d919bd273e
* feat: add translation * modal, left menu translation * primary tools translation * render with intl provider for testing restore file * french translation done * context menu translation and test * added italian * Add menu to select language * translation for the word language * bump dev deps Bump react on www * Fix types * update dependencies * pre-release * Delete lask.config.json Co-authored-by: Enrico <franciscono.enry@gmail.com> Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
228 lines
6.7 KiB
TypeScript
228 lines
6.7 KiB
TypeScript
/* eslint-disable @typescript-eslint/no-explicit-any */
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/* eslint-disable @typescript-eslint/no-non-null-assertion */
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import React, { useState, useRef, useCallback } from 'react'
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import type { TldrawApp, TDUser, TDShape, TDBinding, TDDocument, TDAsset } from '@tldraw/tldraw'
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import { useRedo, useUndo, useRoom, useUpdateMyPresence } from '@liveblocks/react'
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import { LiveMap, LiveObject, Lson, LsonObject } from '@liveblocks/client'
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declare const window: Window & { app: TldrawApp }
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type TDLsonShape = TDShape & Lson
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type TDLsonBinding = TDBinding & Lson
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type TDLsonAsset = TDAsset & Lson
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type LsonDoc = {
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uuid: string
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document: TDDocument
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migrated?: boolean
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} & LsonObject
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export function useMultiplayerState(roomId: string) {
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const [app, setApp] = useState<TldrawApp>()
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const [error, setError] = useState<Error>()
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const [loading, setLoading] = useState(true)
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const room = useRoom()
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const onUndo = useUndo()
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const onRedo = useRedo()
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const updateMyPresence = useUpdateMyPresence()
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const rLiveShapes = useRef<LiveMap<string, TDLsonShape>>()
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const rLiveBindings = useRef<LiveMap<string, TDLsonBinding>>()
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const rLiveAssets = useRef<LiveMap<string, TDLsonAsset>>()
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// Callbacks --------------
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// Put the state into the window, for debugging.
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const onMount = useCallback(
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(app: TldrawApp) => {
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app.loadRoom(roomId)
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app.pause() // Turn off the app's own undo / redo stack
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window.app = app
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setApp(app)
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},
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[roomId]
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)
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// Update the live shapes when the app's shapes change.
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const onChangePage = useCallback(
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(
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app: TldrawApp,
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shapes: Record<string, TDShape | undefined>,
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bindings: Record<string, TDBinding | undefined>,
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assets: Record<string, TDAsset | undefined>
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) => {
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room.batch(() => {
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const lShapes = rLiveShapes.current
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const lBindings = rLiveBindings.current
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const lAssets = rLiveAssets.current
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if (!(lShapes && lBindings && lAssets)) return
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Object.entries(shapes).forEach(([id, shape]) => {
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if (!shape) {
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lShapes.delete(id)
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} else {
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lShapes.set(shape.id, shape as TDLsonShape)
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}
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})
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Object.entries(bindings).forEach(([id, binding]) => {
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if (!binding) {
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lBindings.delete(id)
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} else {
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lBindings.set(binding.id, binding as TDLsonBinding)
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}
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})
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Object.entries(assets).forEach(([id, asset]) => {
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if (!asset) {
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lAssets.delete(id)
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} else {
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lAssets.set(asset.id, asset as TDLsonAsset)
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}
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})
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})
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},
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[room]
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)
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// Handle presence updates when the user's pointer / selection changes
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const onChangePresence = useCallback(
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(app: TldrawApp, user: TDUser) => {
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updateMyPresence({ id: app.room?.userId, user })
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},
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[updateMyPresence]
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)
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// Document Changes --------
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React.useEffect(() => {
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const unsubs: (() => void)[] = []
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if (!(app && room)) return
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// Handle errors
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unsubs.push(room.subscribe('error', (error) => setError(error)))
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// Handle changes to other users' presence
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unsubs.push(
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room.subscribe<{ id: string; user: TDUser }>('others', (others, event) => {
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if (event.type === 'leave') {
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if (event.user.presence) {
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app?.removeUser(event.user.presence.id)
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}
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} else {
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app.updateUsers(
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others
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.toArray()
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.filter((other) => other.presence)
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.map((other) => other.presence!.user)
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.filter(Boolean)
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)
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}
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})
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)
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let stillAlive = true
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// Setup the document's storage and subscriptions
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async function setupDocument() {
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const storage = await room.getStorage<any>()
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// Migrate previous versions
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const version = storage.root.get('version')
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// Initialize (get or create) maps for shapes/bindings/assets
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let lShapes: LiveMap<string, TDLsonShape> = storage.root.get('shapes')
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if (!lShapes || !('_serialize' in lShapes)) {
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storage.root.set('shapes', new LiveMap<string, TDLsonShape>())
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lShapes = storage.root.get('shapes')
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}
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rLiveShapes.current = lShapes
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let lBindings: LiveMap<string, TDLsonBinding> = storage.root.get('bindings')
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if (!lBindings || !('_serialize' in lBindings)) {
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storage.root.set('bindings', new LiveMap<string, TDLsonBinding>())
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lBindings = storage.root.get('bindings')
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}
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rLiveBindings.current = lBindings
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let lAssets: LiveMap<string, TDLsonAsset> = storage.root.get('assets')
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if (!lAssets || !('_serialize' in lAssets)) {
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storage.root.set('assets', new LiveMap<string, TDLsonAsset>())
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lAssets = storage.root.get('assets')
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}
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rLiveAssets.current = lAssets
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if (!version) {
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// The doc object will only be present if the document was created
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// prior to the current multiplayer implementation. At this time, the
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// document was a single LiveObject named 'doc'. If we find a doc,
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// then we need to move the shapes and bindings over to the new structures
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// and then mark the doc as migrated.
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const doc = storage.root.get('doc') as LiveObject<LsonDoc>
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// No doc? No problem. This was likely a newer document
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if (doc) {
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const {
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document: {
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pages: {
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page: { shapes, bindings },
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},
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assets,
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},
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} = doc.toObject()
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Object.values(shapes).forEach((shape) => lShapes.set(shape.id, shape as TDLsonShape))
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Object.values(bindings).forEach((binding) =>
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lBindings.set(binding.id, binding as TDLsonBinding)
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)
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Object.values(assets).forEach((asset) => lAssets.set(asset.id, asset as TDLsonAsset))
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}
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}
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// Save the version number for future migrations
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storage.root.set('version', 2.1)
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// Subscribe to changes
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const handleChanges = () => {
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app?.replacePageContent(
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Object.fromEntries(lShapes.entries()),
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Object.fromEntries(lBindings.entries()),
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Object.fromEntries(lAssets.entries())
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)
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}
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if (stillAlive) {
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unsubs.push(room.subscribe(lShapes, handleChanges))
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// Update the document with initial content
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handleChanges()
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// Zoom to fit the content
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app.zoomToFit()
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if (app.zoom > 1) {
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app.resetZoom()
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}
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setLoading(false)
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}
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}
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setupDocument()
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return () => {
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stillAlive = false
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unsubs.forEach((unsub) => unsub())
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}
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}, [room, app])
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return {
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onUndo,
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onRedo,
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onMount,
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onChangePage,
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onChangePresence,
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error,
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loading,
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}
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}
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