Change the way we pass resolution to blender

This commit is contained in:
Boris Chumichev 2016-08-19 16:13:28 +03:00 committed by GitHub
parent 484f43a2f4
commit 941ab0315d

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@ -5,8 +5,11 @@ import sys
import math
bpy.context.scene.cycles.resolution_x = int(sys.argv[-5])
bpy.context.scene.cycles.resolution_y = int(sys.argv[-4])
for scene in bpy.data.scenes:
scene.render.resolution_x = int(sys.argv[-5])
scene.render.resolution_y = int(sys.argv[-4])
scene.render.resolution_percentage = 100
scene.render.use_border = False
for i, name in enumerate(['bottom', 'top', 'left', 'right', 'back', 'front']):
bpy.data.images[name].filepath = "%s" % sys.argv[-6 - i]
@ -15,4 +18,4 @@ camera = bpy.data.objects["Camera"]
camera.rotation_mode = 'XYZ'
camera.rotation_euler = (math.pi / 2 + float(sys.argv[-3]), float(sys.argv[-2]), float(sys.argv[-1]))
bpy.ops.render.render(animation=True)
bpy.ops.render.render(animation=True)