a253af95d9
(this is a PR redo of https://github.com/tldraw/tldraw/pull/3424 which got messed up a bit) It doesn't quite feel like this is the right fix but it does solve the issue. I was trying to see if `getShapeAtPoint` needed more work but the further I went in that rabbit hole it seemed like I shouldn't touch that code without causing a bunch of disruption at the moment. Specifically, the code that does `Check labels first` in Editor.ts is a little obscure (lines 4384-4397). It only checks a couple specifics shapes (with certain combinations, i.e. a geo with "none" fill) _and_ it doesn't check `hitLabels` which also maybe feels wrong? I tried unraveling it but there's a lot of code relying on it at the moment to mess with it in the stickies work. (I was looking at https://github.com/tldraw/tldraw/pull/1910 and https://github.com/tldraw/tldraw/pull/1806 for historical context fwiw) Before: https://github.com/tldraw/tldraw/assets/469604/b263a192-2085-4ffb-9e47-6e9c32abe1f9 After: https://github.com/tldraw/tldraw/assets/469604/5b0b422b-dd5c-4593-9ac5-dec595923ea6 ### Change Type <!-- ❗ Please select a 'Scope' label ❗️ --> - [x] `sdk` — Changes the tldraw SDK - [ ] `dotcom` — Changes the tldraw.com web app - [ ] `docs` — Changes to the documentation, examples, or templates. - [ ] `vs code` — Changes to the vscode plugin - [ ] `internal` — Does not affect user-facing stuff <!-- ❗ Please select a 'Type' label ❗️ --> - [x] `bugfix` — Bug fix - [ ] `feature` — New feature - [ ] `improvement` — Improving existing features - [ ] `chore` — Updating dependencies, other boring stuff - [ ] `galaxy brain` — Architectural changes - [ ] `tests` — Changes to any test code - [ ] `tools` — Changes to infrastructure, CI, internal scripts, debugging tools, etc. - [ ] `dunno` — I don't know |
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.. | ||
assets | ||
editor | ||
namespaced-tldraw | ||
state | ||
store | ||
tldraw | ||
tlschema | ||
tlsync | ||
utils | ||
validate |