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Steve Ruiz d750da8f40
ShapeUtil.getGeometry, selection rewrite (#1751)
This PR is a significant rewrite of our selection / hit testing logic.

It
- replaces our current geometric helpers (`getBounds`, `getOutline`,
`hitTestPoint`, and `hitTestLineSegment`) with a new geometry API
- moves our hit testing entirely to JS using geometry
- improves selection logic, especially around editing shapes, groups and
frames
- fixes many minor selection bugs (e.g. shapes behind frames)
- removes hit-testing DOM elements from ShapeFill etc.
- adds many new tests around selection
- adds new tests around selection
- makes several superficial changes to surface editor APIs

This PR is hard to evaluate. The `selection-omnibus` test suite is
intended to describe all of the selection behavior, however all existing
tests are also either here preserved and passing or (in a few cases
around editing shapes) are modified to reflect the new behavior.

## Geometry

All `ShapeUtils` implement `getGeometry`, which returns a single
geometry primitive (`Geometry2d`). For example:

```ts
class BoxyShapeUtil {
  getGeometry(shape: BoxyShape) {
    return new Rectangle2d({
        width: shape.props.width, 
        height: shape.props.height, 
        isFilled: true,
        margin: shape.props.strokeWidth
      })
    }
}
```

This geometric primitive is used for all bounds calculation, hit
testing, intersection with arrows, etc.

There are several geometric primitives that extend `Geometry2d`:
- `Arc2d`
- `Circle2d`
- `CubicBezier2d`
- `CubicSpline2d`
- `Edge2d`
- `Ellipse2d`
- `Group2d`
- `Polygon2d`
- `Rectangle2d`
- `Stadium2d`

For shapes that have more complicated geometric representations, such as
an arrow with a label, the `Group2d` can accept other primitives as its
children.

## Hit testing

Previously, we did all hit testing via events set on shapes and other
elements. In this PR, I've replaced those hit tests with our own
calculation for hit tests in JavaScript. This removed the need for many
DOM elements, such as hit test area borders and fills which only existed
to trigger pointer events.

## Selection

We now support selecting "hollow" shapes by clicking inside of them.
This involves a lot of new logic but it should work intuitively. See
`Editor.getShapeAtPoint` for the (thoroughly commented) implementation.

![Kapture 2023-07-23 at 23 27
27](https://github.com/tldraw/tldraw/assets/23072548/a743275c-acdb-42d9-a3fe-b3e20dce86b6)

every sunset is actually the sun hiding in fear and respect of tldraw's
quality of interactions

This PR also fixes several bugs with scribble selection, in particular
around the shift key modifier.

![Kapture 2023-07-24 at 23 34
07](https://github.com/tldraw/tldraw/assets/23072548/871d67d0-8d06-42ae-a2b2-021effba37c5)

...as well as issues with labels and editing.

There are **over 100 new tests** for selection covering groups, frames,
brushing, scribbling, hovering, and editing. I'll add a few more before
I feel comfortable merging this PR.

## Arrow binding

Using the same "hollow shape" logic as selection, arrow binding is
significantly improved.

![Kapture 2023-07-22 at 07 46
25](https://github.com/tldraw/tldraw/assets/23072548/5aa724b3-b57d-4fb7-92d0-80e34246753c)

a thousand wise men could not improve on this

## Moving focus between editing shapes

Previously, this was handled in the `editing_shapes` state. This is
moved to `useEditableText`, and should generally be considered an
advanced implementation detail on a shape-by-shape basis. This addresses
a bug that I'd never noticed before, but which can be reproduced by
selecting an shape—but not focusing its input—while editing a different
shape. Previously, the new shape became the editing shape but its input
did not focus.

![Kapture 2023-07-23 at 23 19
09](https://github.com/tldraw/tldraw/assets/23072548/a5e157fb-24a8-42bd-a692-04ce769b1a9c)

In this PR, you can select a shape by clicking on its edge or body, or
select its input to transfer editing / focus.

![Kapture 2023-07-23 at 23 22
21](https://github.com/tldraw/tldraw/assets/23072548/7384e7ea-9777-4e1a-8f63-15de2166a53a)

tldraw, glorious tldraw

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. Erase shapes
2. Select shapes
3. Calculate their bounding boxes

- [ ] Unit Tests // todo
- [ ] End to end tests // todo

### Release Notes

- [editor] Remove `ShapeUtil.getBounds`, `ShapeUtil.getOutline`,
`ShapeUtil.hitTestPoint`, `ShapeUtil.hitTestLineSegment`
- [editor] Add `ShapeUtil.getGeometry`
- [editor] Add `Editor.getShapeGeometry`
2023-07-25 16:10:15 +00:00
.github Add cloud shape (#1708) 2023-07-07 15:32:08 +00:00
.husky Fix VS Code commits failing on bublic? (#1680) 2023-06-30 12:25:16 +00:00
.yarn Styles API (#1580) 2023-06-16 10:33:47 +00:00
apps ShapeUtil.getGeometry, selection rewrite (#1751) 2023-07-25 16:10:15 +00:00
assets More cleanup, focus bug fixes (#1749) 2023-07-19 10:52:21 +00:00
config Revert "Update dependencies (#1613)" (#1617) 2023-06-19 09:49:44 +00:00
docs ShapeUtil.getGeometry, selection rewrite (#1751) 2023-07-25 16:10:15 +00:00
packages ShapeUtil.getGeometry, selection rewrite (#1751) 2023-07-25 16:10:15 +00:00
scripts (chore) bump (#1744) 2023-07-18 10:19:28 +00:00
.eslintignore untrack generated files (#1646) 2023-06-24 08:22:42 +00:00
.eslintplugin.js transfer-out: transfer out 2023-04-25 12:01:25 +01:00
.eslintrc.js tldraw zero - package shuffle (#1710) 2023-07-17 21:22:34 +00:00
.gitignore untrack generated files (#1646) 2023-06-24 08:22:42 +00:00
.ignore untrack generated files (#1646) 2023-06-24 08:22:42 +00:00
.prettierignore untrack generated files (#1646) 2023-06-24 08:22:42 +00:00
.prettierrc Revert "Update dependencies (#1613)" (#1617) 2023-06-19 09:49:44 +00:00
.yarnrc.yml lite: tweak lockfile name 2023-04-25 12:01:38 +01:00
CHANGELOG.md Update CHANGELOG.md [skip ci] 2023-07-04 14:21:37 +00:00
CODE_OF_CONDUCT.md transfer-out: transfer out 2023-04-25 12:01:25 +01:00
CONTRIBUTING.md Add contributor license agreement. (#1556) 2023-06-08 12:45:44 +00:00
lazy.config.ts untrack generated files (#1646) 2023-06-24 08:22:42 +00:00
lerna.json (2/2) Add content to Tools docs page. (#1721) 2023-07-10 08:43:58 +00:00
LICENSE transfer-out: transfer out 2023-04-25 12:01:25 +01:00
package.json (chore) bump (#1744) 2023-07-18 10:19:28 +00:00
public-yarn.lock (chore) bump (#1744) 2023-07-18 10:19:28 +00:00
README.md tldraw zero - package shuffle (#1710) 2023-07-17 21:22:34 +00:00

tldraw

tldraw

Welcome to the public monorepo for tldraw.

What is tldraw?

tldraw is a collaborative digital whiteboard available at tldraw.com. Its editor, user interface, and other underlying libraries are open source and available in this repository. They are also distributed on npm. You can use tldraw to create a drop-in whiteboard for your product or as the foundation on which to build your own infinite canvas applications.

Learn more at tldraw.dev.

Note

This repo contains source code for the current version of tldraw. You can find the source for the original version here.

Installation & Usage

To learn more about using tldraw in your React application, follow our guide here or see the examples sandbox.

import { Tldraw } from '@tldraw/tldraw'
import '@tldraw/tldraw/tldraw.css'

export default function () {
	return (
		<div style={{ position: 'fixed', inset: 0 }}>
			<Tldraw />
		</div>
	)
}

Local development

To run the local development server, first clone this repo.

Install dependencies:

yarn

Start the local development server:

yarn dev

Open the example project at localhost:5420.

Examples

Our development server contains several examples that demonstrates different ways that you can customize tldraw or use its APIs. Each example is found in the apps/examples folder.

  • eg: localhost:5420 for the basic example.
  • eg: localhost:5420/api for the API example.

To learn more about using tldraw, visit our docs.

About this repository

Top-level layout

This repository's contents is divided across four primary sections:

  • /apps contains the source for our applications
  • /packages contains the source for our public packages
  • /scripts contains scripts used for building and publishing
  • /assets contains icons and translations relied on by the app
  • /docs contains the content for our docs site at tldraw.dev

Applications

Packages

  • assets: a library for working with tldraw's fonts and translations
  • editor: the tldraw editor
  • state: a signals library, also known as signia
  • store: an in-memory reactive database
  • tldraw: the main tldraw package containing both the editor and the UI
  • tlschema: shape definitions and migrations
  • utils: low-level data utilities shared by other libraries
  • validate: a validation library used for run-time validation

Community

Have questions, comments or feedback? Join our discord or start a discussion.

Distributions

You can find tldraw on npm here.

At the moment the tldraw package is in alpha. We also ship a canary version which is always up to date with the main branch of this repo.

License

The source code for various apps and packages in this repository (as well as our 2.0+ distributions and releases) are currently licensed under Apache-2.0. These licenses are subject to change in our upcoming 2.0 release. If you are planning to use tldraw in a commercial product, please reach out at hello@tldraw.com.

Contribution

Please see our contributing guide. Found a bug? Please submit an issue.

Contact

Find us on Twitter at @tldraw or email hello@tldraw.com. You can also join our discord for quick help and support.