cryptpad/www/common/realtime-input.js
2016-02-25 12:35:11 +01:00

322 lines
11 KiB
JavaScript

/*
* Copyright 2014 XWiki SAS
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
define([
'/common/messages.js',
// TODO remove in favour of netflux
'/bower_components/reconnectingWebsocket/reconnecting-websocket.js',
'/common/crypto.js',
'/common/toolbar.js',
'/common/sharejs_textarea.js',
'/common/chainpad.js',
'/bower_components/jquery/dist/jquery.min.js',
], function (Messages,/*FIXME*/ ReconnectingWebSocket, Crypto, Toolbar, sharejs) {
var $ = window.jQuery;
var ChainPad = window.ChainPad;
var PARANOIA = true;
var module = { exports: {} };
/**
* If an error is encountered but it is recoverable, do not immediately fail
* but if it keeps firing errors over and over, do fail.
*/
var MAX_RECOVERABLE_ERRORS = 15;
/** Maximum number of milliseconds of lag before we fail the connection. */
var MAX_LAG_BEFORE_DISCONNECT = 20000;
var debug = function (x) { console.log(x); },
warn = function (x) { console.error(x); },
verbose = function (x) { /*console.log(x);*/ };
// ------------------ Trapping Keyboard Events ---------------------- //
var bindEvents = function (element, events, callback, unbind) {
for (var i = 0; i < events.length; i++) {
var e = events[i];
if (element.addEventListener) {
if (unbind) {
element.removeEventListener(e, callback, false);
} else {
element.addEventListener(e, callback, false);
}
} else {
if (unbind) {
element.detachEvent('on' + e, callback);
} else {
element.attachEvent('on' + e, callback);
}
}
}
};
var bindAllEvents = function (textarea, docBody, onEvent, unbind)
{
/*
we use docBody for the purposes of CKEditor.
because otherwise special keybindings like ctrl-b and ctrl-i
would open bookmarks and info instead of applying bold/italic styles
*/
if (docBody) {
bindEvents(docBody,
['textInput', 'keydown', 'keyup', 'select', 'cut', 'paste'],
onEvent,
unbind);
}
bindEvents(textarea,
['mousedown','mouseup','click','change'],
onEvent,
unbind);
};
/* websocket stuff */
var isSocketDisconnected = function (socket, realtime) {
var sock = socket._socket;
return sock.readyState === sock.CLOSING
|| sock.readyState === sock.CLOSED
|| (realtime.getLag().waiting && realtime.getLag().lag > MAX_LAG_BEFORE_DISCONNECT);
};
// this differs from other functions with similar names in that
// you are expected to pass a socket into it.
var checkSocket = function (socket) {
if (isSocketDisconnected(socket, socket.realtime) &&
!socket.intentionallyClosing) {
return true;
} else {
return false;
}
};
// TODO before removing websocket implementation
// bind abort to onLeaving
var abort = function (socket, realtime) {
realtime.abort();
try { socket._socket.close(); } catch (e) { warn(e); }
};
var handleError = function (socket, realtime, err, docHTML, allMessages) {
// var internalError = createDebugInfo(err, realtime, docHTML, allMessages);
abort(socket, realtime);
};
var makeWebsocket = function (url) {
var socket = new ReconnectingWebSocket(url);
var out = {
onOpen: [],
onClose: [],
onError: [],
onMessage: [],
send: function (msg) { socket.send(msg); },
close: function () { socket.close(); },
_socket: socket
};
var mkHandler = function (name) {
return function (evt) {
for (var i = 0; i < out[name].length; i++) {
if (out[name][i](evt) === false) {
console.log(name +"Handler");
return;
}
}
};
};
socket.onopen = mkHandler('onOpen');
socket.onclose = mkHandler('onClose');
socket.onerror = mkHandler('onError');
socket.onmessage = mkHandler('onMessage');
return out;
};
/* end websocket stuff */
var start = module.exports.start =
function (textarea, websocketUrl, userName, channel, cryptKey, config)
{
var passwd = 'y';
// make sure configuration is defined
config = config || {};
var doc = config.doc || null;
// trying to deprecate onRemote, prefer loading it via the conf
var onRemote = config.onRemote || null;
var transformFunction = config.transformFunction || null;
var socket;
if (config.socketAdaptor) {
// do netflux stuff
} else {
socket = makeWebsocket(websocketUrl);
}
// define this in case it gets called before the rest of our stuff is ready.
var onEvent = function () { };
var allMessages = [];
var isErrorState = false;
var initializing = true;
var recoverableErrorCount = 0;
var $textarea = $(textarea);
var bump = function () {};
socket.onOpen.push(function (evt) {
if (!initializing) {
console.log("Starting");
// realtime is passed around as an attribute of the socket
// FIXME??
socket.realtime.start();
return;
}
var realtime = socket.realtime = ChainPad.create(userName,
passwd,
channel,
$(textarea).val(),
{
transformFunction: config.transformFunction
});
if (config.onInit) {
// extend as you wish
config.onInit({
realtime: realtime
});
}
onEvent = function () {
// This looks broken
if (isErrorState || initializing) { return; }
};
realtime.onUserListChange(function (userList) {
if (!initializing || userList.indexOf(userName) === -1) {
return;
}
// if we spot ourselves being added to the document, we'll switch
// 'initializing' off because it means we're fully synced.
initializing = false;
// execute an onReady callback if one was supplied
// pass an object so we can extend this later
if (config.onReady) {
// extend as you wish
config.onReady({
userList: userList
});
}
});
var whoami = new RegExp(userName.replace(/[\/\+]/g, function (c) {
return '\\' +c;
}));
// when you receive a message...
socket.onMessage.push(function (evt) {
verbose(evt.data);
if (isErrorState) { return; }
var message = Crypto.decrypt(evt.data, cryptKey);
verbose(message);
allMessages.push(message);
if (!initializing) {
if (PARANOIA) {
onEvent();
}
}
realtime.message(message);
if (/\[5,/.test(message)) { verbose("pong"); }
if (!initializing) {
if (/\[2,/.test(message)) {
//verbose("Got a patch");
if (whoami.test(message)) {
//verbose("Received own message");
} else {
//verbose("Received remote message");
// obviously this is only going to get called if
if (onRemote) { onRemote(realtime.getUserDoc()); }
}
}
}
});
// when a message is ready to send
realtime.onMessage(function (message) {
if (isErrorState) { return; }
message = Crypto.encrypt(message, cryptKey);
try {
socket.send(message);
} catch (e) {
warn(e);
}
});
// actual socket bindings
socket.onmessage = function (evt) {
for (var i = 0; i < socket.onMessage.length; i++) {
if (socket.onMessage[i](evt) === false) { return; }
}
};
socket.onclose = function (evt) {
for (var i = 0; i < socket.onMessage.length; i++) {
if (socket.onClose[i](evt) === false) { return; }
}
};
socket.onerror = warn;
// TODO confirm that we can rely on netflux API
var socketChecker = setInterval(function () {
if (checkSocket(socket)) {
warn("Socket disconnected!");
recoverableErrorCount += 1;
if (recoverableErrorCount >= MAX_RECOVERABLE_ERRORS) {
warn("Giving up!");
abort(socket, realtime);
if (socketChecker) { clearInterval(socketChecker); }
}
} else {
// TODO
}
},200);
bindAllEvents(textarea, doc, onEvent, false);
// attach textarea
// NOTE: should be able to remove the websocket without damaging this
sharejs.attach(textarea, realtime);
realtime.start();
debug('started');
bump = realtime.bumpSharejs;
});
return {
onEvent: function () {
onEvent();
},
bumpSharejs: function () { bump(); }
};
};
return module.exports;
});