tldraw/apps/www/components/MultiplayerEditor.tsx
2022-12-03 12:26:48 +00:00

73 lines
1.8 KiB
TypeScript

import { TDUserStatus, Tldraw, TldrawProps, useFileSystem } from '@tldraw/tldraw'
import * as React from 'react'
import { useMultiplayerAssets } from '~hooks/useMultiplayerAssets'
import { useMultiplayerState } from '~hooks/useMultiplayerState'
import { useUploadAssets } from '~hooks/useUploadAssets'
import { styled } from '~styles'
import { RoomProvider } from '~utils/liveblocks'
import { BetaNotification } from './BetaNotification'
interface Props {
roomId: string
}
const MultiplayerEditor = ({ roomId }: Props) => {
return (
<RoomProvider
id={roomId}
initialPresence={{
id: 'DEFAULT_ID',
user: {
id: 'DEFAULT_ID',
status: TDUserStatus.Connecting,
activeShapes: [],
color: 'black',
point: [0, 0],
selectedIds: [],
},
}}
>
<Editor roomId={roomId} />
</RoomProvider>
)
}
// Inner Editor
function Editor({ roomId }: Props) {
const fileSystemEvents = useFileSystem()
const { error, ...events } = useMultiplayerState(roomId)
const { onAssetCreate, onAssetDelete } = useMultiplayerAssets()
const { onAssetUpload } = useUploadAssets()
if (error) return <LoadingScreen>Error: {error.message}</LoadingScreen>
return (
<div className="tldraw">
<Tldraw
autofocus
disableAssets={false}
showPages={false}
onAssetCreate={onAssetCreate}
onAssetDelete={onAssetDelete}
onAssetUpload={onAssetUpload}
{...fileSystemEvents}
{...events}
/>
<BetaNotification />
</div>
)
}
export default MultiplayerEditor
const LoadingScreen = styled('div', {
position: 'absolute',
top: 0,
left: 0,
width: '100%',
height: '100%',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
})