d7002057d7
This PR moves the tldraw.com app into the public repo. ### Change Type - [x] `internal` — Any other changes that don't affect the published package[^2] --------- Co-authored-by: Dan Groshev <git@dgroshev.com> Co-authored-by: alex <alex@dytry.ch>
116 lines
3.2 KiB
TOML
116 lines
3.2 KiB
TOML
main = "src/lib/worker.ts"
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compatibility_date = "2023-10-16"
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[dev]
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port = 8787
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# these migrations are append-only. you can't change them. if you do need to change something, do so
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# by creating new migrations
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[[migrations]]
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tag = "v1" # Should be unique for each entry
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new_classes = ["TLDrawDurableObject"]
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[[migrations]]
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tag = "v2"
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new_classes = ["TLProWorkspaceDurableObject"]
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[[migrations]]
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tag = "v3"
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deleted_classes = ["TLProWorkspaceDurableObject"]
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[[analytics_engine_datasets]]
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binding = "MEASURE"
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#################### Environment names ####################
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# dev should never actually get deployed anywhere
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[env.dev]
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name = "dev-tldraw-multiplayer"
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# we don't have a hard-coded name for preview. we instead have to generate it at build time and append it to this file.
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# staging is the same as a preview on main:
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[env.staging]
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name = "main-tldraw-multiplayer"
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# production gets the proper name
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[env.production]
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name = "tldraw-multiplayer"
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#################### Durable objects ####################
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# durable objects have the same configuration in all environments:
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[[env.dev.durable_objects.bindings]]
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name = "TLDR_DOC"
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class_name = "TLDrawDurableObject"
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[durable_objects]
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bindings = [
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{ name = "TLDR_DOC", class_name = "TLDrawDurableObject" },
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]
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[[env.preview.durable_objects.bindings]]
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name = "TLDR_DOC"
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class_name = "TLDrawDurableObject"
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[[env.staging.durable_objects.bindings]]
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name = "TLDR_DOC"
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class_name = "TLDrawDurableObject"
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[[env.production.durable_objects.bindings]]
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name = "TLDR_DOC"
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class_name = "TLDrawDurableObject"
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#################### Analytics engine ####################
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# durable objects have the same configuration in all environments:
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[[env.dev.analytics_engine_datasets]]
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binding = "MEASURE"
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[[env.preview.analytics_engine_datasets]]
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binding = "MEASURE"
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[[env.staging.analytics_engine_datasets]]
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binding = "MEASURE"
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[[env.production.analytics_engine_datasets]]
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binding = "MEASURE"
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#################### Rooms R2 bucket ####################
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# in dev, we write to the preview bucket and need a `preview_bucket_name`
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[[env.dev.r2_buckets]]
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binding = "ROOMS"
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bucket_name = "rooms-preview"
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preview_bucket_name = "rooms-preview"
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# in preview and staging we write to the preview bucket
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[[env.preview.r2_buckets]]
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binding = "ROOMS"
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bucket_name = "rooms-preview"
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[[env.staging.r2_buckets]]
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binding = "ROOMS"
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bucket_name = "rooms-preview"
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# in production, we write to the main bucket
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[[env.production.r2_buckets]]
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binding = "ROOMS"
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bucket_name = "rooms"
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#################### Rooms History bucket ####################
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# in dev, we write to the preview bucket and need a `preview_bucket_name`
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[[env.dev.r2_buckets]]
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binding = "ROOMS_HISTORY_EPHEMERAL"
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bucket_name = "rooms-history-ephemeral-preview"
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preview_bucket_name = "rooms-history-ephemeral-preview"
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# in preview and staging we write to the preview bucket
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[[env.preview.r2_buckets]]
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binding = "ROOMS_HISTORY_EPHEMERAL"
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bucket_name = "rooms-history-ephemeral-preview"
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[[env.staging.r2_buckets]]
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binding = "ROOMS_HISTORY_EPHEMERAL"
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bucket_name = "rooms-history-ephemeral-preview"
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# in production, we write to the main bucket
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[[env.production.r2_buckets]]
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binding = "ROOMS_HISTORY_EPHEMERAL"
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bucket_name = "rooms-history-ephemeral"
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