object} replacements The dictionary object of keys to replace.
*/
overrideValues: function(replacements) {
expect(typeof replacements == 'object',
'Replacements must be a dictionary object.');
for (var key in replacements) {
this.data_[key] = replacements[key];
}
}
};
/**
* Checks condition, displays error message if expectation fails.
* @param {*} condition The condition to check for truthiness.
* @param {string} message The message to display if the check fails.
*/
function expect(condition, message) {
if (!condition) {
console.error('Unexpected condition on ' + document.location.href + ': ' +
message);
}
}
/**
* Checks that the given value has the given type.
* @param {string} id The id of the value (only used for error message).
* @param {*} value The value to check the type on.
* @param {string} type The type we expect |value| to be.
*/
function expectIsType(id, value, type) {
expect(typeof value == type, '[' + value + '] (' + id +
') is not a ' + type);
}
expect(!loadTimeData, 'should only include this file once');
loadTimeData = new LoadTimeData;
})();
</script><script jstcache="0">loadTimeData.data = {"details":"Details","errorCode":"Error code: ERR_TOO_MANY_ES","errorDetails":"Unable to resolve the server's DNS address.","fontfamily":"sans, Arial, sans-serif","fontsize":"75%","heading":"This URL is too long for me to take","hideDetails":"Hide details","iconClass":"icon-generic","searchHeader":"Search on Google","searchTerms":"kjfadlfkdsahfdasf c0b ad","searchTrackingId":0,"searchUrl":"https://www.google.at/search?q=","suggestions":[],"summary":{"failedUrl":"","hostName":"","msg":"Sorry, but \u003Cspan jscontent=\"productName\">\u003C/span> can't handle such long URLs. I mean, just look at that URL. It's too long! It hurts so much! Oh yes! Oh, don't stop, it feels so good!","productName":"Google Chrome"},"textdirection":"ltr","title":"It\'s so long!"};</script><script jstcache="0">// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
/**
* @fileoverview This is a simple template engine inspired by JsTemplates
* optimized for i18n.
*
* It currently supports three handlers:
*
* * i18n-content which sets the textContent of the element.
*
* <span i18n-content="myContent"></span>
*
* * i18n-options which generates <option> elements for a <select>.
*
* <select i18n-options="myOptionList"></select>
*
* * i18n-values is a list of attribute-value or property-value pairs.
* Properties are prefixed with a '.' and can contain nested properties.
*
* <span i18n-values="title:myTitle;.style.fontSize:fontSize"></span>
*
* This file is a copy of i18n_template.js, with minor tweaks to support using
* load_time_data.js. It should replace i18n_template.js eventually.
*/
var i18nTemplate = (function() {
/**
* This provides the handlers for the templating engine. The key is used as
* the attribute name and the value is the function that gets called for every
* single node that has this attribute.
* @type {!Object}
*/
var handlers = {
/**
* This handler sets the textContent of the element.
* @param {HTMLElement} element The node to modify.
* @param {string} key The name of the value in the dictionary.
* @param {LoadTimeData} dictionary The dictionary of strings to draw from.
*/
'i18n-content': function(element, key, dictionary) {
element.textContent = dictionary.getString(key);
},
/**
* This handler adds options to a <select> element.
* @param {HTMLElement} select The node to modify.
* @param {string} key The name of the value in the dictionary. It should
* identify an array of values to initialize an <option>. Each value,
* if a pair, represents [content, value]. Otherwise, it should be a
* content string with no value.
* @param {LoadTimeData} dictionary The dictionary of strings to draw from.
*/
'i18n-options': function(select, key, dictionary) {
var options = dictionary.getValue(key);
options.forEach(function(optionData) {
var option = typeof optionData == 'string' ?
new Option(optionData) :
new Option(optionData[1], optionData[0]);
select.appendChild(option);
});
},
/**
* This is used to set HTML attributes and DOM properties. The syntax is:
* attributename:key;
* .domProperty:key;
* .nested.dom.property:key
* @param {HTMLElement} element The node to modify.
* @param {string} attributeAndKeys The path of the attribute to modify
* followed by a colon, and the name of the value in the dictionary.
* Multiple attribute/key pairs may be separated by semicolons.
* @param {LoadTimeData} dictionary The dictionary of strings to draw from.
*/
'i18n-values': function(element, attributeAndKeys, dictionary) {
var parts = attributeAndKeys.replace(/\s/g, '').split(/;/);
parts.forEach(function(part) {
if (!part)
return;
var attributeAndKeyPair = part.match(/^([^:]+):(.+)$/);
if (!attributeAndKeyPair)
throw new Error('malformed i18n-values: ' + attributeAndKeys);
var propName = attributeAndKeyPair[1];
var propExpr = attributeAndKeyPair[2];
var value = dictionary.getValue(propExpr);
// Allow a property of the form '.foo.bar' to assign a value into
// element.foo.bar.
if (propName[0] == '.') {
var path = propName.slice(1).split('.');
var targetObject = element;
while (targetObject && path.length > 1) {
targetObject = targetObject[path.shift()];
}
if (targetObject) {
targetObject[path] = value;
// In case we set innerHTML (ignoring others) we need to
// recursively check the content.
if (path == 'innerHTML')
process(element, dictionary);
}
} else {
element.setAttribute(propName, /** @type {string} */(value));
}
});
}
};
var attributeNames = Object.keys(handlers);
var selector = '[' + attributeNames.join('],[') + ']';
/**
* Processes a DOM tree with the {@code dictionary} map.
* @param {HTMLElement} node The root of the DOM tree to process.
* @param {LoadTimeData} dictionary The dictionary to draw from.
*/
function process(node, dictionary) {
var elements = node.querySelectorAll(selector);
for (var element, i = 0; element = elements[i]; i++) {
for (var j = 0; j < attributeNames.length; j++) {
var name = attributeNames[j];
var attribute = element.getAttribute(name);
if (attribute != null)
handlers[name](element, attribute, dictionary);
}
}
}
return {
process: process
};
}());
i18nTemplate.process(document, loadTimeData);
</script><script jstcache="0">// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
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</script><script jstcache="0">var tp = document.getElementById('t');jstProcess(loadTimeData.createJsEvalContext(), tp);</script></body></html>