tldraw/lib/shapes/circle.tsx
2021-05-17 22:27:18 +01:00

163 lines
3.8 KiB
TypeScript

import { v4 as uuid } from "uuid"
import * as vec from "utils/vec"
import { CircleShape, ShapeType, TransformCorner, TransformEdge } from "types"
import { createShape } from "./index"
import { boundsContained } from "utils/bounds"
import { intersectCircleBounds } from "utils/intersections"
import { pointInCircle } from "utils/hitTests"
const circle = createShape<CircleShape>({
boundsCache: new WeakMap([]),
create(props) {
return {
id: uuid(),
type: ShapeType.Circle,
isGenerated: false,
name: "Circle",
parentId: "page0",
childIndex: 0,
point: [0, 0],
rotation: 0,
radius: 20,
style: {
fill: "rgba(142, 143, 142, 1.000)",
stroke: "#000",
},
...props,
}
},
render({ id, radius }) {
return <circle id={id} cx={radius} cy={radius} r={radius} />
},
getBounds(shape) {
if (this.boundsCache.has(shape)) {
return this.boundsCache.get(shape)
}
const {
point: [x, y],
radius,
} = shape
const bounds = {
minX: x,
maxX: x + radius * 2,
minY: y,
maxY: y + radius * 2,
width: radius * 2,
height: radius * 2,
}
this.boundsCache.set(shape, bounds)
return bounds
},
getCenter(shape) {
return [shape.point[0] + shape.radius, shape.point[1] + shape.radius]
},
hitTest(shape, point) {
return pointInCircle(
point,
vec.addScalar(shape.point, shape.radius),
shape.radius
)
},
hitTestBounds(shape, bounds) {
const shapeBounds = this.getBounds(shape)
return (
boundsContained(shapeBounds, bounds) ||
intersectCircleBounds(
vec.addScalar(shape.point, shape.radius),
shape.radius,
bounds
).length > 0
)
},
rotate(shape) {
return shape
},
translate(shape, delta) {
shape.point = vec.add(shape.point, delta)
return shape
},
scale(shape, scale) {
return shape
},
transform(shape, bounds, { anchor }) {
// Set the new corner or position depending on the anchor
switch (anchor) {
case TransformCorner.TopLeft: {
shape.radius = Math.min(bounds.width, bounds.height) / 2
shape.point = [
bounds.maxX - shape.radius * 2,
bounds.maxY - shape.radius * 2,
]
break
}
case TransformCorner.TopRight: {
shape.radius = Math.min(bounds.width, bounds.height) / 2
shape.point = [bounds.minX, bounds.maxY - shape.radius * 2]
break
}
case TransformCorner.BottomRight: {
shape.radius = Math.min(bounds.width, bounds.height) / 2
shape.point = [bounds.minX, bounds.minY]
break
}
case TransformCorner.BottomLeft: {
shape.radius = Math.min(bounds.width, bounds.height) / 2
shape.point = [bounds.maxX - shape.radius * 2, bounds.minY]
break
}
case TransformEdge.Top: {
shape.radius = bounds.height / 2
shape.point = [
bounds.minX + (bounds.width / 2 - shape.radius),
bounds.minY,
]
break
}
case TransformEdge.Right: {
shape.radius = bounds.width / 2
shape.point = [
bounds.maxX - shape.radius * 2,
bounds.minY + (bounds.height / 2 - shape.radius),
]
break
}
case TransformEdge.Bottom: {
shape.radius = bounds.height / 2
shape.point = [
bounds.minX + (bounds.width / 2 - shape.radius),
bounds.maxY - shape.radius * 2,
]
break
}
case TransformEdge.Left: {
shape.radius = bounds.width / 2
shape.point = [
bounds.minX,
bounds.minY + (bounds.height / 2 - shape.radius),
]
break
}
}
return shape
},
canTransform: true,
})
export default circle