tldraw/lib/shape-utils/ellipse.tsx
2021-05-23 14:46:04 +01:00

136 lines
2.9 KiB
TypeScript

import { v4 as uuid } from "uuid"
import * as vec from "utils/vec"
import { EllipseShape, ShapeType } from "types"
import { registerShapeUtils } from "./index"
import { boundsContained, getRotatedEllipseBounds } from "utils/bounds"
import { intersectEllipseBounds } from "utils/intersections"
import { pointInEllipse } from "utils/hitTests"
import {
getBoundsFromPoints,
getRotatedCorners,
rotateBounds,
translateBounds,
} from "utils/utils"
const ellipse = registerShapeUtils<EllipseShape>({
boundsCache: new WeakMap([]),
create(props) {
return {
id: uuid(),
type: ShapeType.Ellipse,
isGenerated: false,
name: "Ellipse",
parentId: "page0",
childIndex: 0,
point: [0, 0],
radiusX: 20,
radiusY: 20,
rotation: 0,
style: {
fill: "#c6cacb",
stroke: "#000",
},
...props,
}
},
render({ id, radiusX, radiusY }) {
return (
<ellipse id={id} cx={radiusX} cy={radiusY} rx={radiusX} ry={radiusY} />
)
},
getBounds(shape) {
if (!this.boundsCache.has(shape)) {
const { radiusX, radiusY } = shape
const bounds = {
minX: 0,
minY: 0,
maxX: radiusX * 2,
maxY: radiusY * 2,
width: radiusX * 2,
height: radiusY * 2,
}
this.boundsCache.set(shape, bounds)
}
return translateBounds(this.boundsCache.get(shape), shape.point)
},
getRotatedBounds(shape) {
return getRotatedEllipseBounds(
shape.point[0],
shape.point[1],
shape.radiusX,
shape.radiusY,
shape.rotation
)
},
getCenter(shape) {
return [shape.point[0] + shape.radiusX, shape.point[1] + shape.radiusY]
},
hitTest(shape, point) {
return pointInEllipse(
point,
vec.add(shape.point, [shape.radiusX, shape.radiusY]),
shape.radiusX,
shape.radiusY,
shape.rotation
)
},
hitTestBounds(this, shape, brushBounds) {
const shapeBounds = this.getBounds(shape)
return (
boundsContained(shapeBounds, brushBounds) ||
intersectEllipseBounds(
vec.add(shape.point, [shape.radiusX, shape.radiusY]),
shape.radiusX,
shape.radiusY,
brushBounds,
shape.rotation
).length > 0
)
},
rotate(shape) {
return shape
},
translate(shape, delta) {
shape.point = vec.add(shape.point, delta)
return shape
},
scale(shape, scale: number) {
return shape
},
transform(shape, bounds, { scaleX, scaleY, initialShape }) {
shape.point = [bounds.minX, bounds.minY]
shape.radiusX = bounds.width / 2
shape.radiusY = bounds.height / 2
shape.rotation =
(scaleX < 0 && scaleY >= 0) || (scaleY < 0 && scaleX >= 0)
? -initialShape.rotation
: initialShape.rotation
return shape
},
transformSingle(shape, bounds, info) {
return this.transform(shape, bounds, info)
},
canTransform: true,
canChangeAspectRatio: true,
})
export default ellipse