tldraw/lib/code/ray.ts
2021-05-17 22:27:18 +01:00

42 lines
944 B
TypeScript

import CodeShape from "./index"
import { v4 as uuid } from "uuid"
import { RayShape, ShapeType } from "types"
import { vectorToPoint } from "utils/utils"
export default class Ray extends CodeShape<RayShape> {
constructor(props = {} as Partial<RayShape>) {
props.point = vectorToPoint(props.point)
props.direction = vectorToPoint(props.direction)
super({
id: uuid(),
type: ShapeType.Ray,
isGenerated: false,
name: "Ray",
parentId: "page0",
childIndex: 0,
point: [0, 0],
direction: [0, 1],
rotation: 0,
style: {
fill: "rgba(142, 143, 142, 1.000)",
stroke: "#000",
strokeWidth: 1,
},
...props,
})
}
export() {
const shape = { ...this.shape }
shape.point = vectorToPoint(shape.point)
shape.direction = vectorToPoint(shape.direction)
return shape
}
get direction() {
return this.shape.direction
}
}