danicoin/src/System/RemoteContext.h

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// Copyright (c) 2012-2015, The CryptoNote developers, The Bytecoin developers
//
// This file is part of Bytecoin.
//
// Bytecoin is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Bytecoin is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with Bytecoin. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include <cassert>
#include <System/Dispatcher.h>
#include <System/Event.h>
#include <System/Future.h>
#include <System/InterruptedException.h>
namespace System {
template<class T = void> class RemoteContext {
public:
// Start a thread, execute operation in it, continue execution of current context.
RemoteContext(Dispatcher& d, std::function<T()>&& operation)
: dispatcher(d), event(d), procedure(std::move(operation)), future(System::Detail::async<T>([this] { return asyncProcedure(); })), interrupted(false) {
}
// Run other task on dispatcher until future is ready, then return lambda's result, or rethrow exception. UB if called more than once.
T get() const {
wait();
return future.get();
}
// Run other task on dispatcher until future is ready.
void wait() const {
while (!event.get()) {
try {
event.wait();
} catch (InterruptedException&) {
interrupted = true;
}
}
if (interrupted) {
dispatcher.interrupt();
}
}
// Wait future to complete.
~RemoteContext() {
try {
wait();
} catch (std::exception&) {
}
try {
// windows future implementation doesn't wait for completion on destruction
if (future.valid()) {
future.wait();
}
} catch (std::exception&) {
}
}
private:
struct NotifyOnDestruction {
NotifyOnDestruction(Dispatcher& d, Event& e) : dispatcher(d), event(e) {
}
~NotifyOnDestruction() {
// make a local copy; event reference will be dead when function is called
auto localEvent = &event;
// die if this throws...
dispatcher.remoteSpawn([=] { localEvent->set(); });
}
Dispatcher& dispatcher;
Event& event;
};
// This function is executed in future object
T asyncProcedure() {
NotifyOnDestruction guard(dispatcher, event);
assert(procedure != nullptr);
return procedure();
}
Dispatcher& dispatcher;
mutable Event event;
std::function<T()> procedure;
mutable System::Detail::Future<T> future;
mutable bool interrupted;
};
}