tldraw/packages/tlschema
Dan Groshev 826433751c
[dx] use Biome instead of Prettier, part 1 (#2729)
Biome seems to be MUCH faster than Prettier. Unfortunately, it
introduces some formatting changes around the ternary operator, so we
have to update files in the repo. To make revert easier if we need it,
the change is split into two PRs. This PR has only config/package
changes and is expected to fail the CI.

## Change Type
- [x] `minor` — New feature
2024-02-05 17:41:42 +00:00
..
api arrows: separate out handle behavior from labels (#2621) 2024-01-31 11:17:03 +00:00
src Update the project to Node 20 (#2691) 2024-01-31 16:53:40 +00:00
api-extractor.json transfer-out: transfer out 2023-04-25 12:01:25 +01:00
api-report.md arrows: separate out handle behavior from labels (#2621) 2024-01-31 11:17:03 +00:00
CHANGELOG.md Update CHANGELOG.md [skip ci] 2024-01-10 12:03:59 +00:00
LICENSE.md Change licenses to tldraw (#2167) 2023-12-19 10:41:01 +00:00
package.json [dx] use Biome instead of Prettier, part 1 (#2729) 2024-02-05 17:41:42 +00:00
README.md Fix trademark links (#2380) 2023-12-26 09:22:04 +00:00
tsconfig.json Rename tlstore to store (#1507) 2023-06-03 08:59:04 +00:00

@tldraw/tlschema

This package houses type definitions, schema migrations, and other type metadata for the tldraw editor's default persisted data.

There are three main kinds of types:

  • Record types

    These are root record types added to the Store class. They are defined in the ./src/records directory.

  • Shape types

    These are subtypes of the root TLShape record type. They allow specifying a unique name and custom props for a particular kind of shape.

  • Asset types

    These are subtypes of the root TLAsset record type. They allow specifying a unique name and custom props for a particular kind of asset.

Adding migrations

If you make any kind of change to any persisted data shape in this package, you must add migrations that are able to convert old versions to new versions, and vice-versa.

If you are making a change that affects the structure of a record, shape, or asset, update the migrations in the same file as the record, shape, or asset is defined.

If you are making a change that affects the structure of the store (e.g. renaming or deleting a type, consolidating two shape types into one, etc), add your changes in the migrations in schema.ts.

After making your changes, add a new version number, using a meaninful name. For example, if you add a new property to the TLShape type called ownerId that points to a user, you might do this:

In TLShape.ts

 const Versions = {
   RemoveSomeProp: 1,
+  AddOwnerId: 2,
 } as const

and then in the TLShape type

   x: number
   y: number
+  ownerId: ID<TLUser> | null
   props: Props
   parentId: ID<TLShape> | ID<TLPage>

and then adding a migration:

 export const shapeTypeMigrations = defineMigrations({
   currentVersion: Versions.Initial,
   firstVersion: Versions.Initial,
   migrators: {
+    [Versions.AddOwnerId]: {
+      // add ownerId property
+      up: (shape) => ({...shape, ownerId: null}),
+      // remove ownerId property
+      down: ({ownerId, ...shape}) => shape,
+    }
   },

After you've added your migration, make sure to add a test for it in src/migrations.test.ts. It will complain if you do not!

Community

Have questions, comments or feedback? Join our discord or start a discussion.

Distributions

You can find tldraw on npm here.

Contribution

Please see our contributing guide. Found a bug? Please submit an issue.

License

The tldraw source code and its distributions are provided under the tldraw license. This license does not permit commercial use.

If you wish to use this project in commercial product, you need to purchase a commercial license. Please contact us at hello@tldraw.com for more inforion about obtaining a commercial license.

Trademarks

Copyright (c) 2023-present tldraw Inc. The tldraw name and logo are trademarks of tldraw. Please see our trademark guidelines for info on acceptable usage.

Contact

Find us on Twitter at @tldraw or email hello@tldraw.com. You can also join our discord for quick help and support.