362 lines
8.7 KiB
TypeScript
362 lines
8.7 KiB
TypeScript
import { Bounds } from "types"
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import * as vec from "utils/vec"
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interface Intersection {
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didIntersect: boolean
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message: string
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points: number[][]
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}
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function getIntersection(message: string, ...points: number[][]) {
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return { didIntersect: points.length > 0, message, points }
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}
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export function intersectLineSegments(
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a1: number[],
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a2: number[],
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b1: number[],
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b2: number[]
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) {
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const AB = vec.sub(a1, b1)
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const BV = vec.sub(b2, b1)
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const AV = vec.sub(a2, a1)
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const ua_t = BV[0] * AB[1] - BV[1] * AB[0]
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const ub_t = AV[0] * AB[1] - AV[1] * AB[0]
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const u_b = BV[1] * AV[0] - BV[0] * AV[1]
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if (ua_t === 0 || ub_t === 0) {
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return getIntersection("coincident")
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}
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if (u_b === 0) {
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return getIntersection("parallel")
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}
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if (u_b != 0) {
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const ua = ua_t / u_b
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const ub = ub_t / u_b
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if (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) {
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return getIntersection("intersection", vec.add(a1, vec.mul(AV, ua)))
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}
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}
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return getIntersection("no intersection")
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}
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export function intersectCircleLineSegment(
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c: number[],
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r: number,
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a1: number[],
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a2: number[]
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): Intersection {
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const a =
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(a2[0] - a1[0]) * (a2[0] - a1[0]) + (a2[1] - a1[1]) * (a2[1] - a1[1])
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const b =
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2 * ((a2[0] - a1[0]) * (a1[0] - c[0]) + (a2[1] - a1[1]) * (a1[1] - c[1]))
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const cc =
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c[0] * c[0] +
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c[1] * c[1] +
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a1[0] * a1[0] +
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a1[1] * a1[1] -
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2 * (c[0] * a1[0] + c[1] * a1[1]) -
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r * r
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const deter = b * b - 4 * a * cc
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if (deter < 0) {
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return getIntersection("outside")
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}
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if (deter === 0) {
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return getIntersection("tangent")
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}
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var e = Math.sqrt(deter)
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var u1 = (-b + e) / (2 * a)
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var u2 = (-b - e) / (2 * a)
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if ((u1 < 0 || u1 > 1) && (u2 < 0 || u2 > 1)) {
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if ((u1 < 0 && u2 < 0) || (u1 > 1 && u2 > 1)) {
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return getIntersection("outside")
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} else {
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return getIntersection("inside")
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}
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}
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const results: number[][] = []
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if (0 <= u1 && u1 <= 1) results.push(vec.lrp(a1, a2, u1))
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if (0 <= u2 && u2 <= 1) results.push(vec.lrp(a1, a2, u2))
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return getIntersection("intersection", ...results)
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}
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export function intersectEllipseLineSegment(
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center: number[],
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rx: number,
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ry: number,
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a1: number[],
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a2: number[],
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rotation = 0
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) {
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// If the ellipse or line segment are empty, return no tValues.
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if (rx === 0 || ry === 0 || vec.isEqual(a1, a2)) {
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return getIntersection("No intersection")
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}
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// Get the semimajor and semiminor axes.
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rx = rx < 0 ? rx : -rx
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ry = ry < 0 ? ry : -ry
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// Rotate points and translate so the ellipse is centered at the origin.
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a1 = vec.sub(vec.rotWith(a1, center, -rotation), center)
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a2 = vec.sub(vec.rotWith(a2, center, -rotation), center)
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// Calculate the quadratic parameters.
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const diff = vec.sub(a2, a1)
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var A = (diff[0] * diff[0]) / rx / rx + (diff[1] * diff[1]) / ry / ry
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var B = (2 * a1[0] * diff[0]) / rx / rx + (2 * a1[1] * diff[1]) / ry / ry
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var C = (a1[0] * a1[0]) / rx / rx + (a1[1] * a1[1]) / ry / ry - 1
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// Make a list of t values (normalized points on the line where intersections occur).
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var tValues: number[] = []
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// Calculate the discriminant.
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var discriminant = B * B - 4 * A * C
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if (discriminant === 0) {
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// One real solution.
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tValues.push(-B / 2 / A)
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} else if (discriminant > 0) {
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const root = Math.sqrt(discriminant)
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// Two real solutions.
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tValues.push((-B + root) / 2 / A)
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tValues.push((-B - root) / 2 / A)
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}
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// Filter to only points that are on the segment.
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// Solve for points, then counter-rotate points.
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const points = tValues
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.filter((t) => t >= 0 && t <= 1)
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.map((t) => vec.add(center, vec.add(a1, vec.mul(vec.sub(a2, a1), t))))
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.map((p) => vec.rotWith(p, center, rotation))
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return getIntersection("intersection", ...points)
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}
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export function intersectCircleRectangle(
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c: number[],
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r: number,
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point: number[],
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size: number[]
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): Intersection[] {
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const tl = point
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const tr = vec.add(point, [size[0], 0])
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const br = vec.add(point, size)
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const bl = vec.add(point, [0, size[1]])
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const intersections: Intersection[] = []
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const topIntersection = intersectCircleLineSegment(c, r, tl, tr)
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const rightIntersection = intersectCircleLineSegment(c, r, tr, br)
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const bottomIntersection = intersectCircleLineSegment(c, r, bl, br)
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const leftIntersection = intersectCircleLineSegment(c, r, tl, bl)
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if (topIntersection.didIntersect) {
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intersections.push({ ...topIntersection, message: "top" })
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}
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if (rightIntersection.didIntersect) {
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intersections.push({ ...rightIntersection, message: "right" })
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}
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if (bottomIntersection.didIntersect) {
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intersections.push({ ...bottomIntersection, message: "bottom" })
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}
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if (leftIntersection.didIntersect) {
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intersections.push({ ...leftIntersection, message: "left" })
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}
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return intersections
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}
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export function intersectEllipseRectangle(
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c: number[],
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rx: number,
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ry: number,
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point: number[],
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size: number[],
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rotation = 0
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): Intersection[] {
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const tl = point
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const tr = vec.add(point, [size[0], 0])
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const br = vec.add(point, size)
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const bl = vec.add(point, [0, size[1]])
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const intersections: Intersection[] = []
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const topIntersection = intersectEllipseLineSegment(
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c,
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rx,
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ry,
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tl,
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tr,
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rotation
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)
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const rightIntersection = intersectEllipseLineSegment(
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c,
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rx,
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ry,
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tr,
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br,
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rotation
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)
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const bottomIntersection = intersectEllipseLineSegment(
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c,
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rx,
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ry,
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bl,
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br,
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rotation
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)
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const leftIntersection = intersectEllipseLineSegment(
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c,
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rx,
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ry,
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tl,
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bl,
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rotation
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)
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if (topIntersection.didIntersect) {
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intersections.push({ ...topIntersection, message: "top" })
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}
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if (rightIntersection.didIntersect) {
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intersections.push({ ...rightIntersection, message: "right" })
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}
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if (bottomIntersection.didIntersect) {
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intersections.push({ ...bottomIntersection, message: "bottom" })
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}
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if (leftIntersection.didIntersect) {
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intersections.push({ ...leftIntersection, message: "left" })
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}
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return intersections
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}
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export function intersectRectangleLineSegment(
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point: number[],
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size: number[],
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a1: number[],
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a2: number[]
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) {
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const tl = point
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const tr = vec.add(point, [size[0], 0])
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const br = vec.add(point, size)
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const bl = vec.add(point, [0, size[1]])
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const intersections: Intersection[] = []
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const topIntersection = intersectLineSegments(a1, a2, tl, tr)
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const rightIntersection = intersectLineSegments(a1, a2, tr, br)
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const bottomIntersection = intersectLineSegments(a1, a2, bl, br)
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const leftIntersection = intersectLineSegments(a1, a2, tl, bl)
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if (topIntersection.didIntersect) {
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intersections.push({ ...topIntersection, message: "top" })
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}
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if (rightIntersection.didIntersect) {
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intersections.push({ ...rightIntersection, message: "right" })
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}
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if (bottomIntersection.didIntersect) {
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intersections.push({ ...bottomIntersection, message: "bottom" })
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}
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if (leftIntersection.didIntersect) {
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intersections.push({ ...leftIntersection, message: "left" })
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}
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return intersections
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}
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/* -------------------------------------------------- */
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/* Shape vs. Bounds */
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/* -------------------------------------------------- */
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export function intersectCircleBounds(
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c: number[],
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r: number,
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bounds: Bounds
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): Intersection[] {
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const { minX, minY, width, height } = bounds
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return intersectCircleRectangle(c, r, [minX, minY], [width, height])
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}
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export function intersectEllipseBounds(
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c: number[],
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rx: number,
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ry: number,
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bounds: Bounds,
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rotation = 0
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): Intersection[] {
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const { minX, minY, width, height } = bounds
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return intersectEllipseRectangle(
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c,
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rx,
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ry,
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[minX, minY],
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[width, height],
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rotation
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)
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}
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export function intersectLineSegmentBounds(
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a1: number[],
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a2: number[],
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bounds: Bounds
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) {
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const { minX, minY, width, height } = bounds
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return intersectRectangleLineSegment([minX, minY], [width, height], a1, a2)
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}
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export function intersectPolylineBounds(points: number[][], bounds: Bounds) {
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const { minX, minY, width, height } = bounds
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const intersections: Intersection[] = []
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for (let i = 1; i < points.length; i++) {
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intersections.push(
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...intersectRectangleLineSegment(
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[minX, minY],
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[width, height],
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points[i - 1],
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points[i]
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)
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)
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}
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return intersections
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}
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export function intersectPolygonBounds(points: number[][], bounds: Bounds) {
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const { minX, minY, width, height } = bounds
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const intersections: Intersection[] = []
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for (let i = 1; i < points.length + 1; i++) {
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intersections.push(
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...intersectRectangleLineSegment(
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[minX, minY],
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[width, height],
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points[i - 1],
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points[i % points.length]
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)
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)
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}
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return intersections
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}
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