965bc10997
Reworks the store to include information about how blob assets (images/videos) are stored/retrieved. This replaces the old internal-only `assetOptions` prop, and supplements the existing `registerExternalAssetHandler` API. Previously, `registerExternalAssetHandler` had two responsibilities: 1. Extracting asset metadata 2. Uploading the asset and returning its URL Existing `registerExternalAssetHandler` implementation will still work, but now uploading is the responsibility of a new `editor.uploadAsset` method which calls the new store-based upload method. Our default asset handlers extract metadata, then call that new API. I think this is a pretty big improvement over what we had before: overriding uploads was a pretty common ask, but doing so meant having to copy paste our metadata extraction which felt pretty fragile. Just in this codebase, we had a bunch of very slightly different metadata extraction code-paths that had been copy-pasted around then diverged over time. Now, you can change how uploads work without having to mess with metadata extraction and vice-versa. As part of this we also: 1. merge the old separate asset indexeddb store with the main one. because this warrants some pretty big migration stuff, i refactored our indexed-db helpers to work around an instance instead of being free functions 2. move our existing asset stuff over to the new approach 3. add a new hook in `sync-react` to create a demo store with the new assets ### Change type - [x] `api` ### Release notes Introduce a new `assets` option for the store, describing how to save and retrieve asset blobs like images & videos from e.g. a user-content CDN. These are accessible through `editor.uploadAsset` and `editor.resolveAssetUrl`. This supplements the existing `registerExternalAssetHandler` API: `registerExternalAssetHandler` is for customising metadata extraction, and should call `editor.uploadAsset` to save assets. Existing `registerExternalAssetHandler` calls will still work, but if you're only using them to configure uploads and don't want to customise metadata extraction, consider switching to the new `assets` store prop. |
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tldraw
Welcome to the public monorepo for tldraw. tldraw is a library for creating infinite canvas experiences in React. It's the software behind the digital whiteboard tldraw.com.
- Read the docs and learn more at tldraw.dev.
- Learn about our license.
🤵 Interested in purchasing a commercial license for the tldraw SDK? Fill out this form.
Installation
npm i tldraw
Usage
import { Tldraw } from 'tldraw'
import 'tldraw/tldraw.css'
export default function App() {
return (
<div style={{ position: 'fixed', inset: 0 }}>
<Tldraw />
</div>
)
}
Learn more at tldraw.dev.
Local development
The local development server will run our examples app. The basic example will show any changes you've made to the codebase.
To run the local development server, first clone this repo.
Enable corepack to make sure you have the right version of yarn
:
corepack enable
Install dependencies:
yarn
Start the local development server:
yarn dev
Open the example project at localhost:5420
.
License
The tldraw source code and its distributions are provided under the tldraw license. This license does not permit commercial use. To purchase a commercial license or learn more, please fill out this form.
Trademarks
Copyright (c) 2023-present tldraw Inc. The tldraw name and logo are trademarks of tldraw. Please see our trademark guidelines for info on acceptable usage.
Contact
Find us on Twitter/X at @tldraw.
Community
Have questions, comments or feedback? Join our discord or start a discussion. For the latest news and release notes, check out our Substack.
Contribution
Please see our contributing guide. Found a bug? Please submit an issue.