af664d55df
Previously, we were using touch and mouse events to detect when we were in coarse/fine pointer mode. The problem with this is that many mobile devices emulate mouse events for backwards compatibility with websites not built for touch - so many touch events result in mouse events too. The solution to this is to use the unified pointer events API, and check the `pointerType` property to determine the device the user is using. This diff also contains some changes to make it so that multiplayer rooms "just work" over the LAN when devloping locally. ### Change Type - [x] `sdk` — Changes the tldraw SDK - [x] `bugfix` — Bug fix ### Release Notes - Fix a bug where coarse-pointer mode would get incorrectly detected on some touch devices |
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build.ts | ||
dev-app.ts | ||
vercel-output-config.d.ts |