Change the way we pass resolution to blender
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1 changed files with 6 additions and 3 deletions
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@ -5,8 +5,11 @@ import sys
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import math
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bpy.context.scene.cycles.resolution_x = int(sys.argv[-5])
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bpy.context.scene.cycles.resolution_y = int(sys.argv[-4])
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for scene in bpy.data.scenes:
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scene.render.resolution_x = int(sys.argv[-5])
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scene.render.resolution_y = int(sys.argv[-4])
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scene.render.resolution_percentage = 100
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scene.render.use_border = False
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for i, name in enumerate(['bottom', 'top', 'left', 'right', 'back', 'front']):
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bpy.data.images[name].filepath = "%s" % sys.argv[-6 - i]
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@ -15,4 +18,4 @@ camera = bpy.data.objects["Camera"]
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camera.rotation_mode = 'XYZ'
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camera.rotation_euler = (math.pi / 2 + float(sys.argv[-3]), float(sys.argv[-2]), float(sys.argv[-1]))
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bpy.ops.render.render(animation=True)
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bpy.ops.render.render(animation=True)
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