tldraw/apps/dotcom/vite.config.ts
alex cbac3ad3d0
introduce images.tldraw.xyz image optimisation worker (#4069)
Fixes asset loading/processing on staging/previews by introducing a new
image processing worker. This worker acts as a proxy for our various
image hosts and resizes/optimizes/caches images on the fly. Like the old
bookmark worker, this one is deployed in an ad-hoc fashion as it works
across environments and we're not likely to change it often.

### Change type

- [x] `other`
2024-07-08 16:25:53 +00:00

83 lines
2.9 KiB
TypeScript

import react from '@vitejs/plugin-react-swc'
import { config } from 'dotenv'
import { defineConfig } from 'vite'
config({
path: './.env.local',
})
export const getMultiplayerServerURL = () => {
return process.env.MULTIPLAYER_SERVER?.replace(/^ws/, 'http')
}
function urlOrLocalFallback(mode: string, url: string | undefined, localFallbackPort: number) {
if (url) {
return JSON.stringify(url)
}
if (mode === 'development') {
// in dev, vite lets us inline javascript expressions - so we return a template string that
// will be evaluated on the client
return '`http://${location.hostname}:' + localFallbackPort + '`'
} else {
// in production, we have to fall back to a hardcoded value
return JSON.stringify(`http://localhost:${localFallbackPort}`)
}
}
// https://vitejs.dev/config/
export default defineConfig((env) => ({
plugins: [react({ tsDecorators: true })],
publicDir: './public',
build: {
// output source maps to .map files and include //sourceMappingURL comments in JavaScript files
// these get uploaded to Sentry and can be used for debugging
sourcemap: true,
// our svg icons break if we use data urls, so disable inline assets for now
assetsInlineLimit: 0,
},
// add backwards-compatible support for NEXT_PUBLIC_ env vars
define: {
...Object.fromEntries(
Object.entries(process.env)
.filter(([key]) => key.startsWith('NEXT_PUBLIC_'))
.map(([key, value]) => [`process.env.${key}`, JSON.stringify(value)])
),
'process.env.MULTIPLAYER_SERVER': urlOrLocalFallback(env.mode, getMultiplayerServerURL(), 8787),
'process.env.ASSET_UPLOAD': urlOrLocalFallback(env.mode, process.env.ASSET_UPLOAD, 8788),
'process.env.IMAGE_WORKER': urlOrLocalFallback(env.mode, process.env.IMAGE_WORKER, 8786),
'process.env.TLDRAW_ENV': JSON.stringify(process.env.TLDRAW_ENV ?? 'development'),
// Fall back to staging DSN for local develeopment, although you still need to
// modify the env check in 'sentry.client.config.ts' to get it reporting errors
'process.env.SENTRY_DSN': JSON.stringify(
process.env.SENTRY_DSN ??
'https://4adc43773d07854d8a60e119505182cc@o578706.ingest.sentry.io/4506178821881856'
),
},
server: {
proxy: {
'/api': {
target: getMultiplayerServerURL() || 'http://127.0.0.1:8787',
rewrite: (path) => path.replace(/^\/api/, ''),
ws: false, // we talk to the websocket directly via workers.dev
// Useful for debugging proxy issues
// configure: (proxy, _options) => {
// proxy.on('error', (err, _req, _res) => {
// console.log('[proxy] proxy error', err)
// })
// proxy.on('proxyReq', (proxyReq, req, _res) => {
// console.log('[proxy] Sending Request to the Target:', req.method, req.url)
// })
// proxy.on('proxyRes', (proxyRes, req, _res) => {
// console.log(
// '[proxy] Received Response from the Target:',
// proxyRes.statusCode,
// req.url
// )
// })
// },
},
},
},
}))