64 lines
1.4 KiB
TypeScript
64 lines
1.4 KiB
TypeScript
import { Shape } from "types"
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import { getShapeUtils } from "lib/shape-utils"
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import * as vec from "utils/vec"
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import Vector from "./vector"
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import { vectorToPoint } from "utils/utils"
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export const codeShapes = new Set<CodeShape<Shape>>([])
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type WithVectors<T extends Shape> = {
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[key in keyof T]: number[] extends T[key] ? Vector : T[key]
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}
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/**
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* A base class for code shapes. Note that creating a shape adds it to the
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* shape map, while deleting it removes it from the collected shapes set
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*/
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export default class CodeShape<T extends Shape> {
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private _shape: T
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constructor(props: T) {
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this._shape = props
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codeShapes.add(this)
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}
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destroy() {
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codeShapes.delete(this)
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}
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moveTo(point: Vector) {
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this.shape.point = vectorToPoint(point)
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}
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translate(delta: Vector) {
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this.shape.point = vec.add(this._shape.point, vectorToPoint(delta))
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}
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rotate(rotation: number) {
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this.shape.rotation = rotation
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}
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scale(scale: number) {
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return getShapeUtils(this.shape).scale(this.shape, scale)
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}
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getBounds() {
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return getShapeUtils(this.shape).getBounds(this.shape)
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}
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hitTest(point: Vector) {
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return getShapeUtils(this.shape).hitTest(this.shape, vectorToPoint(point))
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}
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get shape() {
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return this._shape
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}
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get point() {
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return [...this.shape.point]
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}
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get rotation() {
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return this.shape.rotation
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}
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}
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