tldraw/apps/www/hooks/useMultiplayerState.ts
Vincent Driessen 0acfd563fe
Upgrade Liveblocks to 0.17 (#738)
* Upgrade Liveblocks packages to 0.17

* Convert app to recommended Liveblocks 0.17 setup

* Convert multiplayer example to recommended Liveblocks 0.17 setup

* Convert multiplayer-with-images example to recommended Liveblocks 0.17 setup

* Fix React rendering issue for multiplayer app

This bug could manifest after _navigating_ internally to the Multiplayer
example app. Liveblocks Storage would seem to remain empty, but Presence
would still seem to work. In other words, you'd see cursors flying, but
no document contents.

This did not happen when doing a full page load.

This bug only occurs in React strict mode.

* update onPatch and onCommand

* "Add event callbacks for `onSessionStart` and `onSessionEnd`"

* Adds edit state

* Pass callbacks to app

* Remove console logs

* interpolate cursor only when not in session

* Update multiplayer icon

* Fix a few things

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2022-06-25 15:38:43 +01:00

269 lines
7.2 KiB
TypeScript

/* eslint-disable @typescript-eslint/no-explicit-any */
/* eslint-disable @typescript-eslint/no-non-null-assertion */
import React, { useState, useRef, useCallback } from 'react'
import type { TldrawApp, TDUser, TDShape, TDBinding, TDAsset } from '@tldraw/tldraw'
import {
Storage,
useRedo,
useUndo,
useRoom,
useHistory,
useUpdateMyPresence,
} from '../utils/liveblocks'
import { useHotkeys } from 'react-hotkeys-hook'
import { LiveMap } from '@liveblocks/client'
declare const window: Window & { app: TldrawApp }
export function useMultiplayerState(roomId: string) {
const [app, setApp] = useState<TldrawApp>()
const [error, setError] = useState<Error>()
const [loading, setLoading] = useState(true)
const room = useRoom()
const onUndo = useUndo()
const onRedo = useRedo()
const updateMyPresence = useUpdateMyPresence()
const rIsPaused = useRef(false)
const rLiveShapes = useRef<Storage['shapes']>()
const rLiveBindings = useRef<Storage['bindings']>()
const rLiveAssets = useRef<Storage['assets']>()
// Callbacks --------------
// Put the state into the window, for debugging.
const onMount = useCallback(
(app: TldrawApp) => {
app.loadRoom(roomId)
app.pause() // Turn off the app's own undo / redo stack
window.app = app
setApp(app)
},
[roomId]
)
// Update the live shapes when the app's shapes change.
const onChangePage = useCallback(
(
app: TldrawApp,
shapes: Record<string, TDShape | undefined>,
bindings: Record<string, TDBinding | undefined>,
assets: Record<string, TDAsset | undefined>
) => {
room.batch(() => {
const lShapes = rLiveShapes.current
const lBindings = rLiveBindings.current
const lAssets = rLiveAssets.current
if (!(lShapes && lBindings && lAssets)) return
Object.entries(shapes).forEach(([id, shape]) => {
if (!shape) {
lShapes.delete(id)
} else {
lShapes.set(shape.id, shape)
}
})
Object.entries(bindings).forEach(([id, binding]) => {
if (!binding) {
lBindings.delete(id)
} else {
lBindings.set(binding.id, binding)
}
})
Object.entries(assets).forEach(([id, asset]) => {
if (!asset) {
lAssets.delete(id)
} else {
lAssets.set(asset.id, asset)
}
})
})
},
[room]
)
// Handle presence updates when the user's pointer / selection changes
const onChangePresence = useCallback(
(app: TldrawApp, user: TDUser) => {
updateMyPresence({ id: app.room?.userId, user })
},
[updateMyPresence]
)
// Document Changes --------
React.useEffect(() => {
const unsubs: (() => void)[] = []
if (!(app && room)) return
// Handle errors
unsubs.push(room.subscribe('error', (error) => setError(error)))
// Handle changes to other users' presence
unsubs.push(
room.subscribe('others', (others, event) => {
if (event.type === 'leave') {
if (event.user.presence) {
app?.removeUser(event.user.presence.id)
}
} else {
app.updateUsers(
others
.toArray()
.filter((other) => other.presence)
.map((other) => other.presence!.user)
.filter(Boolean)
)
}
})
)
let stillAlive = true
// Setup the document's storage and subscriptions
async function setupDocument() {
const storage = await room.getStorage()
// Migrate previous versions
const version = storage.root.get('version')
// Initialize (get or create) maps for shapes/bindings/assets
let lShapes = storage.root.get('shapes')
if (!lShapes || !('_serialize' in lShapes)) {
storage.root.set('shapes', new LiveMap())
lShapes = storage.root.get('shapes')
}
rLiveShapes.current = lShapes
let lBindings = storage.root.get('bindings')
if (!lBindings || !('_serialize' in lBindings)) {
storage.root.set('bindings', new LiveMap())
lBindings = storage.root.get('bindings')
}
rLiveBindings.current = lBindings
let lAssets = storage.root.get('assets')
if (!lAssets || !('_serialize' in lAssets)) {
storage.root.set('assets', new LiveMap())
lAssets = storage.root.get('assets')
}
rLiveAssets.current = lAssets
if (!version) {
// The doc object will only be present if the document was created
// prior to the current multiplayer implementation. At this time, the
// document was a single LiveObject named 'doc'. If we find a doc,
// then we need to move the shapes and bindings over to the new structures
// and then mark the doc as migrated.
const doc = storage.root.get('doc')
// No doc? No problem. This was likely a newer document
if (doc) {
const {
document: {
pages: {
page: { shapes, bindings },
},
assets,
},
} = doc.toObject()
Object.values(shapes).forEach((shape) => lShapes.set(shape.id, shape))
Object.values(bindings).forEach((binding) => lBindings.set(binding.id, binding))
Object.values(assets).forEach((asset) => lAssets.set(asset.id, asset))
}
}
// Save the version number for future migrations
storage.root.set('version', 2.1)
// Subscribe to changes
const handleChanges = () => {
app?.replacePageContent(
Object.fromEntries(lShapes.entries()),
Object.fromEntries(lBindings.entries()),
Object.fromEntries(lAssets.entries())
)
}
if (stillAlive) {
unsubs.push(room.subscribe(lShapes, handleChanges))
// Update the document with initial content
handleChanges()
// Zoom to fit the content
app.zoomToFit()
if (app.zoom > 1) {
app.resetZoom()
}
setLoading(false)
}
}
setupDocument()
return () => {
stillAlive = false
unsubs.forEach((unsub) => unsub())
}
}, [room, app])
const onSessionStart = React.useCallback(() => {
if (!room) return
room.history.pause()
rIsPaused.current = true
}, [room])
const onSessionEnd = React.useCallback(() => {
if (!room) return
room.history.resume()
rIsPaused.current = false
}, [room])
useHotkeys(
'ctrl+shift+l;,⌘+shift+l',
() => {
if (window.confirm('Reset the document?')) {
room.batch(() => {
const lShapes = rLiveShapes.current
const lBindings = rLiveBindings.current
const lAssets = rLiveAssets.current
if (!(lShapes && lBindings && lAssets)) return
lShapes.forEach((shape) => {
lShapes.delete(shape.id)
})
lBindings.forEach((shape) => {
lBindings.delete(shape.id)
})
lAssets.forEach((shape) => {
lAssets.delete(shape.id)
})
})
}
},
[]
)
return {
onUndo,
onRedo,
onMount,
onSessionStart,
onSessionEnd,
onChangePage,
onChangePresence,
error,
loading,
}
}