267 lines
5.3 KiB
TypeScript
267 lines
5.3 KiB
TypeScript
import {
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ColorStyle,
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DashStyle,
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Mutable,
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Shape,
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ShapeUtility,
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SizeStyle,
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} from 'types'
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import { createShape, getShapeUtils } from 'state/shape-utils'
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import { setToArray } from 'utils'
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export const codeShapes = new Set<CodeShape<Shape>>([])
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function getOrderedShapes() {
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return setToArray(codeShapes).sort(
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(a, b) => a.shape.childIndex - b.shape.childIndex
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)
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}
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/**
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* A base class for code shapes. Note that creating a shape adds it to the
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* shape map, while deleting it removes it from the collected shapes set
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*/
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/* ----------------- Start Copy Here ---------------- */
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export default class CodeShape<T extends Shape> {
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private _shape: Mutable<T>
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private utils: ShapeUtility<T>
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constructor(props: T) {
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this._shape = createShape(props.type, props) as Mutable<T>
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this.utils = getShapeUtils<T>(this._shape)
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codeShapes.add(this)
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}
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export(): Mutable<T> {
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return { ...this._shape }
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}
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/**
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* Destroy the shape.
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*/
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destroy(): void {
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codeShapes.delete(this)
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}
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/**
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* Move the shape to a point.
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* @param delta
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*/
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moveTo(point: number[]): CodeShape<T> {
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return this.translateTo(point)
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}
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/**
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* Move the shape to a point.
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* @param delta
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*/
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translateTo(point: number[]): CodeShape<T> {
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this.utils.translateTo(this._shape, point)
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return this
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}
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/**
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* Move the shape by a delta.
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* @param delta
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*/
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translateBy(delta: number[]): CodeShape<T> {
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this.utils.translateTo(this._shape, delta)
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return this
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}
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/**
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* Rotate the shape.
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*/
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rotateTo(rotation: number): CodeShape<T> {
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this.utils.rotateTo(this._shape, rotation, this.shape.rotation - rotation)
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return this
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}
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/**
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* Rotate the shape by a delta.
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*/
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rotateBy(rotation: number): CodeShape<T> {
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this.utils.rotateBy(this._shape, rotation)
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return this
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}
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/**
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* Get the shape's bounding box.
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*/
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getBounds(): CodeShape<T> {
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this.utils.getBounds(this.shape)
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return this
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}
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/**
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* Test whether a point is inside of the shape.
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*/
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hitTest(point: number[]): CodeShape<T> {
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this.utils.hitTest(this.shape, point)
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return this
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}
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/**
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* Move the shape to the back of the painting order.
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*/
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moveToBack(): CodeShape<T> {
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const sorted = getOrderedShapes()
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if (sorted.length <= 1) return
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const first = sorted[0].childIndex
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sorted.forEach((shape) => shape.childIndex++)
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this.childIndex = first
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codeShapes.clear()
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sorted.forEach((shape) => codeShapes.add(shape))
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return this
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}
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/**
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* Move the shape to the top of the painting order.
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*/
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moveToFront(): CodeShape<T> {
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const sorted = getOrderedShapes()
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if (sorted.length <= 1) return
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const ahead = sorted.slice(sorted.indexOf(this))
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const last = ahead[ahead.length - 1].childIndex
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ahead.forEach((shape) => shape.childIndex--)
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this.childIndex = last
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codeShapes.clear()
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sorted.forEach((shape) => codeShapes.add(shape))
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return this
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}
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/**
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* Move the shape backward in the painting order.
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*/
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moveBackward(): CodeShape<T> {
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const sorted = getOrderedShapes()
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if (sorted.length <= 1) return
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const next = sorted[sorted.indexOf(this) - 1]
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if (!next) return
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const index = next.childIndex
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next.childIndex = this.childIndex
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this.childIndex = index
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codeShapes.clear()
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sorted.forEach((shape) => codeShapes.add(shape))
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return this
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}
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/**
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* Move the shape forward in the painting order.
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*/
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moveForward(): CodeShape<T> {
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const sorted = getOrderedShapes()
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if (sorted.length <= 1) return
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const next = sorted[sorted.indexOf(this) + 1]
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if (!next) return
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const index = next.childIndex
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next.childIndex = this.childIndex
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this.childIndex = index
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codeShapes.clear()
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sorted.forEach((shape) => codeShapes.add(shape))
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return this
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}
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get id(): string {
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return this._shape.id
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}
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/**
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* The shape's underlying shape.
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*/
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get shape(): T {
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return this._shape
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}
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/**
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* The shape's current point.
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*/
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get point(): number[] {
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return [...this.shape.point]
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}
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set point(point: number[]) {
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getShapeUtils(this.shape).translateTo(this._shape, point)
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}
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/**
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* The shape's rotation.
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*/
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get rotation(): number {
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return this.shape.rotation
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}
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set rotation(rotation: number) {
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getShapeUtils(this.shape).rotateTo(
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this._shape,
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rotation,
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rotation - this.shape.rotation
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)
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}
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/**
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* The shape's color style.
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*/
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get color(): ColorStyle {
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return this.shape.style.color
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}
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set color(color: ColorStyle) {
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getShapeUtils(this.shape).applyStyles(this._shape, { color })
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}
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/**
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* The shape's dash style.
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*/
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get dash(): DashStyle {
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return this.shape.style.dash
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}
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set dash(dash: DashStyle) {
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getShapeUtils(this.shape).applyStyles(this._shape, { dash })
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}
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/**
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* The shape's stroke width.
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*/
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get strokeWidth(): SizeStyle {
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return this.shape.style.size
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}
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set strokeWidth(size: SizeStyle) {
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getShapeUtils(this.shape).applyStyles(this._shape, { size })
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}
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/**
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* The shape's index in the painting order.
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*/
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get childIndex(): number {
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return this.shape.childIndex
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}
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set childIndex(childIndex: number) {
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getShapeUtils(this.shape).setProperty(this._shape, 'childIndex', childIndex)
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}
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}
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