danicoin/src/Platform/OSX/System/Future.h
2016-01-18 15:33:29 +00:00

158 lines
4 KiB
C++

// Copyright (c) 2011-2016 The Cryptonote developers
// Distributed under the MIT/X11 software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#pragma once
#include <condition_variable>
#include <mutex>
#include <thread>
namespace System {
namespace Detail {
namespace {
enum class State : unsigned {
STARTED,
COMPLETED,
CONSUMED
};
}
// Simplest possible future implementation. The reason why this class even exist is because currenty std future has a
// memory corrupting bug on OSX. Spawn a new thread, execute procedure in it, get result, and wait thread to shut down.
// Actualy, this is what libstdc++'s std::future is doing.
template<class T> class Future {
public:
// Create a new thread, and run `operation` in it.
explicit Future(std::function<T()>&& operation) : procedure(std::move(operation)), state(State::STARTED), worker{[this] { asyncOp(); }} {
}
// Wait for async op to complete, then if thread wasn't detached, join it.
~Future() {
wait();
if (worker.joinable()) {
worker.join();
}
}
// Get result of async operation. UB if called more than once.
T get() const {
assert(state != State::CONSUMED);
wait();
state = State::CONSUMED;
if (currentException != nullptr) {
std::rethrow_exception(currentException);
}
return std::move(result);
}
// Wait for async operation to complete, if op is already completed, return immediately.
void wait() const {
std::unique_lock<std::mutex> guard(operationMutex);
while (state == State::STARTED) {
operationCondition.wait(guard);
}
}
bool valid() const {
std::unique_lock<std::mutex> guard(operationMutex);
return state != State::CONSUMED;
}
private:
// This function is executed in a separate thread.
void asyncOp() {
try {
assert(procedure != nullptr);
result = procedure();
} catch (...) {
currentException = std::current_exception();
}
std::unique_lock<std::mutex> guard(operationMutex);
state = State::COMPLETED;
operationCondition.notify_one();
}
mutable T result;
std::function<T()> procedure;
std::exception_ptr currentException;
mutable std::mutex operationMutex;
mutable std::condition_variable operationCondition;
mutable State state;
std::thread worker;
};
template<> class Future<void> {
public:
// Create a new thread, and run `operation` in it.
explicit Future(std::function<void()>&& operation) : procedure(std::move(operation)), state(State::STARTED), worker{[this] { asyncOp(); }} {
}
// Wait for async op to complete, then if thread wasn't detached, join it.
~Future() {
wait();
if (worker.joinable()) {
worker.join();
}
}
// Get result of async operation. UB if called more than once.
void get() const {
assert(state != State::CONSUMED);
wait();
state = State::CONSUMED;
if (currentException != nullptr) {
std::rethrow_exception(currentException);
}
}
// Wait for async operation to complete, if op is already completed, return immediately.
void wait() const {
std::unique_lock<std::mutex> guard(operationMutex);
while (state == State::STARTED) {
operationCondition.wait(guard);
}
}
bool valid() const {
std::unique_lock<std::mutex> guard(operationMutex);
return state != State::CONSUMED;
}
private:
// This function is executed in a separate thread.
void asyncOp() {
try {
assert(procedure != nullptr);
procedure();
} catch (...) {
currentException = std::current_exception();
}
std::unique_lock<std::mutex> guard(operationMutex);
state = State::COMPLETED;
operationCondition.notify_one();
}
std::function<void()> procedure;
std::exception_ptr currentException;
mutable std::mutex operationMutex;
mutable std::condition_variable operationCondition;
mutable State state;
std::thread worker;
};
template<class T> std::function<T()> async(std::function<T()>&& operation) {
return operation;
}
}
}