86 lines
2 KiB
TypeScript
86 lines
2 KiB
TypeScript
import styled from 'styles'
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import { ErrorBoundary } from 'react-error-boundary'
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import state, { useSelector } from 'state'
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import React, { useRef } from 'react'
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import useZoomEvents from 'hooks/useZoomEvents'
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import useCamera from 'hooks/useCamera'
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import Defs from './defs'
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import Page from './page'
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import Brush from './brush'
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import Bounds from './bounds/bounding-box'
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import BoundsBg from './bounds/bounds-bg'
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import Handles from './bounds/handles'
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import useCanvasEvents from 'hooks/useCanvasEvents'
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import ContextMenu from './context-menu/context-menu'
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export default function Canvas(): JSX.Element {
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const rCanvas = useRef<SVGSVGElement>(null)
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const rGroup = useRef<SVGGElement>(null)
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useCamera(rGroup)
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useZoomEvents()
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const events = useCanvasEvents(rCanvas)
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const isReady = useSelector((s) => s.isIn('ready'))
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return (
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<ContextMenu>
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<MainSVG ref={rCanvas} {...events}>
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<ErrorBoundary
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FallbackComponent={ErrorFallback}
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onReset={() => {
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// reset the state of your app so the error doesn't happen again
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}}
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>
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<Defs />
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{isReady && (
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<g ref={rGroup} id="shapes">
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<BoundsBg />
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<Page />
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<Bounds />
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<Handles />
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<Brush />
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</g>
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)}
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</ErrorBoundary>
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</MainSVG>
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</ContextMenu>
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)
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}
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const MainSVG = styled('svg', {
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position: 'fixed',
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overflow: 'hidden',
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top: 0,
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left: 0,
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width: '100%',
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height: '100%',
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touchAction: 'none',
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zIndex: 100,
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backgroundColor: '$canvas',
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pointerEvents: 'all',
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// cursor: 'none',
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'& *': {
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userSelect: 'none',
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},
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})
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function ErrorFallback({ error, resetErrorBoundary }) {
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React.useEffect(() => {
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console.error(error)
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const copy = 'Sorry, something went wrong. Clear canvas and continue?'
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if (window.confirm(copy)) {
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state.send('CLEARED_PAGE')
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resetErrorBoundary()
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}
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}, [])
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return (
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<g>
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<text>Oops</text>
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</g>
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)
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}
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