tldraw/lib/code/index.ts
2021-06-16 13:09:45 +01:00

71 lines
1.5 KiB
TypeScript

import { Mutable, Shape } from 'types'
import shapeUtilityMap, {
createShape,
getShapeUtils,
ShapeUtility,
} from 'lib/shape-utils'
import vec from 'utils/vec'
import Vector from './vector'
import { vectorToPoint } from 'utils/utils'
export const codeShapes = new Set<CodeShape<Shape>>([])
/**
* A base class for code shapes. Note that creating a shape adds it to the
* shape map, while deleting it removes it from the collected shapes set
*/
export default class CodeShape<T extends Shape> {
private _shape: Mutable<T>
private utils: ShapeUtility<T>
constructor(props: T) {
this._shape = createShape(props.type, props) as Mutable<T>
this.utils = getShapeUtils<T>(this._shape)
codeShapes.add(this)
}
destroy() {
codeShapes.delete(this)
}
moveTo(point: Vector) {
this.utils.setProperty(this._shape, 'point', vectorToPoint(point))
return this
}
translate(delta: Vector) {
this.utils.setProperty(
this._shape,
'point',
vec.add(this._shape.point, vectorToPoint(delta))
)
return this
}
rotate(rotation: number) {
this.utils.setProperty(this._shape, 'rotation', rotation)
return this
}
getBounds() {
this.utils.getBounds(this.shape)
return this
}
hitTest(point: Vector) {
this.utils.hitTest(this.shape, vectorToPoint(point))
return this
}
get shape() {
return this._shape
}
get point() {
return [...this.shape.point]
}
get rotation() {
return this.shape.rotation
}
}