"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.calculatePaddingBoxPath = exports.calculateContentBoxPath = exports.calculateBorderBoxPath = exports.BoundCurves = void 0; var length_percentage_1 = require("../css/types/length-percentage"); var vector_1 = require("./vector"); var bezier_curve_1 = require("./bezier-curve"); var BoundCurves = /** @class */ (function () { function BoundCurves(element) { var styles = element.styles; var bounds = element.bounds; var _a = length_percentage_1.getAbsoluteValueForTuple(styles.borderTopLeftRadius, bounds.width, bounds.height), tlh = _a[0], tlv = _a[1]; var _b = length_percentage_1.getAbsoluteValueForTuple(styles.borderTopRightRadius, bounds.width, bounds.height), trh = _b[0], trv = _b[1]; var _c = length_percentage_1.getAbsoluteValueForTuple(styles.borderBottomRightRadius, bounds.width, bounds.height), brh = _c[0], brv = _c[1]; var _d = length_percentage_1.getAbsoluteValueForTuple(styles.borderBottomLeftRadius, bounds.width, bounds.height), blh = _d[0], blv = _d[1]; var factors = []; factors.push((tlh + trh) / bounds.width); factors.push((blh + brh) / bounds.width); factors.push((tlv + blv) / bounds.height); factors.push((trv + brv) / bounds.height); var maxFactor = Math.max.apply(Math, factors); if (maxFactor > 1) { tlh /= maxFactor; tlv /= maxFactor; trh /= maxFactor; trv /= maxFactor; brh /= maxFactor; brv /= maxFactor; blh /= maxFactor; blv /= maxFactor; } var topWidth = bounds.width - trh; var rightHeight = bounds.height - brv; var bottomWidth = bounds.width - brh; var leftHeight = bounds.height - blv; var borderTopWidth = styles.borderTopWidth; var borderRightWidth = styles.borderRightWidth; var borderBottomWidth = styles.borderBottomWidth; var borderLeftWidth = styles.borderLeftWidth; var paddingTop = length_percentage_1.getAbsoluteValue(styles.paddingTop, element.bounds.width); var paddingRight = length_percentage_1.getAbsoluteValue(styles.paddingRight, element.bounds.width); var paddingBottom = length_percentage_1.getAbsoluteValue(styles.paddingBottom, element.bounds.width); var paddingLeft = length_percentage_1.getAbsoluteValue(styles.paddingLeft, element.bounds.width); this.topLeftBorderDoubleOuterBox = tlh > 0 || tlv > 0 ? getCurvePoints(bounds.left + borderLeftWidth / 3, bounds.top + borderTopWidth / 3, tlh - borderLeftWidth / 3, tlv - borderTopWidth / 3, CORNER.TOP_LEFT) : new vector_1.Vector(bounds.left + borderLeftWidth / 3, bounds.top + borderTopWidth / 3); this.topRightBorderDoubleOuterBox = tlh > 0 || tlv > 0 ? getCurvePoints(bounds.left + topWidth, bounds.top + borderTopWidth / 3, trh - borderRightWidth / 3, trv - borderTopWidth / 3, CORNER.TOP_RIGHT) : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 3, bounds.top + borderTopWidth / 3); this.bottomRightBorderDoubleOuterBox = brh > 0 || brv > 0 ? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh - borderRightWidth / 3, brv - borderBottomWidth / 3, CORNER.BOTTOM_RIGHT) : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 3, bounds.top + bounds.height - borderBottomWidth / 3); this.bottomLeftBorderDoubleOuterBox = blh > 0 || blv > 0 ? getCurvePoints(bounds.left + borderLeftWidth / 3, bounds.top + leftHeight, blh - borderLeftWidth / 3, blv - borderBottomWidth / 3, CORNER.BOTTOM_LEFT) : new vector_1.Vector(bounds.left + borderLeftWidth / 3, bounds.top + bounds.height - borderBottomWidth / 3); this.topLeftBorderDoubleInnerBox = tlh > 0 || tlv > 0 ? getCurvePoints(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + (borderTopWidth * 2) / 3, tlh - (borderLeftWidth * 2) / 3, tlv - (borderTopWidth * 2) / 3, CORNER.TOP_LEFT) : new vector_1.Vector(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + (borderTopWidth * 2) / 3); this.topRightBorderDoubleInnerBox = tlh > 0 || tlv > 0 ? getCurvePoints(bounds.left + topWidth, bounds.top + (borderTopWidth * 2) / 3, trh - (borderRightWidth * 2) / 3, trv - (borderTopWidth * 2) / 3, CORNER.TOP_RIGHT) : new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth * 2) / 3, bounds.top + (borderTopWidth * 2) / 3); this.bottomRightBorderDoubleInnerBox = brh > 0 || brv > 0 ? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh - (borderRightWidth * 2) / 3, brv - (borderBottomWidth * 2) / 3, CORNER.BOTTOM_RIGHT) : new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth * 2) / 3, bounds.top + bounds.height - (borderBottomWidth * 2) / 3); this.bottomLeftBorderDoubleInnerBox = blh > 0 || blv > 0 ? getCurvePoints(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + leftHeight, blh - (borderLeftWidth * 2) / 3, blv - (borderBottomWidth * 2) / 3, CORNER.BOTTOM_LEFT) : new vector_1.Vector(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + bounds.height - (borderBottomWidth * 2) / 3); this.topLeftBorderStroke = tlh > 0 || tlv > 0 ? getCurvePoints(bounds.left + borderLeftWidth / 2, bounds.top + borderTopWidth / 2, tlh - borderLeftWidth / 2, tlv - borderTopWidth / 2, CORNER.TOP_LEFT) : new vector_1.Vector(bounds.left + borderLeftWidth / 2, bounds.top + borderTopWidth / 2); this.topRightBorderStroke = tlh > 0 || tlv > 0 ? getCurvePoints(bounds.left + topWidth, bounds.top + borderTopWidth / 2, trh - borderRightWidth / 2, trv - borderTopWidth / 2, CORNER.TOP_RIGHT) : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 2, bounds.top + borderTopWidth / 2); this.bottomRightBorderStroke = brh > 0 || brv > 0 ? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh - borderRightWidth / 2, brv - borderBottomWidth / 2, CORNER.BOTTOM_RIGHT) : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 2, bounds.top + bounds.height - borderBottomWidth / 2); this.bottomLeftBorderStroke = blh > 0 || blv > 0 ? getCurvePoints(bounds.left + borderLeftWidth / 2, bounds.top + leftHeight, blh - borderLeftWidth / 2, blv - borderBottomWidth / 2, CORNER.BOTTOM_LEFT) : new vector_1.Vector(bounds.left + borderLeftWidth / 2, bounds.top + bounds.height - borderBottomWidth / 2); this.topLeftBorderBox = tlh > 0 || tlv > 0 ? getCurvePoints(bounds.left, bounds.top, tlh, tlv, CORNER.TOP_LEFT) : new vector_1.Vector(bounds.left, bounds.top); this.topRightBorderBox = trh > 0 || trv > 0 ? getCurvePoints(bounds.left + topWidth, bounds.top, trh, trv, CORNER.TOP_RIGHT) : new vector_1.Vector(bounds.left + bounds.width, bounds.top); this.bottomRightBorderBox = brh > 0 || brv > 0 ? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh, brv, CORNER.BOTTOM_RIGHT) : new vector_1.Vector(bounds.left + bounds.width, bounds.top + bounds.height); this.bottomLeftBorderBox = blh > 0 || blv > 0 ? getCurvePoints(bounds.left, bounds.top + leftHeight, blh, blv, CORNER.BOTTOM_LEFT) : new vector_1.Vector(bounds.left, bounds.top + bounds.height); this.topLeftPaddingBox = tlh > 0 || tlv > 0 ? getCurvePoints(bounds.left + borderLeftWidth, bounds.top + borderTopWidth, Math.max(0, tlh - borderLeftWidth), Math.max(0, tlv - borderTopWidth), CORNER.TOP_LEFT) : new vector_1.Vector(bounds.left + borderLeftWidth, bounds.top + borderTopWidth); this.topRightPaddingBox = trh > 0 || trv > 0 ? getCurvePoints(bounds.left + Math.min(topWidth, bounds.width - borderRightWidth), bounds.top + borderTopWidth, topWidth > bounds.width + borderRightWidth ? 0 : Math.max(0, trh - borderRightWidth), Math.max(0, trv - borderTopWidth), CORNER.TOP_RIGHT) : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth, bounds.top + borderTopWidth); this.bottomRightPaddingBox = brh > 0 || brv > 0 ? getCurvePoints(bounds.left + Math.min(bottomWidth, bounds.width - borderLeftWidth), bounds.top + Math.min(rightHeight, bounds.height - borderBottomWidth), Math.max(0, brh - borderRightWidth), Math.max(0, brv - borderBottomWidth), CORNER.BOTTOM_RIGHT) : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth, bounds.top + bounds.height - borderBottomWidth); this.bottomLeftPaddingBox = blh > 0 || blv > 0 ? getCurvePoints(bounds.left + borderLeftWidth, bounds.top + Math.min(leftHeight, bounds.height - borderBottomWidth), Math.max(0, blh - borderLeftWidth), Math.max(0, blv - borderBottomWidth), CORNER.BOTTOM_LEFT) : new vector_1.Vector(bounds.left + borderLeftWidth, bounds.top + bounds.height - borderBottomWidth); this.topLeftContentBox = tlh > 0 || tlv > 0 ? getCurvePoints(bounds.left + borderLeftWidth + paddingLeft, bounds.top + borderTopWidth + paddingTop, Math.max(0, tlh - (borderLeftWidth + paddingLeft)), Math.max(0, tlv - (borderTopWidth + paddingTop)), CORNER.TOP_LEFT) : new vector_1.Vector(bounds.left + borderLeftWidth + paddingLeft, bounds.top + borderTopWidth + paddingTop); this.topRightContentBox = trh > 0 || trv > 0 ? getCurvePoints(bounds.left + Math.min(topWidth, bounds.width + borderLeftWidth + paddingLeft), bounds.top + borderTopWidth + paddingTop, topWidth > bounds.width + borderLeftWidth + paddingLeft ? 0 : trh - borderLeftWidth + paddingLeft, trv - (borderTopWidth + paddingTop), CORNER.TOP_RIGHT) : new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth + paddingRight), bounds.top + borderTopWidth + paddingTop); this.bottomRightContentBox = brh > 0 || brv > 0 ? getCurvePoints(bounds.left + Math.min(bottomWidth, bounds.width - (borderLeftWidth + paddingLeft)), bounds.top + Math.min(rightHeight, bounds.height + borderTopWidth + paddingTop), Math.max(0, brh - (borderRightWidth + paddingRight)), brv - (borderBottomWidth + paddingBottom), CORNER.BOTTOM_RIGHT) : new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth + paddingRight), bounds.top + bounds.height - (borderBottomWidth + paddingBottom)); this.bottomLeftContentBox = blh > 0 || blv > 0 ? getCurvePoints(bounds.left + borderLeftWidth + paddingLeft, bounds.top + leftHeight, Math.max(0, blh - (borderLeftWidth + paddingLeft)), blv - (borderBottomWidth + paddingBottom), CORNER.BOTTOM_LEFT) : new vector_1.Vector(bounds.left + borderLeftWidth + paddingLeft, bounds.top + bounds.height - (borderBottomWidth + paddingBottom)); } return BoundCurves; }()); exports.BoundCurves = BoundCurves; var CORNER; (function (CORNER) { CORNER[CORNER["TOP_LEFT"] = 0] = "TOP_LEFT"; CORNER[CORNER["TOP_RIGHT"] = 1] = "TOP_RIGHT"; CORNER[CORNER["BOTTOM_RIGHT"] = 2] = "BOTTOM_RIGHT"; CORNER[CORNER["BOTTOM_LEFT"] = 3] = "BOTTOM_LEFT"; })(CORNER || (CORNER = {})); var getCurvePoints = function (x, y, r1, r2, position) { var kappa = 4 * ((Math.sqrt(2) - 1) / 3); var ox = r1 * kappa; // control point offset horizontal var oy = r2 * kappa; // control point offset vertical var xm = x + r1; // x-middle var ym = y + r2; // y-middle switch (position) { case CORNER.TOP_LEFT: return new bezier_curve_1.BezierCurve(new vector_1.Vector(x, ym), new vector_1.Vector(x, ym - oy), new vector_1.Vector(xm - ox, y), new vector_1.Vector(xm, y)); case CORNER.TOP_RIGHT: return new bezier_curve_1.BezierCurve(new vector_1.Vector(x, y), new vector_1.Vector(x + ox, y), new vector_1.Vector(xm, ym - oy), new vector_1.Vector(xm, ym)); case CORNER.BOTTOM_RIGHT: return new bezier_curve_1.BezierCurve(new vector_1.Vector(xm, y), new vector_1.Vector(xm, y + oy), new vector_1.Vector(x + ox, ym), new vector_1.Vector(x, ym)); case CORNER.BOTTOM_LEFT: default: return new bezier_curve_1.BezierCurve(new vector_1.Vector(xm, ym), new vector_1.Vector(xm - ox, ym), new vector_1.Vector(x, y + oy), new vector_1.Vector(x, y)); } }; var calculateBorderBoxPath = function (curves) { return [curves.topLeftBorderBox, curves.topRightBorderBox, curves.bottomRightBorderBox, curves.bottomLeftBorderBox]; }; exports.calculateBorderBoxPath = calculateBorderBoxPath; var calculateContentBoxPath = function (curves) { return [ curves.topLeftContentBox, curves.topRightContentBox, curves.bottomRightContentBox, curves.bottomLeftContentBox ]; }; exports.calculateContentBoxPath = calculateContentBoxPath; var calculatePaddingBoxPath = function (curves) { return [ curves.topLeftPaddingBox, curves.topRightPaddingBox, curves.bottomRightPaddingBox, curves.bottomLeftPaddingBox ]; }; exports.calculatePaddingBoxPath = calculatePaddingBoxPath; //# sourceMappingURL=bound-curves.js.map